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Hana Lebeta Goshu

dblp:387/8670 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0001-1680-3348ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views · ACM Multimedia 2024
Computer vision › 3D vision › point cloud processing › point cloud restoration
point cloud densification
0.812024
Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views · ACM Multimedia 2024
Rendering
novel view synthesis
0.812024
Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

spherical linear interpolation · 1.5pseudo-label regularization · 1.5
YearPublicationVenuePosition
2026 NeRF-UAVeL: Unified attention-driven volumetric learning for robust NeRF-based 3D object detection
Hana Lebeta Goshu, Tadesse G. Wakjira, Meklit M. Atlaw, Kin-Chung Chan, Songjiang Lai, Kin-Man Lam 0001
Neurocomputing1
2024 Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views
abstract
The technique of 3D Gaussian splatting (3DGS) has demonstrated its effectiveness and efficiency in rendering photo-realistic images for novel view synthesis. However, 3DGS requires a high density of camera coverage, and its performance inevitably degrades with sparse training views, which significantly limits its applicability in real-world scenarios. In recent years, many researchers have explored the use of depth information to alleviate this problem, but the performance of their methods is sensitive to the accuracy of depth estimation. To this end, we propose an efficient method to enhance the performance of 3DGS with sparse training views. Specifically, instead of applying depth maps for regularization, we propose a densification method that generates high-quality point clouds, providing a superior initialization for 3D Gaussians. Furthermore, we propose Systematically Angle of View Sampling (SAOVS), which employs Spherical Linear Interpolation (SLERP) and linear interpolation for side view sampling, to determine unseen views outside the training data for semantic pseudo-label regularization. Experiments show that our proposed method significantly outperforms other leading 3D rendering models on the ScanNet dataset and the LLFF dataset. In particular, compared with the conventional 3DGS method, our proposed method achieves performance gains of up to 1.71dB in PSNR and 0.07 in SSIM. In addition, the novel view synthesis produced by our method demonstrates the highest visual quality with minimal distortions.
Kin-Chung Chan, Jun Xiao 0010, Hana Lebeta Goshu, Kin-Man Lam 0001
ACM Multimedia3