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Zhehao Cai

dblp:389/5881 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 41% Reinforcement learning · 27% Planning, search and constraint satisfaction · 14%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan generation
generative planning
0.912025
FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model · ICLR 2025
Robotics › Robot manipulation
grasping
0.912025
$\mathcal{D}(\mathcal{R}, \mathcal{O})$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping · ICRA 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning
0.912025
FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model · ICLR 2025
Robotics › Robot manipulation › grasping
multifingered grasping
0.912025
$\mathcal{D}(\mathcal{R}, \mathcal{O})$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping · ICRA 2025
Machine learning › Generative modeling › video generation
video world models
0.912025
FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model · ICLR 2025
Computer vision › 3D vision
point cloud processing
0.312025
$\mathcal{D}(\mathcal{R}, \mathcal{O})$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping · ICRA 2025

Methods — techniques the papers use, named apart from their topics

vision-language representation learning · 0.9video generation model · 0.9point cloud encoding · 0.9grasp pose prediction · 0.9flow generation model · 0.9
YearPublicationVenuePosition
2025 FLIP: Flow-Centric Generative Planning as General-Purpose Manipulation World Model
abstract
We aim to develop a model-based planning framework for world models that can be scaled with increasing model and data budgets for general-purpose manipulation tasks with only language and vision inputs. To this end, we present FLow-CentrIc generative Planning (FLIP), a model-based planning algorithm on visual space that features three key modules: 1) a multi-modal flow generation model as the general-purpose action proposal module; 2) a flow-conditioned video generation model as the dynamics module; and 3) a vision-language representation learning model as the value module. Given an initial image and language instruction as the goal, FLIP can progressively search for long-horizon flow and video plans that maximize the discounted return to accomplish the task. FLIP is able to synthesize long-horizon plans across objects, robots, and tasks with image flows as the general action representation, and the dense flow information also provides rich guidance for long-horizon video generation. In addition, the synthesized flow and video plans can guide the training of low-level control policies for robot execution. Experiments on diverse benchmarks demonstrate that FLIP can improve both the success rates and quality of long-horizon video plan synthesis and has the interactive world model property, opening up wider applications for future works. Video demos are on our website: https://nus-lins-lab.github.io/flipweb/.
Chongkai Gao, Haozhuo Zhang, Zhixuan Xu, Zhehao Cai, Lin Shao 0002
ICLR4
2025 $\mathcal{D}(\mathcal{R}, \mathcal{O})$ Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping
abstract
Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present$\mathcal{D}(\mathcal{R}, \mathcal{O})$Grasp, a novel framework that models the interaction between the robotic hand in its grasping pose and the object, enabling broad generalization across various robot hands and object geometries. Our model takes the robot hand's description and object point cloud as inputs and efficiently predicts kinematically valid and stable grasps, demonstrating strong adaptability to diverse robot embodiments and object geometries. Extensive experiments conducted in both simulated and real-world environments validate the effectiveness of our approach, with significant improvements in success rate, grasp diversity, and inference speed across multiple robotic hands. Our method achieves an average success rate of$87.53\%$in simulation in less than one second, tested across three different dexterous robotic hands. In real-world experiments using the LeapHand, the method also demonstrates an average success rate of$\mathbf{8 9\%}. \mathcal{D}(\mathcal{R}, \mathcal{O})$Grasp provides a robust solution for dexterous grasping in complex and varied environments. The code, appendix, and videos are available on our project website at https://nus-lins-lab.github.io/drograspweb/.
Zhixuan Xu, Jingxiang Guo, Yiwen Hou, Chongkai Gao, Zhehao Cai, Jiayu Luo, Lin Shao 0002
ICRA6