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Kathakoli Sengupta

dblp:387/5120 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 77% Wearable and physiological sensing · 23%
Artificial intelligence
2 papers
Video understanding and tracking · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
human motion prediction
0.812024
Text to Blind Motion · NeurIPS 2024
Accessibility and assistive technology
assistive navigation
0.812024
Text to Blind Motion · NeurIPS 2024
Wearable and physiological sensing › motion capture
wearable motion capture
0.212024
Text to Blind Motion · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

wearable sensors · 1.5multimodal benchmark · 1.5reinforcement learning · 0.8
YearPublicationVenuePosition
2024 Unified Local-Cloud Decision-Making via Reinforcement Learning
Kathakoli Sengupta, Zhongkai Shangguan, Sandesh Bharadwaj, Sanjay Arora, Eshed Ohn-Bar, Renato Mancuso 0001
ECCV (41)1
2024 Text to Blind Motion
abstract
People who are blind perceive the world differently than those who are sighted, which can result in distinct motion characteristics. For instance, when crossing at an intersection, blind individuals may have different patterns of movement, such as veering more from a straight path or using touch-based exploration around curbs and obstacles. These behaviors may appear less predictable to motion models embedded in technologies such as autonomous vehicles. Yet, the ability of 3D motion models to capture such behavior has not been previously studied, as existing datasets for 3D human motion currently lack diversity and are biased toward people who are sighted. In this work, we introduce BlindWays, the first multimodal motion benchmark for pedestrians who are blind. We collect 3D motion data using wearable sensors with 11 blind participants navigating eight different routes in a real-world urban setting. Additionally, we provide rich textual descriptions that capture the distinctive movement characteristics of blind pedestrians and their interactions with both the navigation aid (e.g., a white cane or a guide dog) and the environment. We benchmark state-of-the-art 3D human prediction models, finding poor performance with off-the-shelf and pre-training-based methods for our novel task. To contribute toward safer and more reliable systems that can seamlessly reason over diverse human movements in their environments, our text-and-motion benchmark is available at https://blindways.github.io/.
Hee Jae Kim, Kathakoli Sengupta, Masaki Kuribayashi, Hernisa Kacorri, Eshed Ohn-Bar
NeurIPS2