Demo Data from EDBT 2026 / reviewers in the wild / expert
Chuhang Ma
dblp:389/2615
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0000-4195-305XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 49% Computer animation and physical simulation · 34% Rendering · 17% | |
| Artificial intelligence
4 papers |
Generative modeling · 40% Face, body and person analysis · 30% 3D vision · 30% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
1.9 | 2 | 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 GOES: 3D Gaussian-based One-shot Head Animation with Any Emotion and Any Style · ACM Multimedia 2025 |
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | DiffPortraitVideo: Diffusion-Based Expression-Consistent Zero-Shot Portrait Video Translation · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › Face, body and person analysis
facial expression analysis |
1.0 | 1 | 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling › video generation
text-to-video generation |
1.0 | 1 | 2026 | DiffPortraitVideo: Diffusion-Based Expression-Consistent Zero-Shot Portrait Video Translation · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation
facial animation |
1.0 | 1 | 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
1.0 | 1 | 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | GOES: 3D Gaussian-based One-shot Head Animation with Any Emotion and Any Style · ACM Multimedia 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | GOES: 3D Gaussian-based One-shot Head Animation with Any Emotion and Any Style · ACM Multimedia 2025 |
Computer vision › Face, body and person analysis
face alignment |
0.8 | 1 | 2024 | StylizedFacePoint: Facial Landmark Detection for Stylized Characters · ACM Multimedia 2024 |
Machine learning › Generative modeling › video generation
zero-shot video generation |
0.3 | 1 | 2026 | DiffPortraitVideo: Diffusion-Based Expression-Consistent Zero-Shot Portrait Video Translation · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
spatial attention · 2.0multi-stage training · 2.0feature fusion · 2.0diffusion model · 2.0attention injection · 2.03d gaussian splatting · 2.03d gaussian representation · 1.7deep learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiffPortraitVideo: Diffusion-Based Expression-Consistent Zero-Shot Portrait Video TranslationabstractZero-shot text-to-video diffusion models are crafted to expand pre-trained image diffusion models to the video domain without additional training. In recent times, prevailing techniques commonly rely on existing shapes as constraints and introduce inter-frame attention to ensure texture consistency. However, such shape constraints tend to restrict the stylized geometric deformation of videos and inadvertently neglect the original texture characteristics. Furthermore, existing methods suffer from flickering and inconsistent facial expressions. In this paper, we present DiffPortraitVideo. The framework employs a diffusion model-based feature and attention injection mechanism to generate key frames, with cross-frame constraints to enforce coherence and adaptive feature fusion to ensure expression consistency. Our approach achieves high spatio-temporal and expression consistency while retaining the textual and original image properties. Extensive and comprehensive experiments are conducted to validate the efficacy of our proposed framework in generating personalized, high-quality, and coherent videos. This not only showcases the superiority of our method over existing approaches but also paves the way for further research and development in the field of text-to-video generation with enhanced personalization and quality. Shaoxu Li, Chuhang Ma |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2026 | ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian SplattingabstractMost current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating high-quality talking head videos that integrate both emotional expressions and style features remains a significant challenge. In this paper, we propose ESGaussianFace, an innovative framework for emotional and stylized audio-driven facial animation. Our approach leverages 3D Gaussian Splatting to reconstruct 3D scenes and render videos, ensuring efficient generation of 3D consistent results. We propose an emotion-audio-guided spatial attention method that effectively integrates emotion features with audio content features. Through emotion-guided attention, the model is able to reconstruct facial details across different emotional states more accurately. To achieve emotional and stylized deformations of the 3D Gaussian points through emotion and style features, we introduce two 3D Gaussian deformation predictors. Futhermore, we propose a multi-stage training strategy, enabling the step-by-step learning of the character's lip movements, emotional variations, and style features. Our generated results exhibit high efficiency, high quality, and 3D consistency. Extensive experimental results demonstrate that our method outperforms existing state-of-the-art techniques in terms of lip movement accuracy, expression variation, and style feature expressiveness. Chuhang Ma, Shuai Tan 0002, Jiaolong Yang, Xin Tong 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | MaskTalker: Audio-Driven Talking Head Generation from Masked Face Using StyleGAN
Shuai Tan 0002, Bin Ji 0004, Chuhang Ma |
ICXR | 3 |
| 2025 | GOES: 3D Gaussian-based One-shot Head Animation with Any Emotion and Any Style
Chuhang Ma, Shuai Tan 0002 |
ACM Multimedia | 1 |
| 2024 | StylizedFacePoint: Facial Landmark Detection for Stylized CharactersabstractFacial landmark detection forms the foundation for numerous face-related tasks. Recently, this field has gained substantial attention and made significant advancements. Nonetheless, detecting facial landmarks for stylized characters still remains a challenge. Existing approaches, which are mostly trained on real-human face datasets, struggle to perform well due to the structural variations between real and stylized characters. Additionally, a comprehensive dataset for analyzing stylized characters' facial features is lacking. This study proposes a novel dataset, the Facial Landmark Dataset for Stylized Characters (FLSC), which contains 2674 images and 4086 faces selected from 16 cartoon video clips, together with 98 landmarks per image, labeled by professionals. Besides, we propose StylizedFacePoint: a deep-learning-based method for stylized facial landmark detection that outperforms the existing approaches. This method has also proven to work well for characters with styles outside the training domain. Moreover, we outline two primary types of applications for our dataset and method. For each, we provide a detailed illustrative example. Shengran Cheng, Chuhang Ma |
ACM Multimedia | 2 |