Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yuanhao Wang 0011

dblp:389/5550 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Geometric modeling and processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › texture synthesis
texture transfer
0.812024
FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images · SIGGRAPH Asia 2024
Geometric modeling and processing › shape modeling
garment modeling
0.212024
FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

diffusion model · 0.8
YearPublicationVenuePosition
2026 From Blurry to Believable: Enhancing Low-Quality Talking Heads with 3D Generative Priors
abstract
Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce SuperHead, a novel framework for enhancing lowresolution, animatable 3D head avatars. The core challenge lies in synthesizing high-quality geometry and textures, while ensuring both 3D and temporal consistency during animation and preserving subject identity. Despite recent progress in image, video and 3D-based superresolution ($S R$), existing$S R$techniques are ill-equipped to handle dynamic 3D inputs. To address this, SuperHead leverages the rich priors from pre-trained 3D generative models via a novel dynamics-aware 3D inversion scheme. This process optimizes the latent representation of the generative model to produce a super-resolved 3D Gaussian Splatting (3DGS) head model, which is subsequently rigged to an underlying parametric head model (e.g., FLAME) for animation. The inversion is jointly supervised using a sparse collection of upscaled 2D face renderings and corresponding depth maps, captured from diverse facial expressions and camera viewpoints, to ensure realism under$d y$namic facial motions. Experiments demonstrate that SuperHead generates avatars with fine-grained facial details under dynamic motions, significantly outperforming baseline methods in visual quality.
Ding-Jiun Huang, Yuanhao Wang 0011, Shao-Ji Yuan, Albert Mosella-Montoro, Francisco Vicente 0001, Cheng Zhang 0014, Fernando De la Torre
3DV2
2026 GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editing
abstract
We introduce GarmentCrafter, a new approach to enable non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated$2 D$garment design, creating and editing 3D garments remains challenging for nonprofessional users. Existing methods for single-view 3D reconstruction often rely on pre-trained generative models to hallucinate novel views conditioning on the reference image and camera pose, yet they lack cross-view consistency, failing to capture the internal relationships across different views. In this paper, we tackle this challenge through progressive depth prediction and image warping to approximate novel views. Subsequently, we train a multi-view diffusion model to complete occluded and unknown clothing regions, informed by the evolving camera pose. By jointly inferring RGB and depth, GarmentCrafter enforces inter-view coherence and reconstructs precise geometries and fine details. Extensive experiments demonstrate that our method achieves superior visual fidelity and inter-view coherence compared to state-of-the-art single-view 3D garment reconstruction methods. Our code will be publicly available.
Yuanhao Wang 0011, Cheng Zhang 0014, Gonçalo Frazão, Alexandru Eugen Ichim, Thabo Beeler, Fernando De la Torre
3DV1
2024 FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images
Cheng Zhang 0014, Yuanhao Wang 0011, Francisco Vicente 0001, Chenglei Wu, Thabo Beeler, Fernando De la Torre
SIGGRAPH Asia2