Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuanlin Duan
dblp:389/9760
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 69% Motion planning and robot control · 12% Robot manipulation · 10% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
2.4 | 3 | 2025 | Learning from Demonstrations via Capability-Aware Goal Sampling · NeurIPS 2025 Learning World Models for Unconstrained Goal Navigation · NeurIPS 2024 Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
exploration |
1.5 | 2 | 2024 | Learning World Models for Unconstrained Goal Navigation · NeurIPS 2024 Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning · NeurIPS 2024 |
Machine learning › Learning paradigms
curriculum learning |
0.9 | 1 | 2025 | Learning from Demonstrations via Capability-Aware Goal Sampling · NeurIPS 2025 |
Robotics › Robot manipulation
learning from demonstration |
0.9 | 1 | 2025 | Learning from Demonstrations via Capability-Aware Goal Sampling · NeurIPS 2025 |
Machine learning › Reinforcement learning › policy search
programmatic reinforcement learning |
0.9 | 1 | 2025 | Abstraction Refinement-Guided Program Synthesis for Robot Learning from Demonstrations · Proc. ACM Program. Lang. 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | Abstraction Refinement-Guided Program Synthesis for Robot Learning from Demonstrations · Proc. ACM Program. Lang. 2025 |
Machine learning › Reinforcement learning › exploration › directed exploration
goal-directed exploration |
0.8 | 1 | 2024 | Learning World Models for Unconstrained Goal Navigation · NeurIPS 2024 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model learning
world model learning |
0.8 | 1 | 2024 | Learning World Models for Unconstrained Goal Navigation · NeurIPS 2024 |
Robotics › Motion planning and robot control
robot control |
0.3 | 1 | 2025 | Abstraction Refinement-Guided Program Synthesis for Robot Learning from Demonstrations · Proc. ACM Program. Lang. 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.9imitation learning · 0.9goal sampling · 0.9curriculum learning · 0.9abstraction refinement · 0.9subgoal sampling · 0.8replay buffer · 0.8latent space · 0.8goal-directed exploration · 0.8clustering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning from Demonstrations via Capability-Aware Goal SamplingabstractDespite its promise, imitation learning often fails in long-horizon environments where perfect replication of demonstrations is unrealistic and small errors can accumulate catastrophically. We introduce Cago (Capability-Aware Goal Sampling), a novel learning-from-demonstrations method that mitigates the brittle dependence on expert trajectories for direct imitation. Unlike prior methods that rely on demonstrations only for policy initialization or reward shaping, Cago dynamically tracks the agent's competence along expert trajectories and uses this signal to select intermediate steps—goals that are just beyond the agent's current reach—to guide learning. This results in an adaptive curriculum that enables steady progress toward solving the full task. Empirical results demonstrate that Cago significantly improves sample efficiency and final performance across a range of sparse-reward, goal-conditioned tasks, consistently outperforming existing learning from-demonstrations baselines. Yuanlin Duan, Wenjie Qiu 0002, He Zhu 0001 |
NeurIPS | 1 |
| 2025 | Abstraction Refinement-Guided Program Synthesis for Robot Learning from DemonstrationsabstractOver the past decade, deep reinforcement learning (RL) techniques have significantly advanced robotic systems. However, due to the complex architectures of neural network models, ensuring their trustworthiness is a considerable challenge. Programmatic reinforcement learning has surfaced as a promising approach. Nonetheless, synthesizing robot-control programs remains challenging. Existing methods rely on domain-specific languages (DSLs) populated with user-defined state abstraction predicates and a library of low-level controllers as abstract actions to boot synthesis, which is impractical in unknown environments that lack such predefined components. To address this limitation, we introduce RoboScribe, a novel abstraction refinement-guided program synthesis framework that automatically derives robot state and action abstractions from raw, unsegmented task demonstrations in high-dimensional, continuous spaces. It iteratively enriches and refines an initially coarse abstraction until it generates a task-solving program over the abstracted robot environment. RoboScribe is effective in synthesizing iterative programs by inferring recurring subroutines directly from the robot’s raw, continuous state and action spaces, without needing predefined abstractions. Experimental results show that RoboScribe programs inductively generalize to long-horizon robot tasks involving arbitrary numbers of objects, outperforming baseline methods in terms of both interpretability and efficiency. Guofeng Cui, Wensen Mao, Yuanlin Duan, He Zhu 0001 |
Proc. ACM Program. Lang. | 4 |
| 2024 | Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement LearningabstractExploring unknown environments efficiently is a fundamental challenge in unsupervised goal-conditioned reinforcement learning. While selecting exploratory goals at the frontier of previously explored states is an effective strategy, the policy during training may still have limited capability of reaching rare goals on the frontier, resulting in reduced exploratory behavior. We propose "Cluster Edge Exploration" (CE$^2$), a new goal-directed exploration algorithm that when choosing goals in sparsely explored areas of the state space gives priority to goal states that remain accessible to the agent. The key idea is clustering to group states that are easily reachable from one another by the current policy under training in a latent space, and traversing to states holding significant exploration potential on the boundary of these clusters before doing exploratory behavior. In challenging robotics environments including navigating a maze with a multi-legged ant robot, manipulating objects with a robot arm on a cluttered tabletop, and rotating objects in the palm of an anthropomorphic robotic hand, CE$^2$ demonstrates superior efficiency in exploration compared to baseline methods and ablations. Yuanlin Duan, Guofeng Cui, He Zhu 0001 |
NeurIPS | 1 |
| 2024 | Learning World Models for Unconstrained Goal NavigationabstractLearning world models offers a promising avenue for goal-conditioned reinforcement learning with sparse rewards. By allowing agents to plan actions or exploratory goals without direct interaction with the environment, world models enhance exploration efficiency. The quality of a world model hinges on the richness of data stored in the agent's replay buffer, with expectations of reasonable generalization across the state space surrounding recorded trajectories. However, challenges arise in generalizing learned world models to state transitions backward along recorded trajectories or between states across different trajectories, hindering their ability to accurately model real-world dynamics. To address these challenges, we introduce a novel goal-directed exploration algorithm, MUN (short for "World Models for Unconstrained Goal Navigation"). This algorithm is capable of modeling state transitions between arbitrary subgoal states in the replay buffer, thereby facilitating the learning of policies to navigate between any "key" states. Experimental results demonstrate that MUN strengthens the reliability of world models and significantly improves the policy's capacity to generalize across new goal settings. Yuanlin Duan, Wensen Mao, He Zhu 0001 |
NeurIPS | 1 |