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Zhongwei Xuan

dblp:389/2569 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0006-0008-5798ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › neural rendering
neural field rendering
0.812024
Superpixel-based Efficient Sampling for Learning Neural Fields from Large Input · ACM Multimedia 2024
Rendering
neural rendering
0.812024
Superpixel-based Efficient Sampling for Learning Neural Fields from Large Input · ACM Multimedia 2024
Rendering › sampling
ray sampling
0.812024
Superpixel-based Efficient Sampling for Learning Neural Fields from Large Input · ACM Multimedia 2024
Rendering
volume rendering
0.812024
Superpixel-based Efficient Sampling for Learning Neural Fields from Large Input · ACM Multimedia 2024
Machine learning › Efficient and distributed learning
efficient training
0.212024
Superpixel-based Efficient Sampling for Learning Neural Fields from Large Input · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

superpixel-based sampling · 1.5error-map segmentation · 1.5adaptive ray sampling · 1.5
YearPublicationVenuePosition
2024 Superpixel-based Efficient Sampling for Learning Neural Fields from Large Input
abstract
In recent years, neural field-based methods for synthesizing novel views have gained popularity due to their exceptional rendering quality and fast training speed. However, the computational cost of volumetric rendering has significantly increased with the advancement of camera technology and the subsequent rise in average camera resolution. Despite extensive efforts to accelerate the training process, the training duration remains unacceptable for high-resolution inputs. Therefore, it's crucial to develop efficient sampling methods to optimize the learning process of neural fields from large inputs. In this paper, we present a new technique called Superpixel-based Efficient Sampling (SES) to improve the learning efficiency of neural fields. Our approach optimizes pixel-level ray sampling by segmenting the error map into multiple superpixels and dynamically updating their errors during training to increase ray sampling in superpixel areas with higher rendering errors. Compared with other methods, our approach leverages the flexibility of superpixels, effectively reducing redundant sampling while considering local information. Our method not only speeds up the learning process but also enhances the rendering quality learned from large inputs. We conduct extensive experiments to evaluate the effectiveness of our method across several baselines and datasets. The code will be released.
Zhongwei Xuan, Zunjie Zhu, Shuai Wang 0003, Haibing Yin, Hongkui Wang, Ming Lu 0002
ACM Multimedia1