Andreas Ziegler 0006

dblp:39/2345-6 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-8386-5397ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2025 Detection of Fast-Moving Objects with Neuromorphic Hardware
abstract
Neuromorphic Computing (NC) and Spiking Neural Networks (SNNs) in particular are often viewed as the next generation of Neural Networks (NNs). NC is a novel bio-inspired paradigm for energy efficient neural computation, often relying on SNNs in which neurons communicate via spikes in a sparse, event-based manner. This communication via spikes can be exploited by neuromorphic hardware implementations very effectively and results in a drastic reductions of power consumption and latency in contrast to regular GPU-based NNs. In recent years, neuromorphic hardware has become more accessible, and the support of learning frameworks has improved. However, available hardware is partially still experimental, and it is not transparent what these solutions are effectively capable of, how they integrate into real-world robotics applications, and how they realistically benefit energy efficiency and latency. In this work, we provide the robotics research community with an overview of what is possible with SNNs on neuromorphic hardware focusing on real-time processing. We introduce a benchmark of three popular neuromorphic hardware devices for the task of event-based object detection. Moreover, we show that an SNN on a neuromorphic hardware is able to run in a challenging table tennis robot setup in real-time.
Andreas Ziegler 0006, Karl Vetter, Thomas Gossard, Jonas Tebbe, Sebastian Otte, Andreas Zell
ICRA1
2024 eWand: An extrinsic calibration framework for wide baseline frame-based and event-based camera systems
abstract
Accurate calibration is crucial for using multiple cameras to triangulate the position of objects precisely. However, it is also a time-consuming process that needs to be repeated for every displacement of the cameras. The standard approach is to use a printed pattern with known geometry to estimate the intrinsic and extrinsic parameters of the cameras. The same idea can be applied to event-based cameras, though it requires extra work. By using frame reconstruction from events, a printed pattern can be detected. A blinking pattern can also be displayed on a screen. Then, the pattern can be directly detected from the events. Such calibration methods can provide accurate intrinsic calibration for both frame- and event-based cameras. However, using 2D patterns has several limitations for multi-camera extrinsic calibration, with cameras possessing highly different points of view and a wide baseline. The 2D pattern can only be detected from one direction and needs to be of significant size to compensate for its distance to the camera. This makes the extrinsic calibration time-consuming and cumbersome. To overcome these limitations, we propose eWand, a new method that uses blinking LEDs inside opaque spheres instead of a printed or displayed pattern. Our method provides a faster, easier-to-use extrinsic calibration approach that maintains high accuracy for both event- and frame-based cameras.
Thomas Gossard, Andreas Ziegler 0006, Levin Kolmar, Jonas Tebbe, Andreas Zell
ICRA2
2023 Real-time event simulation with frame-based cameras
abstract
Event cameras are becoming increasingly popular in robotics and computer vision due to their beneficial properties, e.g., high temporal resolution, high bandwidth, almost no motion blur, and low power consumption. However, these cameras remain expensive and scarce in the market, making them inaccessible to the majority. Using event simulators minimizes the need for real event cameras to develop novel algorithms. However, due to the computational complexity of the simulation, the event streams of existing simulators cannot be generated in real-time but rather have to be pre-calculated from existing video sequences or pre-rendered and then simulated from a virtual 3D scene. Although these offline generated event streams can be used as training data for learning tasks, all response time dependent applications cannot benefit from these simulators yet, as they still require an actual event camera. This work proposes simulation methods that improve the performance of event simulation by two orders of magnitude (making them real-time capable) while remaining competitive in the quality assessment.
Andreas Ziegler 0006, Daniel Teigland, Jonas Tebbe, Thomas Gossard, Andreas Zell
ICRA1
2023 SpinDOE: A Ball Spin Estimation Method for Table Tennis Robot
abstract
Spin plays a considerable role in table tennis, making a shot's trajectory harder to read and predict. However, the spin is challenging to measure because of the ball's high velocity and the magnitude of the spin values. Existing methods either require extremely high framerate cameras or are unreliable because they use the ball's logo, which may not always be visible. Because of this, many table tennis-playing robots ignore the spin, which severely limits their capabilities. This paper proposes an easily implementable and reliable spin estimation method. We developed a dotted-ball orientation estimation (DOE) method, that can then be used to estimate the spin. The dots are first localized on the image using a CNN and then identified using geometric hashing. The spin is finally regressed from the estimated orientations. Using our algorithm, the ball's orientation can be estimated with a mean error of 2.4° and the spin estimation has an relative error lower than 1%. Spins up to 175 rps are measurable with a camera of 350 fps in real time. Using our method, we generated a dataset of table tennis ball trajectories with position and spin, available on our project page. Project page: https://cogsys-tuebingen.github.io/spindoe/.
Thomas Gossard, Jonas Tebbe, Andreas Ziegler 0006, Andreas Zell
IROS3