Demo Data from EDBT 2026 / reviewers in the wild / expert
John Schultz
dblp:39/11159
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
LLM-based planning |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
LLM-guided search |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning |
0.9 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Information retrieval
fact-checking |
0.6 | 1 | 2022 | Learning to Navigate Wikipedia by Taking Random Walks · NeurIPS 2022 |
Information retrieval
web search |
0.6 | 1 | 2022 | Learning to Navigate Wikipedia by Taking Random Walks · NeurIPS 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.3 | 1 | 2025 | Mastering Board Games by External and Internal Planning with Language Models · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
random walk trajectories · 1.1behavioral cloning · 1.1TF-IDF · 1.1internal search · 0.9in-context tree generation · 0.9external search · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mastering Board Games by External and Internal Planning with Language ModelsabstractAdvancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in internal search, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications. John Schultz, Jakub Adámek, Matej Jusup, Marc Lanctot, Michael Kaisers, Sarah Perrin, Daniel Hennes, Jeremy Shar, Cannada A. Lewis, Anian Ruoss, Tom Zahavy, Petar Velickovic, Laurel Prince, Satinder Singh 0001, Eric Malmi, Nenad Tomasev |
ICML | 1 |
| 2022 | Learning to Navigate Wikipedia by Taking Random WalksabstractA fundamental ability of an intelligent web-based agent is seeking out and acquiring new information. Internet search engines reliably find the correct vicinity but the top results may be a few links away from the desired target. A complementary approach is navigation via hyperlinks, employing a policy that comprehends local content and selects a link that moves it closer to the target. In this paper, we show that behavioral cloning of randomly sampled trajectories is sufficient to learn an effective link selection policy. We demonstrate the approach on a graph version of Wikipedia with 38M nodes and 387M edges. The model is able to efficiently navigate between nodes 5 and 20 steps apart 96% and 92% of the time, respectively. We then use the resulting embeddings and policy in downstream fact verification and question answering tasks where, in combination with basic TF-IDF search and ranking methods, they are competitive results to the state-of-the-art methods. Manzil Zaheer, Kenneth Marino, Will Grathwohl, John Schultz, Wendy Shang, Sheila Babayan, Arun Ahuja, Ishita Dasgupta 0001, Christine Kaeser-Chen, Rob Fergus |
NeurIPS | 4 |
| 2012 | Anatomy, dissection, and mechanics of an introductory cyber-security course's curriculum at the United States naval academyabstractDue to the high priority of cyber-security education, the United States Naval Academy rapidly developed and implemented a new cyber-security course that is required for all of its first-year students. During the fall semester in 2011, half of the incoming class (about 600 students) took the course through a total of 31 sections offered by 16 instructors from a variety of disciplines and backgrounds. In the following spring semester, the remaining half of the first-year students will take the course. This paper explains the motivation that instigated and drove course development, the curriculum, teaching mechanics implemented, personnel required, as well as challenges and lessons learned from the first offering of the course. The information contained in this paper will be useful to those thinking of implementing a technical course required of all students at the same level in an institution (in our case first-year students) and particularly those interested in implementing such a course in cyber security. Christopher W. Brown 0001, Frederick Crabbe, Rita Doerr, Raymond Greenlaw, Chris Hoffmeister, Justin C. Monroe, Don Needham, Andrew Phillips, Anthony G. Pollman, Stephen Schall, John Schultz, Steven Simon, David Stahl, Sarah Standard |
ITiCSE | 11 |