EDBT 2026 Demo / reviewers in the wild / expert
Zhongzheng Zhu
dblp:39/10776
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › haptics
haptic feedback |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › locomotion interfaces
omnidirectional treadmill |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › locomotion
redirected walking |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › immersive interaction
VR interaction |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality
locomotion interfaces |
0.2 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
steer-to-multi-target · 0.8steer-to-multi-direction · 0.8simulation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Redirected Walking on Omnidirectional TreadmillabstractRedirected walking (RDW) and omnidirectional treadmill (ODT) are two effective solutions to the natural locomotion interface in virtual reality. ODT fully compresses the physical space and can be used as the integration carrier of all kinds of devices. However, the user experience varies in different directions of ODT, and the premise of interaction between users and integrated devices is a good match between virtual and real objects. RDW technology uses visual cues to guide the user's location in physical space. Based on this principle, combining RDW technology with ODT to guide the user's walking direction through visual cues can effectively improve user experience on ODT and make full use of various devices integrated on ODT. This paper explores the novel prospects of combining RDW technology with ODT and formally puts forward the concept of O-RDW (ODT-based RDW). Two baseline algorithms, i.e., OS2MD (ODT-based steer to multi-direction), and OS2MT (ODT-based steer to multi-target), are proposed to combine the merits of both RDW and ODT. With the help of the simulation environment, this paper quantitatively analyzes the applicable scenarios of the two algorithms and the influence of several main factors on the performance. Based on the conclusions of the simulation experiments, the two O-RDW algorithms are successfully applied in the practical application case of multi-target haptic feedback. Combined with the user study, the practicability and effectiveness of O-RDW technology in practical use are further verified. Yiye Wang, Shiqi Yan, Zhongzheng Zhu, Kan-Jian Zhang, Haikun Wei |
IEEE Trans. Vis. Comput. Graph. | 4 |