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Deborah Berman

dblp:39/1179 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 41% Visual content generation and editing · 32% Visualization and visual analytics · 28%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image representation
multiresolution image representation
0.011994
Multiresolution painting and compositing · SIGGRAPH 1994
Design research and methods
interactive simulation
0.011993
Electronic "How Things Work" Articles: Two Early Prototypes · IEEE Trans. Knowl. Data Eng. 1993
Image and video processing › image resampling › image rescaling
image zooming
0.011994
Multiresolution painting and compositing · SIGGRAPH 1994

Methods — techniques the papers use, named apart from their topics

simulation · 0.0natural language generation · 0.03d animated graphics · 0.0wavelets · 0.0fractional-level zooming · 0.0
YearPublicationVenuePosition
1994 Multiresolution painting and compositing
abstract
We describe a representation for multiresolution images---images that have different resolutions in different places---and methods for creating such images using painting and compositing operations. These methods are very easy to implement, and they are efficient in both memory and speed. Only the detail present at a particular resolution is stored, and the most common painting operations, "over" and "erase," require time proportional only to the number of pixels displayed. We also show how fractional-level zooming can be implemented in order to allow a user to display and edit portions of a multiresolution image at any arbitrary size. CR Categories and Subject Descriptors: I.3.2 [Computer Graphics]: Picture/Image Generation --- Display Algorithms; I.3.6 [Computer Graphics]: Methodology and Techniques --- Interaction Techniques. Additional Key Words: compositing, infinite-resolution, multiresolution images, painting, wavelets, zooming. 1 Introduction When editing images, it is impor...
Deborah Berman, Jason T. Bartell, David Salesin
SIGGRAPH1
1993 Electronic "How Things Work" Articles: Two Early Prototypes
abstract
The electronic encyclopedia exploratorium (E/sup 3/) is a vision of a future computer system-an electronic book describing how thing work. Typical articles in E/sup 3/ will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. Some of the foundational technology is discussed, focusing on topics in artificial intelligence, graphics, and user interfaces. The initial prototype system and the technical lessons learned from it, as well as the second prototype currently under construction, are described.>
Franz G. Amador, Deborah Berman, Alan Borning, Tony DeRose, Adam Finkelstein, Dorothy Neville, David Notkin, David Salesin, Michael Salisbury, Joe Sherman, Daniel S. Weld, Georges Winkenbach
IEEE Trans. Knowl. Data Eng.2