Demo Data from EDBT 2026 / reviewers in the wild / expert
Kin-Chung Chan
dblp:387/8526
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0003-3524-8017ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views · ACM Multimedia 2024 |
Computer vision › 3D vision › point cloud processing › point cloud restoration
point cloud densification |
0.8 | 1 | 2024 | Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views · ACM Multimedia 2024 |
Rendering
novel view synthesis |
0.8 | 1 | 2024 | Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
spherical linear interpolation · 1.5pseudo-label regularization · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SfM-free 3D Gaussian Splatting from extremely sparse view
Zongqi He, Hanmin Li, Kin-Chung Chan, Yushen Zuo, Zhe Xiao 0001, Jun Xiao 0010, Xiaoyang Bai, Kin-Man Lam 0001 |
Comput. Graph. | 3 |
| 2026 | NeRF-UAVeL: Unified attention-driven volumetric learning for robust NeRF-based 3D object detection
Hana Lebeta Goshu, Tadesse G. Wakjira, Meklit M. Atlaw, Kin-Chung Chan, Songjiang Lai, Kin-Man Lam 0001 |
Neurocomputing | 4 |
| 2025 | See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularizationabstract3D Gaussian Splatting (3DGS) has shown remarkable performance in novel view synthesis. However, its rendering quality deteriorates with sparse inphut views, leading to distorted content and reduced details. This limitation hinders its practical application. To address this issue, we propose a sparse-view 3DGS method. Given the inherently ill-posed nature of sparse-view rendering, incorporating prior information is crucial. We propose a semantic regularization technique, using features extracted from the pretrained DINO-ViT model, to ensure multi-view semantic consistency. Additionally, we propose local depth regularization, which constrains depth values to improve generalization on unseen views. Our method outperforms state-of-the-art novel view synthesis approaches, achieving up to 0.4dB improvement in terms of PSNR on the LLFF dataset, with reduced distortion and enhanced visual quality. Zongqi He, Zhe Xiao 0001, Kin-Chung Chan, Yushen Zuo, Jun Xiao 0010, Kin-Man Lam 0001 |
ICASSP | 3 |
| 2024 | Point Cloud Densification for 3D Gaussian Splatting from Sparse Input ViewsabstractThe technique of 3D Gaussian splatting (3DGS) has demonstrated its effectiveness and efficiency in rendering photo-realistic images for novel view synthesis. However, 3DGS requires a high density of camera coverage, and its performance inevitably degrades with sparse training views, which significantly limits its applicability in real-world scenarios. In recent years, many researchers have explored the use of depth information to alleviate this problem, but the performance of their methods is sensitive to the accuracy of depth estimation. To this end, we propose an efficient method to enhance the performance of 3DGS with sparse training views. Specifically, instead of applying depth maps for regularization, we propose a densification method that generates high-quality point clouds, providing a superior initialization for 3D Gaussians. Furthermore, we propose Systematically Angle of View Sampling (SAOVS), which employs Spherical Linear Interpolation (SLERP) and linear interpolation for side view sampling, to determine unseen views outside the training data for semantic pseudo-label regularization. Experiments show that our proposed method significantly outperforms other leading 3D rendering models on the ScanNet dataset and the LLFF dataset. In particular, compared with the conventional 3DGS method, our proposed method achieves performance gains of up to 1.71dB in PSNR and 0.07 in SSIM. In addition, the novel view synthesis produced by our method demonstrates the highest visual quality with minimal distortions. Kin-Chung Chan, Jun Xiao 0010, Hana Lebeta Goshu, Kin-Man Lam 0001 |
ACM Multimedia | 1 |