Demo Data from EDBT 2026 / reviewers in the wild / expert
Maggie Yongqi Guan
dblp:389/5717
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2026
0009-0004-8667-2090ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 41% Collaborative and social computing · 36% Usability and user experience research · 23% | |
| Network and information security
1 paper |
Usable security · 56% Blockchain and cryptocurrency security · 44% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › behavior change
behavior change intervention |
1.0 | 1 | 2026 | User Perceptions of Responsible Gambling Messages as Nudges for Gambling Safety · CHI 2026 |
Collaborative and social computing
social media |
0.9 | 1 | 2025 | Using Affordance to Understand Usability of Web3 Social Media · CHI 2025 |
Usable security › security and privacy perceptions
user perception of security |
0.9 | 1 | 2025 | Security Perceptions of Users in Stablecoins: Advantages and Risks within the Cryptocurrency Ecosystem · SP 2025 |
Usable security › security education
user education |
0.3 | 1 | 2025 | Security Perceptions of Users in Stablecoins: Advantages and Risks within the Cryptocurrency Ecosystem · SP 2025 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 1.9reddit data analysis · 0.9affordance analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | User Perceptions of Responsible Gambling Messages as Nudges for Gambling SafetyabstractNudges are subtle interventions designed to influence user behavior without restricting choice. Responsible gambling messages (RGMs) exemplify such nudges by encouraging safer decision-making in gambling environments. Prior research has examined how pop-up messages influence gambling behavior in experimental settings and has explored the design of effective slogan messages. However, little is known about how different types of RGMs shape users’ real-world gambling behavior and safety. To address this gap, we apply a nudging perspective to examine how RGMs support gambling safety throughout gamblers’ decision-making journey. We conducted semi-structured interviews with 22 gamblers and found that participants were generally aware of RGMs, yet some misunderstood their intended purpose. Participants perceived the safety impact of RGMs as reflected in both attitudinal and behavioral dimensions. We further discuss users’ message reception practices and the effectiveness of RGMs as nudges, and conclude with design implications for promoting gambling safety. Maggie Yongqi Guan, Yaxing Yao, Sio Hong Teng, Xiaobo Zhou 0002, Kanye Ye Wang |
CHI | 1 |
| 2025 | Using Affordance to Understand Usability of Web3 Social Media
Maggie Yongqi Guan, Yaman Yu, Kanye Ye Wang |
CHI | 1 |
| 2025 | Security Perceptions of Users in Stablecoins: Advantages and Risks within the Cryptocurrency EcosystemabstractStablecoins, a type of cryptocurrency pegged to another asset to maintain a stable price, have become an important part of the cryptocurrency ecosystem. Prior studies have primarily focused on examining the security of stablecoins from technical and theoretical perspectives, with limited investigation into users' risk perceptions and security behaviors in stablecoin practices. To address this research gap, we conducted a mixed-method study that included constructing a stablecoin interaction framework based on the literature, which informed the design of our interview protocol, semi-structured interviews (n=21), and Reddit data analysis (9,326 posts). We found that participants see stable value and regulatory compliance as key security advantages of stablecoins over other cryptocurrencies. However, participants also raised concerns about centralization risks in fiat-backed stablecoins, perceived challenges in crypto-backed stablecoins due to limited reliance on fully automated execution, and confusion regarding the complex mechanisms of algorithmic stablecoins. We proposed improving user education and optimizing mechanisms to address these concerns and promote the safer use of stablecoins. Maggie Yongqi Guan, Yaman Yu, Tanusree Sharma, Molly Zhuangtong Huang, Kaihua Qin, Yang Wang 0005, Kanye Ye Wang |
SP | 1 |
| 2025 | From Digital Art to Crypto Art: The Evolution of Art Brought by NFTabstractNon-Fungible Tokens (NFTs) are transforming the digital art by allowing artists to sell unique, one-of-a-kind digital artwork that is verified on the blockchain. Although NFTs have attracted much attention from academia and industry, little is known about this innovative art practice. In this work, we focus on how NFT artists understand their art creation process, interact with NFT marketplaces, and face challenges in their NFT practices. We conducted a mixed-method study, including interviews with 19 artists and an analysis of market transactions on OpenSea and SuperRare. We found that serialization and Web3 concepts are significant features in NFT artwork creations, and artists utilize artificial intelligence and smart contracts to create artworks incorporating these features. Artists perceived that blockchain features like transparency, openness, and authentication strongly influenced their NFT trading experiences, and they also encountered challenges such as determining artwork value, rights ownership, and addressing technical issues in the creation process. Maggie Yongqi Guan, Zhenqing Gu, Yuyi Wang 0001, Zhicong Lu, Kanye Ye Wang |
Int. J. Hum. Comput. Interact. | 1 |