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Radu Jurca

dblp:39/3247 · DBLP profile ↗
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16ranked-venue papers
10as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 7 first-authorDatabases, data management, data science and information retrieval · 7 · 4 first-authorTheory of computation · 4 · 3 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-authorSystems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 100%
Computer networks
1 paper
Internet of things and sensor networks · 62% Network optimization and economics · 38%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 50% Recommender systems · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
mechanism design
0.232008
Incentives for expressing opinions in online polls · EC 2008
Collusion-resistant, incentive-compatible feedback payments · EC 2007
Minimum payments that reward honest reputation feedback · EC 2006
Internet of things and sensor networks
community sensing
0.212014
Incentive Mechanisms for Community Sensing · IEEE Trans. Computers 2014
Network optimization and economics › mechanism design
incentive mechanism
0.212014
Incentive Mechanisms for Community Sensing · IEEE Trans. Computers 2014
Algorithmic game theory and mechanism design
incentive mechanism
0.212014
Incentive Mechanisms for Community Sensing · IEEE Trans. Computers 2014
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
0.112008
Incentives for expressing opinions in online polls · EC 2008
Web and social media mining › user-generated content
online reviews
0.112007
Understanding user behavior in online feedback reporting · EC 2007
Recommender systems › collaborative filtering
rating prediction
0.112007
Understanding user behavior in online feedback reporting · EC 2007
Distributed systems › network management
quality-of-service monitoring
0.112007
Reliable QoS monitoring based on client feedback · WWW 2007
Distributed systems
service-oriented architecture
0.112007
Reliable QoS monitoring based on client feedback · WWW 2007
Algorithmic game theory and mechanism design › mechanism design › robust mechanism design
collusion-resistant mechanism
0.112007
Collusion-resistant, incentive-compatible feedback payments · EC 2007
Algorithmic game theory and mechanism design › mechanism design › dynamic mechanism design
reputation mechanism
0.112006
Minimum payments that reward honest reputation feedback · EC 2006
Internet of things and sensor networks › environmental sensing
air quality monitoring
0.112014
Incentive Mechanisms for Community Sensing · IEEE Trans. Computers 2014
Internet of things and sensor networks › wireless sensor network
environmental monitoring
0.112014
Incentive Mechanisms for Community Sensing · IEEE Trans. Computers 2014
Algorithmic game theory and mechanism design › incentive mechanism
incentive-compatible payment
0.022007
Collusion-resistant, incentive-compatible feedback payments · EC 2007
Minimum payments that reward honest reputation feedback · EC 2006
Algorithmic game theory and mechanism design › mechanism design
information elicitation
0.012008
Incentives for expressing opinions in online polls · EC 2008
Authentication and access control › trust management
reputation systems
0.012007
Reliable QoS monitoring based on client feedback · WWW 2007
Empirical software engineering
user behavior analysis
0.012007
Understanding user behavior in online feedback reporting · EC 2007

Methods — techniques the papers use, named apart from their topics

game theory · 0.4statistical analysis · 0.1linguistic analysis · 0.1incentive mechanism · 0.1client feedback · 0.1automated mechanism design · 0.1survey · 0.1mechanism design · 0.1linear optimization · 0.1
YearPublicationVenuePosition
2016 Incentives for Effort in Crowdsourcing Using the Peer Truth Serum
abstract
Crowdsourcing is widely proposed as a method to solve a large variety of judgment tasks, such as classifying website content, peer grading in online courses, or collecting real-world data. As the data reported by workers cannot be verified, there is a tendency to report random data without actually solving the task. This can be countered by making the reward for an answer depend on its consistency with answers given by other workers, an approach called peer consistency . However, it is obvious that the best strategy in such schemes is for all workers to report the same answer without solving the task. Dasgupta and Ghosh [2013] show that, in some cases, exerting high effort can be encouraged in the highest-paying equilibrium. In this article, we present a general mechanism that implements this idea and is applicable to most crowdsourcing settings. Furthermore, we experimentally test the novel mechanism, and validate its theoretical properties.
Goran Radanovic, Boi Faltings, Radu Jurca
ACM Trans. Intell. Syst. Technol.3
2014 Incentives to Counter Bias in Human Computation
abstract
In online labor platforms such as Amazon Mechanical Turk, a good strategy to obtain quality answers is to take aggregate answers submitted by multiple workers, exploiting the wisdom of crowds. However, human computation issusceptible to systematic biases which cannot be corrected by using multiple workers.We investigate a game-theoretic bonus scheme, called peer truth serum (PTS), to overcome this problem. We report on the design and outcomes of a set of experiments to validate this scheme. Results show peer truth serum can indeed correct the biases and increase the answer accuracy by up to 80%.
Boi Faltings, Radu Jurca, Pearl Pu, Bao Duy Tran
HCOMP2
2014 Incentive Mechanisms for Community Sensing
abstract
Sensing and monitoring of our natural environment are important for sustainability. As sensor systems grow to a large scale, it will become infeasible to place all sensors under centralized control. We investigate community sensing, where sensors are controlled by self-interested agents that report their measurements to a center. The center can control the agents only through incentives that motivate them to provide the most accurate and useful reports. We consider different game-theoretic mechanisms that provide such incentives and analyze their properties. As an example, we consider an application of community sensing for monitoring air pollution.
Boi Faltings, Jason Jingshi Li, Radu Jurca
IEEE Trans. Computers3
2011 Algorithms and Challenges on the GeoWeb
Radu Jurca
ECML/PKDD (1)1
2010 Reporting incentives and biases in online review forums
abstract
Online reviews have become increasingly popular as a way to judge the quality of various products and services. However, recent work demonstrates that the absence of reporting incentives leads to a biased set of reviews that may not reflect the true quality. In this paper, we investigate underlying factors that influence users when reporting feedback. In particular, we study both reporting incentives and reporting biases observed in a widely used review forum, the Tripadvisor Web site. We consider three sources of information: first, the numerical ratings left by the user for different aspects of quality; second, the textual comment accompanying a review; third, the patterns in the time sequence of reports. We first show that groups of users who discuss a certain feature at length are more likely to agree in their ratings. Second, we show that users are more motivated to give feedback when they perceive a greater risk involved in a transaction. Third, a user's rating partly reflects the difference between true quality and prior expectation of quality, as inferred from previous reviews. We finally observe that because of these biases, when averaging review scores there are strong differences between the mean and the median. We speculate that the median may be a better way to summarize the ratings.
Radu Jurca, Florent Garcin, Arjun Talwar, Boi Faltings
ACM Trans. Web1
2009 Rating aggregation in collaborative filtering systems
abstract
Recommender systems based on user feedback rank items by aggregating users' ratings in order to select those that are ranked highest. Ratings are usually aggregated using a weighted arithmetic mean. However, the mean is quite sensitive to outliers and biases, and thus may not be the most informative aggregate. We compare the accuracy and robustness of three different aggregators: the mean, median and mode. The results show that the median may often be a better choice than the mean, and can significantly improve recommendation accuracy and robustness in collaborative filtering systems.
Florent Garcin, Boi Faltings, Radu Jurca, Nadine Joswig
RecSys3
2009 Mechanisms for Making Crowds Truthful
abstract
We consider schemes for obtaining truthful reports on a common but hidden signal from large groups of rational, self-interested agents. One example are online feedback mechanisms, where users provide observations about the quality of a product or service so that other users can have an accurate idea of what quality they can expect. However, (i) providing such feedback is costly, and (ii) there are many motivations for providing incorrect feedback. Both problems can be addressed by reward schemes which (i) cover the cost of obtaining and reporting feedback, and (ii) maximize the expected reward of a rational agent who reports truthfully. We address the design of such incentive-compatible rewards for feedback generated in environments with pure adverse selection. Here, the correlation between the true knowledge of an agent and her beliefs regarding the likelihoods of reports of other agents can be exploited to make honest reporting a Nash equilibrium. In this paper we extend existing methods for designing incentive-compatible rewards by also considering collusion. We analyze different scenarios, where, for example, some or all of the agents collude. For each scenario we investigate whether a collusion-resistant, incentive-compatible reward scheme exists, and use automated mechanism design to specify an algorithm for deriving an efficient reward mechanism.
Radu Jurca, Boi Faltings
J. Artif. Intell. Res.1
2008 Incentives for expressing opinions in online polls
abstract
Prediction markets efficiently extract and aggregate the private information held by individuals about events and facts that can be publicly verified. However, facts such as the effects of raising or lowering interest rates can never be publicly verified, since only one option will be implemented. Online opinion polls can still be used to extract and aggregate private information about such questions. This paper addresses incentives for truthful reporting in online opinion polls. The challenge lies in designing reward schemes that do not require a-priori knowledge of the participants' beliefs. We survey existing solutions, analyze their practicality and propose a new mechanism that extracts accurate information from rational participants.
Radu Jurca, Boi Faltings
EC1
2007 Automated Dynamic Maintenance of Composite Services Based on Service Reputation
Domenico Bianculli, Radu Jurca, Walter Binder, Carlo Ghezzi, Boi Faltings
ICSOC2
2007 Collusion-resistant, incentive-compatible feedback payments
abstract
Online reputation mechanisms need honest feedback to function effectively. Self-interested agents report the truth only when explicit rewards offset the potential gains obtained from lying. Feedback payment schemes (monetary rewardsfor submitted feedback) can make truth-telling rational based on the correlation between the reports of different buyers. In this paper we investigate incentive-compatible payment mechanisms that are also resistant to collusion: groups of agents cannot collude on a lying strategy without suffering monetary losses. We analyze several scenarios, where, for example, some or all of the agents collude. For each scenario we investigate both existential and implementation problems. Throughout the paper we use automated mechanism design to compute the best possible mechanism for a given setting.
Radu Jurca, Boi Faltings
EC1
2007 Understanding user behavior in online feedback reporting
abstract
Online reviews have become increasingly popular as a way to judge the quality of various products and services. Previous work has demonstrated that contradictory reporting and underlying user biases make judging the true worth of a service difficult. In this paper, we investigate underlying factors that influence user behavior when reporting feedback. We look at two sources of information besides numerical ratings: linguistic evidence from the textual comment accompanying a review, and patterns in the time sequence of reports. We first show that groups of users who amply discuss a certain feature are more likely to agree on a common rating for that feature. Second, we show that a user's rating partly reflects the difference between true quality and prior expectation of quality as inferred from previous reviews. Both give us a less noisy way to produce rating estimates and reveal the reasons behind user bias.Our hypotheses were validated by statistical evidence from hotel reviews on the TripAdvisor website.
Arjun Talwar, Radu Jurca, Boi Faltings
EC2
2007 Reliable QoS monitoring based on client feedback
abstract
Service-level agreements (SLAs) establish a contract between service providersand clients concerning Quality of Service (QoS) parameters. Without properpenalties, service providers have strong incentives to deviate from theadvertised QoS, causing losses to the clients. Reliable QoS monitoring (andproper penalties computed on the basis of delivered QoS) are thereforeessential for the trustworthiness of a service-oriented environment. In thispaper, we present a novel QoS monitoring mechanism based on quality ratings from theclients. A reputation mechanism collects the ratings and computes theactual quality delivered to the clients. The mechanism provides incentives forthe clients to report honestly, and pays special attention to minimizing costand overhead1.
Radu Jurca, Boi Faltings, Walter Binder
WWW1
2007 Obtaining Reliable Feedback for Sanctioning Reputation Mechanisms
abstract
Reputation mechanisms offer an effective alternative to verification authorities for building trust in electronic markets with moral hazard. Future clients guide their business decisions by considering the feedback from past transactions; if truthfully exposed, cheating behavior is sanctioned and thus becomes irrational. It therefore becomes important to ensure that rational clients have the right incentives to report honestly. As an alternative to side-payment schemes that explicitly reward truthful reports, we show that honesty can emerge as a rational behavior when clients have a repeated presence in the market. To this end we describe a mechanism that supports an equilibrium where truthful feedback is obtained. Then we characterize the set of pareto-optimal equilibria of the mechanism, and derive an upper bound on the percentage of false reports that can be recorded by the mechanism. An important role in the existence of this bound is played by the fact that rational clients can establish a reputation for reporting honestly.
Radu Jurca, Boi Faltings
J. Artif. Intell. Res.1
2006 Minimum payments that reward honest reputation feedback
abstract
Online reputation mechanisms need honest feedback to function effectively. Self interested agents report the truth only when explicit rewards offset the cost of reporting and the potential gains that can be obtained from lying. Side-payment schemes (monetary rewards for submitted feedback) can make truth-telling rational based on the correlation between the reports of different buyers.In this paper we use the idea of automated mechanism design to construct the payments that minimize the budget required by an incentive-compatible reputation mechanism. Such payment schemes are defined by a linear optimization problem that can be solved efficiently in realistic settings. Furthermore, we investigate two directions for further lowering the cost of incentive-compatibility: using several reference reports to construct the side-payments, and filtering out reports that are probably false.
Radu Jurca, Boi Faltings
EC1
2005 Reputation-Based Service Level Agreements for Web Services
Radu Jurca, Boi Faltings
ICSOC1
2004 Eliciting Truthful Feedback for Binary Reputation Mechanisms
abstract
Reputation mechanisms offer an efficient way of building the necessary level of trust in electronic markets. Feedback about an agent's past behavior can be aggregated into a measure of reputation, and used by other agents for taking trust decisions. Unfortunately, true feedback cannot be automatically assumed. In the absence of Trusted Third Parties, the mechanism has to make it rational for agents to truthfully share reputation information. In this paper we describe two mechanisms that can be used in decentralized environments for eliciting true feedback. The mechanisms are accompanied by examples inspired by real scenarios.
Radu Jurca, Boi Faltings
Web Intelligence1