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Xinning He

dblp:389/6881 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-4869-1051ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 77% Design research and methods · 23%
Artificial intelligence
1 paper
Vision and language · 44% Multi-agent systems · 44% Robot navigation and mapping · 13%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction
1.012026
FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI · AAAI 2026
Computer vision › Vision and language
vision-and-language navigation
1.012026
FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI · AAAI 2026
Human-robot interaction › robot design
robot morphology
1.012026
Elements of Robot Morphology: Supporting Designers in Robot Form Exploration · HRI 2026
Robotics › Robot navigation and mapping
embodied AI simulation
0.312026
FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI · AAAI 2026
Design research and methods › design theory
design framework
0.312026
Elements of Robot Morphology: Supporting Designers in Robot Form Exploration · HRI 2026
Design research and methods
research through design
0.312025
Developing Robot Prototypes to Explore Robot-Facilitated Family Routines · HRI 2025

Methods — techniques the papers use, named apart from their topics

large language model · 1.0design workshop · 1.0case study · 1.0behavior planning · 1.0participatory design · 0.9co-design · 0.9
YearPublicationVenuePosition
2026 FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI
abstract
As embodied intelligence emerges as a core frontier in artificial intelligence research, simulation platforms must evolve beyond low-level physical interactions to capture complex, human-centered social behaviors. We introduce FreeAskWorld, an interactive simulation framework that integrates large language models (LLMs) for high-level behavior planning and semantically grounded interaction, informed by theories of intention and social cognition. Our framework supports scalable, realistic human-agent simulations and includes a modular data generation pipeline tailored for diverse embodied tasks.To validate the framework, we extend the classic Vision-and-Language Navigation (VLN) task into a semantically enriched Direction Inquiry setting, wherein agents can actively seek and interpret navigational guidance. We present and publicly release FreeAskWorld, a large-scale benchmark dataset comprising reconstructed environments, six diverse task types, 16 core object categories, 63,429 annotated sample frames, and more than 17 hours of interaction data to support training and evaluation of embodied AI systems. We benchmark VLN models, and human participants under both open-loop and closed-loop settings. Experimental results demonstrate that models fine-tuned on FreeAskWorld outperform their original counterparts, achieving enhanced semantic understanding and interaction competency. These findings underscore the efficacy of socially grounded simulation frameworks in advancing embodied AI systems toward sophisticated high-level planning and more naturalistic human-agent interaction.
Yuhang Peng, Yizhou Pan, Xinning He, Jihaoyu Yang, Xinyu Yin, Xiaoji Zheng, Jiangtao Gong
AAAI3
2026 Elements of Robot Morphology: Supporting Designers in Robot Form Exploration
abstract
Robot morphology-the form, body shape, and structure of robots-makes up a key design space in human-robot interaction (HRI), shaping how robots function, express themselves, and interact with humans. Yet, despite its importance, little is known about how design frameworks might guide form exploration and generation. To address this gap, we introduce Elements of Robot Morphology, a design framework that identifies five fundamental elements: intelligence, kinematics, end effectors, locomotion, and structure. Based on an analysis of robots in the IEEE robot database, this framework provides a foundation for exploring diverse robot forms. To operationalize the framework, we developed Morphology Exploration Blocks (MEB), a set of tangible blocks that enable designers to physically build and experiment with different morphologies, fostering hands-on and collaborative exploration. We evaluated the framework and toolkit through a case study and a series of design workshops, demonstrating their support for analysis, ideation, reflection, and collaborative creation in robot design.
Amy Koike, Ge (Serena) Guo, Xinning He, Callie Y. Kim, Dakota Sullivan, Bilge Mutlu
HRI3
2025 Developing Robot Prototypes to Explore Robot-Facilitated Family Routines
abstract
In this late-breaking report, we present our design process motivated to build tangible, cost-effective, child- and family-friendly social robot prototypes aimed to (1) support the practical needs of families, as well as (2) serve as a feasible research platform to mitigate technical and logistical challenges faced within conducting inhome HRI studies. We apply a research through design approach, combined with participatory design methods, to produce functional prototypes. In future work, we are preparing to continue improving prototype design by conducting (1) iterative co-design sessions with artists and product designers focusing on the hardware design, (2) iterative co-design sessions with families focusing on the interaction design, and (3) long-term technology probe studies in homes to evaluate the effectiveness of the technological platform. We aim to solicit feedback from the HRI community on our design process and prototype research platform.
Xinning He, Michael F. Xu, Bengisu Cagiltay, Bilge Mutlu
HRI1
2025 Bipartite containment tracking for nonlinear MASs under FDI attack based on model-free adaptive iterative learning control
Xinning He, Zhongsheng Hou
Neurocomputing1