EDBT 2026 Demo / reviewers in the wild / expert
Chuang Wang 0008
dblp:39/2813-8
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
0009-0002-6418-9300ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Visual content generation and editing · 90% Geometric modeling and processing · 10% | |
| Artificial intelligence
4 papers |
Generative modeling · 92% 3D vision · 8% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.8 | 3 | 2025 | TrackGo: A Flexible and Efficient Method for Controllable Video Generation · AAAI 2025 DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models · NeurIPS 2023 SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing
image vectorization |
1.6 | 2 | 2025 | SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025 SVGDreamer: Text Guided SVG Generation with Diffusion Model · CVPR 2024 |
Machine learning › Generative modeling › video generation
controllable video generation |
0.9 | 1 | 2025 | TrackGo: A Flexible and Efficient Method for Controllable Video Generation · AAAI 2025 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | ViewCraft3D: High-fidelity and View-Consistent 3D Vector Graphics Synthesis · NeurIPS 2025 |
Visual content generation and editing › vector graphics generation
Text-to-SVG generation |
0.9 | 1 | 2025 | SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing › video generation › controllable video generation
trajectory control |
0.9 | 1 | 2025 | TrackGo: A Flexible and Efficient Method for Controllable Video Generation · AAAI 2025 |
Visual content generation and editing
vector graphics generation |
0.9 | 1 | 2025 | SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | TrackGo: A Flexible and Efficient Method for Controllable Video Generation · AAAI 2025 |
Visual content generation and editing
sketch generation |
0.7 | 1 | 2023 | DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models · NeurIPS 2023 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
0.5 | 2 | 2025 | SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2025 DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models · NeurIPS 2023 |
Computer vision › 3D vision
3d shape analysis |
0.3 | 1 | 2025 | ViewCraft3D: High-fidelity and View-Consistent 3D Vector Graphics Synthesis · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
score distillation · 2.5reward model · 2.5diffusion model · 2.5temporal self-attention · 1.7image segmentation · 1.7geometric extraction · 1.7adapter · 1.73d priors · 1.7latent diffusion model · 1.3bezier curve optimization · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TrackGo: A Flexible and Efficient Method for Controllable Video GenerationabstractRecent years have seen substantial progress in diffusion-based controllable video generation. However, achieving precise control in complex scenarios, including fine-grained object parts, sophisticated motion trajectories, and coherent background movement, remains a challenge. In this paper, we introduce *TrackGo*, a novel approach that leverages free-form masks and arrows for conditional video generation. This method offers users with a flexible and precise mechanism for manipulating video content. We also propose the *TrackAdapter* for control implementation, an efficient and lightweight adapter designed to be seamlessly integrated into the temporal self-attention layers of a pretrained video generation model. This design leverages our observation that the attention map of these layers can accurately activate regions corresponding to motion in videos. Our experimental results demonstrate that our new approach, enhanced by the TrackAdapter, achieves state-of-the-art performance on key metrics such as FVD, FID, and ObjMC scores. Haitao Zhou, Chuang Wang 0008, Jinlin Liu, Dongdong Yu, Qian Yu 0002, Changhu Wang |
AAAI | 2 |
| 2025 | ViewCraft3D: High-fidelity and View-Consistent 3D Vector Graphics Synthesisabstract3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation.
While recent approaches have shown promise in generating 3D vector graphics, they often suffer from lengthy processing times and struggle to maintain view consistency.
To address these limitations, we propose VC3D (**V**iew**C**raft**3D**), an efficient method that leverages 3D priors to generate 3D vector graphics.
Specifically, our approach begins with 3D object analysis, employs a geometric extraction algorithm to fit 3D vector graphics to the underlying structure, and applies view-consistent refinement process to enhance visual quality.
Our comprehensive experiments demonstrate that VC3D outperforms previous methods in both qualitative and quantitative evaluations, while significantly reducing computational overhead. The resulting 3D sketches maintain view consistency and effectively capture the essential characteristics of the original objects. Chuang Wang 0008, Haitao Zhou, Qian Yu 0002 |
NeurIPS | 1 |
| 2025 | SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG GenerationabstractRecently, text-guided scalable vector graphics (SVG) synthesis has shown great promise in domains like iconography and sketching. However, existing Text-to-SVG methods often face challenges in editability, visual quality, and diversity. To address these issues, we propose a novel framework for text-guided SVG synthesis that significantly enhances editability, quality, and diversity. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Ximing Xing, Qian Yu 0002, Chuang Wang 0008, Haitao Zhou, Jing Zhang 0017, Dong Xu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | SVGDreamer: Text Guided SVG Generation with Diffusion ModelabstractRecently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduces attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to address issues of shape over-smoothing, color over-saturation, limited diversity, and slow convergence of the existing text-to-SVG generation methods by modeling SVGs as distributions of control points and colors. Furthermore, VPSD leverages a reward model to re-weight vector particles, which improves aesthetic appeal and accelerates convergence. Extensive experiments are conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. Project page: https://ximinng.github.io/SVGDreamer-project/ Ximing Xing, Haitao Zhou, Chuang Wang 0008, Jing Zhang 0017, Dong Xu 0001, Qian Yu 0002 |
CVPR | 3 |
| 2023 | DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion ModelsabstractEven though trained mainly on images, we discover that pretrained diffusion models show impressive power in guiding sketch synthesis. In this paper, we present DiffSketcher, an innovative algorithm that creates \textit{vectorized} free-hand sketches using natural language input. DiffSketcher is developed based on a pre-trained text-to-image diffusion model. It performs the task by directly optimizing a set of Bézier curves with an extended version of the score distillation sampling (SDS) loss, which allows us to use a raster-level diffusion model as a prior for optimizing a parametric vectorized sketch generator. Furthermore, we explore attention maps embedded in the diffusion model for effective stroke initialization to speed up the generation process. The generated sketches demonstrate multiple levels of abstraction while maintaining recognizability, underlying structure, and essential visual details of the subject drawn. Our experiments show that DiffSketcher achieves greater quality than prior work. The code and demo of DiffSketcher can be found at https://ximinng.github.io/DiffSketcher-project/. Ximing Xing, Chuang Wang 0008, Haitao Zhou, Jing Zhang 0017, Qian Yu 0002, Dong Xu 0001 |
NeurIPS | 2 |
| 2023 | SketchInverter: Multi-Class Sketch-Based Image Generation via GAN InversionabstractThis paper proposes the first GAN inversion-based method for multi-class sketch-based image generation (MCSBIG). MC-SBIG is a challenging task that requires strong prior knowledge due to the significant domain gap between sketches and natural images. Existing learning-based approaches rely on a large-scale paired dataset to learn the mapping between these two image modalities. However, since the public paired sketch-photo data are scarce, it is struggling for learning-based methods to achieve satisfactory results. In this work, we introduce a new approach based on GAN inversion, which can utilize a powerful pretrained generator to facilitate image generation from a given sketch. Our GAN inversion-based method has two advantages: 1. it can freely take advantage of the prior knowledge of a pretrained image generator; 2. it allows the proposed model to focus on learning the mapping from a sketch to a low-dimension latent code, which is a much easier task than directly mapping to a high-dimension natural image. We also present a novel shape loss to improve generation quality further. Extensive experiments are conducted to show that our method can produce sketch-faithful and photo-realistic images and significantly outperform the baseline methods. Zirui An, Jingbo Yu, Runtao Liu, Chuang Wang 0008, Qian Yu 0002 |
WACV | 4 |