Demo Data from EDBT 2026 / reviewers in the wild / expert
Pi Bu
dblp:387/9856
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Multi-agent systems · 26% Language models and text generation · 21% Vision and language · 14% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 12 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
vision-language model |
2.3 | 3 | 2026 | DeepPhy: Benchmarking Agentic VLMs on Physical Reasoning · AAAI 2026 How Foundational Skills Influence VLM-based Embodied Agents: A Native Perspective · AAAI 2026 InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-Tuning · ACL (1) 2026 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
mobile agents |
2.0 | 2 | 2026 | Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training · ACL (1) 2026 InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-Tuning · ACL (1) 2026 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
1.3 | 2 | 2026 | How Foundational Skills Influence VLM-based Embodied Agents: A Native Perspective · AAAI 2026 DeepPhy: Benchmarking Agentic VLMs on Physical Reasoning · AAAI 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning |
1.0 | 1 | 2026 | DeepPhy: Benchmarking Agentic VLMs on Physical Reasoning · AAAI 2026 |
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement fine-tuning |
1.0 | 1 | 2026 | InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-Tuning · ACL (1) 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
1.0 | 1 | 2026 | DeepPhy: Benchmarking Agentic VLMs on Physical Reasoning · AAAI 2026 |
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
vision-language model agent |
1.0 | 1 | 2026 | How Foundational Skills Influence VLM-based Embodied Agents: A Native Perspective · AAAI 2026 |
Natural language and speech › Language models and text generation › natural language understanding
long document understanding |
0.9 | 1 | 2025 | LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating · ACL (1) 2025 |
Natural language and speech › Language models and text generation
multimodal language model |
0.9 | 1 | 2025 | LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating · ACL (1) 2025 |
Robotics › Robot manipulation › embodied foundation models
vision-language-action model |
0.9 | 1 | 2025 | CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games · ICCV 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
action planning |
0.3 | 1 | 2026 | DeepPhy: Benchmarking Agentic VLMs on Physical Reasoning · AAAI 2026 |
Information retrieval › document processing › document analysis
document understanding |
0.3 | 1 | 2025 | LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating · ACL (1) 2025 |
Methods — techniques the papers use, named apart from their topics
benchmark construction · 2.7reinforcement fine-tuning · 2.0vision-language model · 1.0skill decoupling · 1.0simulated environment · 1.0benchmark · 1.0vision-language-action model · 0.9truncated inference · 0.9action-of-thought · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | How Foundational Skills Influence VLM-based Embodied Agents: A Native PerspectiveabstractRecent advances in vision–language models (VLMs) have shed light on human-level embodied intelligence. However, existing benchmarks for VLM-driven embodied agents still rely on high-level commands or discretised action spaces—``non-native'' settings that diverge markedly from the real world. Moreover, current benchmarks focus exclusively on high-level tasks, while lacking joint evaluation and analysis on both low- and high-level. To bridge these gaps, we present \textbf{NativeEmbodied}, a challenging benchmark for VLM-driven embodied agents that adopts a unified, native low-level action space. Built upon diverse simulated scenes, NativeEmbodied first designs three representative high-level tasks in complex scenarios to evaluate overall performance. For more detailed and comprehensive performance analysis, we further decouple the entangled skills behind complex tasks and construct four types of low-level tasks, each corresponding to a key fundamental embodied skill. This joint evaluation across task and skill granularities enables a fine-grained assessment of embodied agent. Comprehensive experiments on the best VLMs reveal pronounced deficiencies in certain fundamental embodied skills. Further analysis shows that these bottlenecks severely constrain performance on high-level tasks. Our NativeEmbodied not only pinpoints the key challenges faced by current VLM-driven embodied agents, but also provides valuable insight for future development of this field. Pi Bu, Keyu Pan, Xinrun Xu, Yingxiu Zhao, Tong Xu 0001 |
AAAI | 2 |
| 2026 | DeepPhy: Benchmarking Agentic VLMs on Physical ReasoningabstractAlthough Vision Language Models (VLMs) exhibit strong perceptual abilities and impressive visual reasoning, they struggle with attention to detail and precise action planning in complex, dynamic environments, leading to subpar performance. Real-world tasks typically require complex interactions, advanced spatial reasoning, long-term planning, and continuous strategy refinement, usually necessitating understanding the physics rules of the target scenario. However, evaluating these capabilities in real-world scenarios is often prohibitively expensive. To bridge this gap, we introduce DeepPHY, a novel benchmark framework designed to systematically evaluate VLMs' understanding and reasoning about fundamental physical principles through a series of challenging simulated environments. DeepPHY integrates multiple physical reasoning environments of varying difficulty levels and incorporates fine-grained evaluation metrics. Our evaluation finds that even state-of-the-art VLMs struggle to translate descriptive physical knowledge into precise, predictive control. Xinrun Xu, Pi Bu, Börje Karlsson 0001, Tengtao Song, Zhiming Ding, Bo Zheng 0007 |
AAAI | 2 |
| 2026 | InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-TuningabstractQihang Ai, Pi Bu, Yue Cao, Yingyao Wang, Jihao Gu, Jingxuan Xing, Zekun Zhu, Wei Jiang, Zhicheng Zheng, Jun Song, Yuning Jiang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Qihang Ai, Pi Bu, Yingyao Wang, Jihao Gu, Jingxuan Xing, Zekun Zhu, Zhicheng Zheng, Yuning Jiang 0001 |
ACL (1) | 2 |
| 2026 | Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic TrainingabstractJihao Gu, Qihang Ai, Yingyao Wang, Pi Bu, Jingxuan Xing, Yue Cao, Zekun Zhu, Wei Jiang, Ziming Wang, Yingxiu Zhao, Ming-Liang Zhang, Jun Song, Yuning Jiang, Bo Zheng. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Jihao Gu, Qihang Ai, Yingyao Wang, Pi Bu, Jingxuan Xing, Zekun Zhu, Yingxiu Zhao, Yuning Jiang 0001, Bo Zheng 0007 |
ACL (1) | 4 |
| 2025 | LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and LocatingabstractChao Deng, Jiale Yuan, Pi Bu, Peijie Wang, Zhong-Zhi Li, Jian Xu, Xiao-Hui Li, Yuan Gao, Jun Song, Bo Zheng, Cheng-Lin Liu. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Jiale Yuan, Pi Bu, Zhongzhi Li, Jian Xu 0027, Bo Zheng 0007, Cheng-Lin Liu 0001 |
ACL (1) | 3 |
| 2025 | CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing GamesabstractRecent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will open-source all resources, including the action tracker, dataset, benchmark, model weights, training code, and the implementation of the framework at https://combatvla.github.io/. Pi Bu, Yingyao Wang, Yingxiu Zhao, Siran Yang, Jiamang Wang |
ICCV | 2 |