Demo Data from EDBT 2026 / reviewers in the wild / expert
Maximilian Frühauf
dblp:386/6350
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 50% Rendering · 50% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
differentiable rendering |
0.8 | 1 | 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images · CVPR 2024 |
Rendering › inverse rendering
material and illumination decomposition |
0.8 | 1 | 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images · CVPR 2024 |
Geometric modeling and processing
mesh generation |
0.8 | 1 | 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images · CVPR 2024 |
Geometric modeling and processing › mesh processing
remeshing |
0.8 | 1 | 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images · CVPR 2024 |
Computer vision › 3D vision
implicit neural representation |
0.2 | 1 | 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from Images · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
vertex displacement · 1.5neural implicit representation · 1.5catmull-clark subdivision · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | QUADify: Extracting Meshes with Pixel-Level Details and Materials from ImagesabstractDespite exciting progress in automatic 3D reconstruction from images, excessive and irregular triangular faces in the resulting meshes still constitute a significant challenge when it comes to adoption in practical artist work-flows. Therefore, we propose a method to extract regular quad-dominant meshes from posed images. More specifically, we generate a high-quality 3D model through de-composition into an easily editable quad-dominant mesh with pixel-level details such as displacement, materials, and lighting. To enable end-to-end learning of shape and quad topology, we QUADify a neural implicit representation using our novel differentiable re-meshing objective. Distinct from previous work, our method exploits artifact-free Catmull-Clark subdivision combined with vertex displacement to extract pixel-level details linked to the base geom-etry. Finally, we apply differentiable rendering techniques for material and lighting decomposition to optimize for image reconstruction. Our experiments show the benefits of end-to-end re-meshing and that our method yields state-of-the-art geometric accuracy while providing lightweight meshes with displacements and textures that are directly compatible with professional renderers and game engines. Maximilian Frühauf, Hayko Riemenschneider, Markus Gross 0001, Christopher Schroers |
CVPR | 1 |