EDBT 2026 Demo / reviewers in the wild / expert
Gaozhang Chen
dblp:387/4269
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0001-9976-5649ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 76% Health and well-being technologies · 9% Interaction techniques and input · 8% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
1.0 | 1 | 2026 | Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training · CHI 2026 |
Immersive interaction
sensory conflict |
0.8 | 1 | 2024 | Exploring the Effects of Sensory Conflicts on Cognitive Fatigue in VR Remappings · UIST 2024 |
Immersive interaction
virtual reality experience |
0.8 | 1 | 2024 | Exploring the Effects of Sensory Conflicts on Cognitive Fatigue in VR Remappings · UIST 2024 |
Interaction techniques and input
gesture input |
0.3 | 1 | 2025 | Exploring the Remapping Impact of Spatial Head-hand Relations in Immersive Telesurgery · CHI 2025 |
Usability and user experience research › evaluation methodology
physiological measures |
0.2 | 1 | 2024 | Exploring the Effects of Sensory Conflicts on Cognitive Fatigue in VR Remappings · UIST 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8perceptual threshold measurement · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training
Shuting Chang, Tianren Luo, Pengxiang Wang 0006, Xiehaoxuan Tang, Gaozhang Chen, Boyu Gao 0003, Qi Wang 0192, Teng Han, Yachun Fan, Feng Tian 0001 |
CHI | 6 |
| 2025 | Exploring the Remapping Impact of Spatial Head-hand Relations in Immersive Telesurgery
Tianren Luo, Pengxiang Wang 0006, Shuting Chang, Gaozhang Chen, Hechuan Zhang, Xiaohui Tan, Qi Wang 0075, Teng Han, Feng Tian 0001 |
CHI | 5 |
| 2024 | Exploring the Effects of Sensory Conflicts on Cognitive Fatigue in VR RemappingsabstractVirtual reality (VR) is found to present significant cognitive challenges due to its immersive nature and frequent sensory conflicts. This study systematically investigates the impact of sensory conflicts induced by VR remapping techniques on cognitive fatigue, and unveils their correlation. We utilized three remapping methods (haptic repositioning, head-turning redirection, and giant resizing) to create different types of sensory conflicts, and measured perceptual thresholds to induce various intensities of the conflicts. Through experiments involving cognitive tasks along with subjective and physiological measures, we found that all three remapping methods influenced the onset and severity of cognitive fatigue, with visual-vestibular conflict having the greatest impact. Interestingly, visual-experiential/memory conflict showed a mitigating effect on cognitive fatigue, emphasizing the role of novel sensory experiences. This study contributes to a deeper understanding of cognitive fatigue under sensory conflicts and provides insights for designing VR experiences that align better with human perceptual and cognitive capabilities. Tianren Luo, Gaozhang Chen, Yijian Wen, Pengxiang Wang 0006, Yachun Fan, Teng Han, Feng Tian 0001 |
UIST | 2 |