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Weyl Lu

dblp:388/6655 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 83% Video understanding and tracking · 17%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025
Computer vision › Video understanding and tracking › motion analysis
motion modeling
0.912025
Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.812024
RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.812024
RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › safe reinforcement learning
risk-sensitive reinforcement learning
0.812024
RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.312025
Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning · CVPR 2025

Methods — techniques the papers use, named apart from their topics

zero-shot reinforcement learning · 0.9neural motion simulator · 0.9regret analysis · 0.8policy optimization · 0.8
YearPublicationVenuePosition
2025 Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning
abstract
An embodied system must not only model the patterns of the external world but also understand its own motion dynamics. A motion dynamic model is essential for efficient skill acquisition and effective planning. In this work, we introduce the neural motion simulator (MoSim), a world model that predicts the future physical state of an embodied system based on current observations and actions. MoSim achieves state-of-the-art performance in physical state prediction and provides competitive performance across a range of downstream tasks. This works shows that when a world model is accurate enough and performs precise long-horizon predictions, it can facilitate efficient skill acquisition in imagined worlds and even enable zero-shot reinforcement learning. Furthermore, MoSim can transform any model-free reinforcement learning (RL) algorithm into a model-based approach, effectively decoupling physical environment modeling from RL algorithm development. This separation allows for independent advancements in RL algorithms and world modeling, significantly improving sample efficiency and enhancing generalization capabilities. Our findings highlight that world models for motion dynamics is a promising direction for developing more versatile and capable embodied systems.
Chenjie Hao, Weyl Lu, Yubei Chen
CVPR2
2024 RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning
abstract
Reinforcement Learning from Human Feedback (RLHF) has recently surged in popularity, particularly for aligning large language models and other AI systems with human intentions. At its core, RLHF can be viewed as a specialized instance of Preference-based Reinforcement Learning (PbRL), where the preferences specifically originate from human judgments rather than arbitrary evaluators. Despite this connection, most existing approaches in both RLHF and PbRL primarily focus on optimizing a mean reward objective, neglecting scenarios that necessitate risk-awareness, such as AI safety, healthcare, and autonomous driving. These scenarios often operate under a one-episode-reward setting, which makes conventional risk-sensitive objectives inapplicable. To address this, we explore and prove the applicability of two risk-aware objectives to PbRL : nested and static quantile risk objectives. We also introduce Risk-AwarePbRL (RA-PbRL), an algorithm designed to optimize both nested and static objectives. Additionally, we provide a theoretical analysis of the regret upper bounds, demonstrating that they are sublinear with respect to the number of episodes, and present empirical results to support our findings. Our code is available in https://github.com/aguilarjose11/PbRLNeurips.
Jose E. Aguilar Escamilla, Weyl Lu, Huazheng Wang
NeurIPS3