Peiren He

dblp:39/373 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational fabrication · 70% Geometric modeling and processing · 30%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication › additive manufacturing
adaptive slicing
0.012004
NURBS-based adaptive slicing for efficient rapid prototyping · Comput. Aided Des. 2004
Computational fabrication
additive manufacturing
0.012004
NURBS-based adaptive slicing for efficient rapid prototyping · Comput. Aided Des. 2004
Geometric modeling and processing › surface fitting
b-spline surface fitting
0.011998
B-spline surface local updating with unorganized points · Comput. Aided Des. 1998
Geometric modeling and processing › shape modeling › parametric modeling › spline surfaces
NURBS
0.012004
NURBS-based adaptive slicing for efficient rapid prototyping · Comput. Aided Des. 2004

Methods — techniques the papers use, named apart from their topics

NURBS · 0.0least squares · 0.0b-spline fitting · 0.0
YearPublicationVenuePosition
2004 NURBS-based adaptive slicing for efficient rapid prototyping
Weiyin Ma, Wing-Chung But, Peiren He
Comput. Aided Des.3
1998 B-spline surface local updating with unorganized points
Weiyin Ma, Peiren He
Comput. Aided Des.2