Demo Data from EDBT 2026 / reviewers in the wild / expert
Jihyeon Je
dblp:389/4595
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0006-3856-9907ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Vision and language · 44% Knowledge representation and reasoning · 22% Segmentation and scene understanding · 22% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 64% Visual content generation and editing · 36% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
vision-language model |
1.7 | 2 | 2025 | Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation · ICCV 2025 BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing · CVPR 2025 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.9 | 1 | 2025 | Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation · ICCV 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation · ICCV 2025 |
Visual content generation and editing
3d content editing |
0.9 | 1 | 2025 | BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing · CVPR 2025 |
Geometric modeling and processing
shape analysis |
0.8 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Geometric modeling and processing › shape analysis
symmetry detection |
0.8 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo
langevin dynamics |
0.2 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
verifier-guided generation · 2.6inference scaling · 2.6riemannian langevin dynamics · 1.5generative modeling · 1.5vision foundation model · 0.9segmentation · 0.9orientation estimation · 0.9object detection · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingabstract3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing requires performing a variety of tasks, each requiring distinct skill sets. Recently, vision-language models (VLMs) have emerged as a powerful framework for automating the editing process, but their development and evaluation are bottlenecked by the lack of a comprehensive benchmark that requires human-level perception and presents real-world editing complexity. In this work, we present BlenderGym, the first comprehensive VLM system benchmark for 3D graphics editing. BlenderGym evaluates VLM systems through code-based 3D reconstruction tasks. We evaluate closed- and open-source VLM systems and observe that even the state-of-the-art VLM system struggles with tasks relatively easy for human Blender users. Enabled by BlenderGym, we study how inference scaling techniques impact VLM’s performance on graphics editing tasks. Notably, our findings reveal that the verifier used to guide the scaling of generation can itself be improved through inference scaling, complementing recent insights on inference scaling of LLM generation in coding and math tasks. We further show that inference compute is not uniformly effective and can be optimized by strategically distributing it between generation and verification. Yunqi Gu, Ian Huang, Jihyeon Je, Guandao Yang, Leonidas J. Guibas |
CVPR | 3 |
| 2025 | Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery SimulationabstractWe present a framework for perspective-aware reasoning in vision-language models (VLMs) through mental imagery simulation. Perspective-taking, the ability to perceive an environment or situation from an alternative viewpoint, is a key benchmark for human-level visual understanding, essential for environmental interaction and collaboration with autonomous agents. Despite advancements in spatial reasoning within VLMs, recent research has shown that modern VLMs significantly lack perspective-aware reasoning capabilities and exhibit a strong bias toward egocentric interpretations. To bridge the gap between VLMs and human perception, we focus on the role of mental imagery, where humans perceive the world through abstracted representations that facilitate perspective shifts. Motivated by this, we propose a framework for perspective-aware reasoning, named Abstract Perspective Change (APC), that effectively leverages vision foundation models, such as object detection, segmentation, and orientation estimation, to construct scene abstractions and enable perspective transformations. Our experiments on synthetic and real-image benchmarks, compared with various VLMs, demonstrate significant improvements in perspective-aware reasoning with our framework, further outperforming fine-tuned spatial reasoning models and novel-view-synthesis-based approaches. Phillip Y. Lee, Jihyeon Je, Leonidas J. Guibas, Mikaela Angelina Uy, Minhyuk Sung |
ICCV | 2 |
| 2024 | Robust Symmetry Detection via Riemannian Langevin DynamicsabstractSymmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a machine is nontrivial due to the vast search space. Classical geometry-based methods work by aggregating "votes" for each symmetry but struggle with noise. In contrast, learning-based methods may be more robust to noise, but often overlook partial symmetries due to the scarcity of annotated data. In this work, we address this challenge by proposing a novel symmetry detection method that marries classical symmetry detection techniques with recent advances in generative modeling. Specifically, we apply Langevin dynamics to a redefined symmetry space to enhance robustness against noise. We provide empirical results on a variety of shapes that suggest our method is not only robust to noise, but can also identify both partial and global symmetries. Moreover, we demonstrate the utility of our detected symmetries in various downstream tasks, such as compression and symmetrization of noisy shapes. Jihyeon Je, Guandao Yang, Boyang Deng, Shengqu Cai, Gordon Wetzstein, Or Litany, Leonidas J. Guibas |
SIGGRAPH Asia | 1 |