Demo Data from EDBT 2026 / reviewers in the wild / expert
Samuel Barrett
dblp:39/2945
· DBLP profile ↗
17ranked-venue papers
8as first author
1since 2021 · last 2022
0000-0002-7554-3339ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 7 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-authorSystems, architecture and hardware · 1Security and privacy · 1Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Multi-agent systems · 50% Reinforcement learning · 30% Legged, aerial and field robots · 7% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork |
0.8 | 4 | 2017 | Making friends on the fly: Cooperating with new teammates · Artif. Intell. 2017 Cooperating with Unknown Teammates in Complex Domains: A Robot Soccer Case Study of Ad Hoc Teamwork · AAAI 2015 Teamwork with Limited Knowledge of Teammates · AAAI 2013 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 1 | 2017 | Making friends on the fly: Cooperating with new teammates · Artif. Intell. 2017 |
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
policy reuse |
0.2 | 1 | 2015 | Cooperating with Unknown Teammates in Complex Domains: A Robot Soccer Case Study of Ad Hoc Teamwork · AAAI 2015 |
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
teammate modeling |
0.2 | 1 | 2013 | Teamwork with Limited Knowledge of Teammates · AAAI 2013 |
Robotics › Legged, aerial and field robots › legged robots
humanoid locomotion |
0.1 | 1 | 2012 | Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition · AAAI 2012 |
Robotics › Motion planning and robot control
robot control |
0.1 | 1 | 2012 | Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition · AAAI 2012 |
Machine learning › Reinforcement learning
agent evaluation |
0.1 | 1 | 2011 | Comparing Agents' Success against People in Security Domains · AAAI 2011 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › decision making under uncertainty
value of information |
0.1 | 1 | 2011 | Ad Hoc Teamwork in Variations of the Pursuit Domain · AAAI 2011 |
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer |
0.1 | 1 | 2015 | Cooperating with Unknown Teammates in Complex Domains: A Robot Soccer Case Study of Ad Hoc Teamwork · AAAI 2015 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.3transfer learning · 0.2policy learning · 0.2twostagetransfer · 0.2teammate modeling · 0.2parameter optimization · 0.1double linear inverted pendulum model · 0.1value of information · 0.1empirical study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Transformer Grammars: Augmenting Transformer Language Models with Syntactic Inductive Biases at ScaleabstractAbstract We introduce Transformer Grammars (TGs), a novel class of Transformer language models that combine (i) the expressive power, scalability, and strong performance of Transformers and (ii) recursive syntactic compositions, which here are implemented through a special attention mask and deterministic transformation of the linearized tree. We find that TGs outperform various strong baselines on sentence-level language modeling perplexity, as well as on multiple syntax-sensitive language modeling evaluation metrics. Additionally, we find that the recursive syntactic composition bottleneck which represents each sentence as a single vector harms perplexity on document-level language modeling, providing evidence that a different kind of memory mechanism—one that is independent of composed syntactic representations—plays an important role in current successful models of long text. Laurent Sartran, Samuel Barrett, Adhiguna Kuncoro, Milos Stanojevic, Phil Blunsom, Chris Dyer |
Trans. Assoc. Comput. Linguistics | 2 |
| 2017 | Making friends on the fly: Cooperating with new teammates
Samuel Barrett, Avi Rosenfeld, Sarit Kraus, Peter Stone 0001 |
Artif. Intell. | 1 |
| 2015 | Cooperating with Unknown Teammates in Complex Domains: A Robot Soccer Case Study of Ad Hoc TeamworkabstractMany scenarios require that robots work together as a team in order to effectively accomplish their tasks. However, pre-coordinating these teams may not always be possible given the growing number of companies and research labs creating these robots. Therefore, it is desirable for robots to be able to reason about ad hoc teamwork and adapt to new teammates on the fly. Past research on ad hoc teamwork has focused on relatively simple domains, but this paper demonstrates that agents can reason about ad hoc teamwork in complex scenarios. To handle these complex scenarios, we introduce a new algorithm, PLASTIC–Policy, that builds on an existing ad hoc teamwork approach. Specifically, PLASTIC– Policy learns policies to cooperate with past teammates and reuses these policies to quickly adapt to new teammates. This approach is tested in the 2D simulation soccer league of RoboCup using the half field offense task. Samuel Barrett, Peter Stone 0001 |
AAAI | 1 |
| 2015 | Preface to the special issue: Adaptive Learning Agents Part 3abstract1. An adaptive learning agent is capable of adapting its behaviour in order to react to changes in its environment and using previous experience to improve its performance with respect to some eval... Sam Devlin, Daniel Hennes, Samuel Barrett |
Connect. Sci. | 3 |
| 2014 | Communicating with Unknown TeammatesabstractPast research has investigated a number of methods for coordinating teams of agents, but with the growing number of sources of agents, it is likely that agents will encounter teammates that do not share their coordination methods. Therefore, it is desirable for agents to adapt to these teammates, forming an effective ad hoc team. Past ad hoc teamwork research has focused on cases where the agents do not directly communicate. However when teammates do communicate, it can provide a valuable channel for coordination. Therefore, this paper tackles the problem of communication in ad hoc teams, introducing a minimal version of the multiagent, multiarmed bandit problem with limited communication between the agents. The theoretical results in this paper prove that this problem setting can be solved in polynomial time when the agent knows the set of possible teammates. Furthermore, the empirical results show that an agent can cooperate with a variety of teammates following unknown behaviors even when its models of these teammates are imperfect. Samuel Barrett, Noa Agmon, Noam Hazon, Sarit Kraus, Peter Stone 0001 |
ECAI | 1 |
| 2014 | The RoboCup 2013 drop-in player challenges: Experiments in ad hoc teamworkabstractAs the prevalence of autonomous agents grows, so does the number of interactions between these agents. Therefore, it is desirable for these agents to be capable of banding together with previously unknown teammates towards a common goal: to collaborate without pre-coordination. While past research on ad hoc teamwork has focused mainly on theoretical treatments and empirical studies in relatively simple domains, the long-term vision has been to enable robots and other autonomous agents to exhibit the sort of flexibility and adaptability on complex tasks that people do, for example when they play games of “pick-up” basketball or soccer. This paper introduces a series of pick-up robot soccer experiments that were carried out in three different leagues at the international RoboCup competition in 2013. In all cases, agents from different labs were put on teams with no pre-coordination. This paper introduces the structure of these experiments, describes the strategies used by UT Austin Villa in each challenge, and analyzes the results. The paper's main contribution is the introduction of a new large-scale ad hoc teamwork testbed that can serve as a starting point for future experimental ad hoc teamwork research. Patrick MacAlpine, Katie Genter, Samuel Barrett, Peter Stone 0001 |
IROS | 3 |
| 2013 | Teamwork with Limited Knowledge of TeammatesabstractWhile great strides have been made in multiagent teamwork, existing approaches typically assume extensive information exists about teammates and how to coordinate actions. This paper addresses how robust teamwork can still be created even if limited or no information exists about a specific group of teammates, as in the ad hoc teamwork scenario. The main contribution of this paper is the first empirical evaluation of an agent cooperating with teammates not created by the authors, where the agent is not provided expert knowledge of its teammates. For this purpose, we develop a general-purpose teammate modeling method and test the resulting ad hoc team agent's ability to collaborate with more than 40 unknown teams of agents to accomplish a benchmark task. These agents were designed by people other than the authors without these designers planning for the ad hoc teamwork setting. A secondary contribution of the paper is a new transfer learning algorithm, TwoStageTransfer, that can improve results when the ad hoc team agent does have some limited observations of its current teammates. Samuel Barrett, Peter Stone 0001, Sarit Kraus, Avi Rosenfeld |
AAAI | 1 |
| 2013 | The 2012 UT Austin Villa Code Release
Samuel Barrett, Katie Genter, Yuchen He 0003, Todd Hester, Piyush Khandelwal, Jacob Menashe, Peter Stone 0001 |
RoboCup | 1 |
| 2012 | Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation CompetitionabstractThis paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The walk, which was originally designed for and tested on an actual Nao robot before being employed in the 2011 RoboCup 3D simulation competition, was the crucial component in the UT Austin Villa team winning the competition in 2011. To the best of our knowledge, this is the first time that robot behavior has been conceived and constructed on a real robot for the end purpose of being used in simulation. The walk is based on a double linear inverted pendulum model, and multiple sets of its parameters are optimized via a novel framework. The framework optimizes parameters for different tasks in conjunction with one another, a little-understood problem with substantial practical significance. Detailed experiments show that the UT Austin Villa agent significantly outperforms all the other agents in the competition with the optimized walk being the key to its success. Patrick MacAlpine, Samuel Barrett, Daniel Urieli, Victor Vu, Peter Stone 0001 |
AAAI | 2 |
| 2012 | UT Austin Villa 2012: Standard Platform League World Champions
Samuel Barrett, Katie Genter, Yuchen He 0003, Todd Hester, Piyush Khandelwal, Jacob Menashe, Peter Stone 0001 |
RoboCup | 1 |
| 2011 | Ad Hoc Teamwork in Variations of the Pursuit DomainabstractIn multiagent team settings, the agents are often given a protocol for coordinating their actions. When such a protocol is not available, agents must engage in ad hoc teamwork to effectively cooperate with one another. A fully general ad hoc team agent needs to be capable of collaborating with a wide range of potential teammates on a varying set of joint tasks. This paper extends previous research in a new direction with the introduction of an efficient method for reasoning about the value of information. Then, we show how previous theoretical results can aid ad hoc agents in a set of testbed pursuit domains. Samuel Barrett, Peter Stone 0001 |
AAAI | 1 |
| 2011 | Comparing Agents' Success against People in Security DomainsabstractThe interaction of people with autonomous agents has become increasingly prevalent. Some of these settings include security domains, where people can be characterized as uncooperative, hostile, manipulative, and tending to take advantage of the situation for their own needs. This makes it challenging to design proficient agents to interact with people in such environments. Evaluating the success of the agents automatically before evaluating them with people or deploying them could alleviate this challenge and result in better designed agents. In this paper we show how Peer Designed Agents (PDAs) -- computer agents developed by human subjects -- can be used as a method for evaluating autonomous agents in security domains. Such evaluation can reduce the effort and costs involved in evaluating autonomous agents interacting with people to validate their efficacy. Our experiments included more than 70 human subjects and 40 PDAs developed by students. The study provides empirical support that PDAs can be used to compare the proficiency of autonomous agents when matched with people in security domains. Raz Lin, Sarit Kraus, Noa Agmon, Samuel Barrett, Peter Stone 0001 |
AAAI | 4 |
| 2011 | WrightEagle and UT Austin Villa: RoboCup 2011 Simulation League Champions
Aijun Bai, Patrick MacAlpine, Daniel Urieli, Samuel Barrett, Peter Stone 0001 |
RoboCup | 5 |
| 2011 | A noise-resilient collaborative learning approach to content-based image retrievalabstractWe propose to combine short-term block-based fuzzy support vector machine (FSVM) learning and long-term dynamic semantic clustering (DSC) learning to bridge the semantic gap in content-based image retrieval. The short-term learning addresses the small sample problem by incorporating additional image blocks to enlarge the training set. Specifically, it applies the nearest neighbor mechanism to choose additional similar blocks. A fuzzy metric is computed to measure the fidelity of the actual class information of the additional blocks. The FSVM is finally applied on the enlarged training set to learn a more accurate decision boundary for classifying images. The long-term learning addresses the large storage problem by building dynamic semantic clusters to remember the semantics learned during all query sessions. Specifically, it applies a cluster-image weighting algorithm to find the images most semantically related to the query. It then applies a DSC technique to adaptively learn and update the semantic categories. Our extensive experimental results demonstrate that the proposed short-term, long-term, and collaborative learning methods outperform their peer methods when the erroneous feedback resulting from the inherent subjectivity of judging relevance, user laziness, or maliciousness is involved. The collaborative learning system achieves better retrieval precision and requires significantly less storage space than its peers. © 2011 Wiley Periodicals, Inc. Xiaojun Qi 0001, Samuel Barrett, Ran Chang |
Int. J. Intell. Syst. | 2 |
| 2010 | Detection and simulation of scenarios with hidden Markov models and event dependency graphsabstractThe wide availability of signal processing and language tools to extract structured data from raw content has created a new opportunity for the processing of structured signals. In this work, we explore models for the simulation and recognition of scenarios-i.e., time sequences of structured data. For simulation, we construct two models-hidden Markov models (HMMs) and event dependency graphs. Combined, these two simulation methods allow the specification of dependencies in event ordering, simultaneous execution of multiple scenarios, and evolving networks of data. For scenario recognition, we consider the application of multi-grained HMMs. We explore, in detail, mismatch between training scenarios and simulated test scenarios. The methods are applied to terrorist scenario detection with a simulation coded by a subject matter expert. William M. Campbell, Samuel Barrett, Joel Acevedo-Aviles, Brian Delaney, Clifford J. Weinstein |
ICASSP | 2 |
| 2009 | A fuzzy combined learning approach to content-based image retrievalabstractWe propose a fuzzy combined learning approach to construct a relevance feedback-based content-based image retrieval (CBIR) system for efficient image search. Our system uses a composite short-term and long-term learning approach to learn the semantics of an image. Specifically, the short-term learning technique applies fuzzy support vector machine (FSVM) learning on user labeled and additional chosen image blocks to learn a more accurate boundary for separating the relevant and irrelevant blocks at each feedback iteration. The long-term learning technique applies a novel semantic clustering technique to adaptively learn and update the semantic concepts at each query session. A predictive algorithm is also applied to find images most semantically related to the query based on the semantic clusters generated in the long-term learning. Our extensive experimental results demonstrate the proposed system outperforms several state-of-the-art peer systems in terms of both retrieval precision and storage space. Samuel Barrett, Ran Chang, Xiaojun Qi 0001 |
ICME | 1 |
| 2007 | Optimization of Multi-Attribute Tasks for Underwater Motion of Robotic Sensor AgentsabstractTarget detection, identification, and tracking are tasks of great importance in counterterrorism preparations. The development of a new generation of mobile autonomous wireless robotic sensor agents provides new advanced opportunities for target monitoring and tracking. We are particularly interested in the investigation of the underwater motion of the mobile robotic sensor agents. However, the trajectory of the underwater motion of a robotic sensor agent from the initial point to the destination significantly differs from the ground motion trajectory. Firstly, an underwater vehicle is affected by the current flow and its motion strongly depends on the structure of the river (cross-section shape, bottom type, etc) or ocean. Secondly, the battery power is limited and it almost impossible to recharge the batteries while the agent is underwater. Also, the time for robotic sensor agents to reach the target may be crucial. Consequently, finding the fastest path to the destination given a water stream is important. Thus, how should cluster of underwater robotic sensors move to optimize multi-attribute tasks? Irina Goldman, Samuel Barrett, Jeffrey V. Nickerson |
ISI | 2 |