Murilo Lopes da Luz

dblp:388/3961 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 61% Representation and self-supervised learning · 39%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.912025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.912025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.312025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025

Methods — techniques the papers use, named apart from their topics

model-free RL · 0.9model-based RL · 0.9data augmentation · 0.9
YearPublicationVenuePosition
2025 Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning
abstract
Effective visual representation learning is crucial for reinforcement learning (RL) agents to extract task-relevant information from raw sensory inputs and generalize across diverse environments. However, existing RL benchmarks lack the ability to systematically evaluate representation learning capabilities in isolation from other learning challenges. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that transforms the classic 8-tile puzzle into a visual RL task with images drawn from arbitrarily large datasets. SPGym's key innovation lies in its ability to precisely control representation learning complexity through adjustable grid sizes and image pools, while maintaining fixed environment dynamics, observation, and action spaces. This design enables researchers to isolate and scale the visual representation challenge independently of other learning components. Through extensive experiments with model-free and model-based RL algorithms, we uncover fundamental limitations in current methods' ability to handle visual diversity. As we increase the pool of possible images, all algorithms exhibit in- and out-of-distribution performance degradation, with sophisticated representation learning techniques often underperforming simpler approaches like data augmentation. These findings highlight critical gaps in visual representation learning for RL and establish SPGym as a valuable tool for driving progress in robust, generalizable decision-making systems.
Bryan L. M. de Oliveira, Luana G. B. Martins, Bruno Brandão, Murilo Lopes da Luz, Telma Woerle de Lima Soares, Luckeciano Carvalho Melo
ICML4