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Karunya Srinivasan

dblp:386/8602 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 30% Interaction techniques and input · 30% Haptics and multimodal interaction · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
body perception
1.012026
Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts · CHI 2026
Haptics and multimodal interaction
footstep sound
1.012026
Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts · CHI 2026
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
1.012026
Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts · CHI 2026
Design research and methods
in-the-wild study
0.312026
Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts · CHI 2026

Methods — techniques the papers use, named apart from their topics

spatial mapping · 1.0mixed-methods study · 1.0gait recording · 1.0
YearPublicationVenuePosition
2026 Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts
abstract
The ’Footsteps Illusion’ shows that pitch-altering footstep sounds in real-time affects body perception, gait, and emotion: high versus low frequencies evoke a lighter versus heavier body. We tested whether this illusion extends beyond the lab, where environmental factors matter. Using a mixed-methods approach, twenty-eight participants used a minimal setup to synchronize with three prerecorded pitch-altered footstep soundtracks: Control, High-Frequency, and Low-Frequency. In Experiment 1, they walked a fixed path, with gait recordings, questionnaires, and body visualizations. In Experiment 2, they walked freely across campus routes with High/Low-Frequency soundtracks, followed by post-walk interviews using a novel spatial mapping tool linking body sensations to context. Results replicate the illusion outdoors, showing synchronization with prerecorded sounds as a viable alternative to real-time feedback, and revealing that contextual factors modulate illusion effects. We contribute insights and novel tools (prototype, spatial mapping method, and footstep soundbase) for studying multisensory body perception in everyday contexts.
Amar D'Adamo, Karunya Srinivasan, Laia Turmo Vidal, Daniel De La Prida, Luis Antonio Azpicueta-Ruiz, Aleksander Väljamäe, Ana Tajadura-Jiménez
CHI2
2026 Mapping the Body: Developing Body Maps as Research Tool to Derive Quantifiable and Context-Sensitive Design Insights
abstract
Researching body experiences poses challenges due to their inherently subjective and intangible nature. In TEI, more broadly in HCI, methods like body maps capture these experiences. We advance body maps by developing and applying two extensions to body maps to address important dimensions of body experience. These were tested in two studies. The first focuses on design processes aimed at achieving more generalizable data through quantitative methods, while enabling analysis from an individual perspective. Here, we introduce a segmentation approach of body maps for quantifying and comparing body experiences. These maps feature subdivisions of various body areas, derived from a study reporting the effects of movement sonification intervention on body perception. The segmentation allows for precise measurement and comparison of these changes. In the second, we shift to the context in which body experiences take place, presenting context-sensitive body maps anchored in the environment. These maps explore the relationship between body and environment. We present methodologies for researching embodied interactions within TEI.
Amar D'Adamo, Laia Turmo Vidal, Karunya Srinivasan, Mohammad Mahdi Dehshibi, Daniel De La Prida, Ana Tajadura-Jiménez
TEI3