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Ines Trautmannsheimer

dblp:388/9997 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-0147-0183ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Multimedia analysis and retrieval · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
mixed reality
0.812024
Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Multimedia analysis and retrieval
visual search
0.812024
Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › mixed reality
augmented virtuality
0.212024
Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.8event-related potentials · 0.8
YearPublicationVenuePosition
2026 Driving through the Network: Performance and Workload under Latency and Video Impairments
Ines Trautmannsheimer, Ahmed Azab, Frank Diermeyer
VEHITS1
2025 TUM Teleoperation: Open Source Software for Remote Driving and Assistance of Automated Vehicles
abstract
Teleoperation is a key enabler for future mobility, supporting Automated Vehicles in rare and complex scenarios beyond the capabilities of their automation. Despite ongoing research, no open source software currently combines Remote Driving, e.g., via steering wheel and pedals, Remote Assistance through high-level interaction with automated driving software modules, and integration with a real-world vehicle for practical testing. To address this gap, we present a modular, open source teleoperation software stack that can interact with an automated driving software, e.g., Autoware, enabling Remote Assistance and Remote Driving. The software features standardized interfaces for seamless integration with various real-world and simulation platforms, while allowing for flexible design of the human-machine interface. The system is designed for modularity and ease of extension, serving as a foundation for collaborative development on individual software components as well as realistic testing and user studies. To demonstrate the applicability of our software, we evaluated the latency and performance of different vehicle platforms in simulation and real-world. The source code is available on GitHub11https://github.com/TUMFTM/teleoperated_driving/tree/ros2.
Tobias Kerbl, David Brecht, Nils Gehrke, Nijinshan Karunainayagam, Niklas Krauss, Florian Pfab, Richard Taupitz, Ines Trautmannsheimer, Xiyan Su, Maria-Magdalena Wolf, Frank Diermeyer
IV8
2024 Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality
abstract
Mixed Reality allows us to integrate virtual and physical content into users' environments seamlessly. Yet, how this fusion affects perceptual and cognitive resources and our ability to find virtual or physical objects remains uncertain. Displaying virtual and physical information simultaneously might lead to divided attention and increased visual complexity, impacting users' visual processing, performance, and workload. In a visual search task, we asked participants to locate virtual and physical objects in Augmented Reality and Augmented Virtuality to understand the effects on performance. We evaluated search efficiency and attention allocation for virtual and physical objects using event-related potentials, fixation and saccade metrics, and behavioral measures. We found that users were more efficient in identifying objects in Augmented Virtuality, while virtual objects gained saliency in Augmented Virtuality. This suggests that visual fidelity might increase the perceptual load of the scene. Reduced amplitude in distractor positivity ERP, and fixation patterns supported improved distractor suppression and search efficiency in Augmented Virtuality. We discuss design implications for mixed reality adaptive systems based on physiological inputs for interaction.
Francesco Chiossi, Ines Trautmannsheimer, Changkun Ou, Uwe Gruenefeld, Sven Mayer
IEEE Trans. Vis. Comput. Graph.2