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Zimo He

dblp:389/8443 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0005-2330-559XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 81% Visual content generation and editing · 19%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › diffusion model architecture
autoregressive diffusion models
0.912025
Dynamic Motion Blending for Versatile Motion Editing · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Dynamic Motion Blending for Versatile Motion Editing · CVPR 2025
Computer animation and physical simulation
motion editing
0.912025
Dynamic Motion Blending for Versatile Motion Editing · CVPR 2025
Visual content generation and editing
3d content creation
0.812024
Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024
Computer animation and physical simulation
character animation
0.812024
Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024
Computer animation and physical simulation
human-scene interaction
0.812024
Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024
Computer animation and physical simulation › animation authoring
text-driven animation
0.812024
Autonomous Character-Scene Interaction Synthesis from Text Instruction · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

motioncutmix · 1.7motion coordinator · 1.7autoregressive diffusion · 1.7text-to-motion generation · 0.8
YearPublicationVenuePosition
2025 Dynamic Motion Blending for Versatile Motion Editing
abstract
Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets (original motion, edited motion, and instruction), which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present Mo-tionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or Large Language Models (LLMs). Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing. Ablation studies further verify that MotionCutMix significantly improves the model’s generalizability while maintaining training convergence.
Ziye Yuan, Zimo He, Yixin Chen 0003, Tengyu Liu, Yixin Zhu 0001, Siyuan Huang 0001
CVPR4
2024 Autonomous Character-Scene Interaction Synthesis from Text Instruction
Zimo He, Zi Wang 0014, Yixin Chen 0003, Siyuan Huang 0001, Yixin Zhu 0001
SIGGRAPH Asia2