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Adam Darlow

dblp:39/4826 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › design guidelines
interaction design guidelines
0.212014
Causal interactions · CHI 2014
Information retrieval › evaluation › query performance prediction
query difficulty estimation
0.122006
What makes a query difficult? · SIGIR 2006
Learning to estimate query difficulty: including applications to missing content detection and distributed information retrieval · SIGIR 2005
Information retrieval › evaluation
query performance prediction
0.122006
What makes a query difficult? · SIGIR 2006
Learning to estimate query difficulty: including applications to missing content detection and distributed information retrieval · SIGIR 2005
Information retrieval
distributed information retrieval
0.112005
Learning to estimate query difficulty: including applications to missing content detection and distributed information retrieval · SIGIR 2005
Information retrieval
evaluation
0.012006
What makes a query difficult? · SIGIR 2006

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.2causal psychology · 0.2learning to rank · 0.1
YearPublicationVenuePosition
2014 Causal interactions
abstract
In this paper we present two design guidelines, causal order and continuity, to be used as rules of thumb for designing intuitive interactions based on principles of causal reasoning. We propose that designing interactions to behave like real-world systems of cause and effect makes them more intuitive. Using these basic principles avoids the limitations inherent to specific metaphors. In three experiments, participants solved puzzles using variations of a novel graphical interface. Participants using interfaces that were consistent with the causal guidelines consistently solved the puzzle faster than participants using inconsistent interfaces. We also discuss common interactions already consistent with the causal guidelines as well as areas where the guidelines are likely to apply successfully. The causal order guidelines provide specific utility while also demonstrating how principles of causal psychology can be applied to help interface designers better convey the functionality of their interfaces.
Adam Darlow, Gideon Goldin, Steven A. Sloman
CHI1
2006 What makes a query difficult?
abstract
This work tries to answer the question of what makes a query difficult. It addresses a novel model that captures the main components of a topic and the relationship between those components and topic difficulty. The three components of a topic are the textual expression describing the information need (the query or queries), the set of documents relevant to the topic (the Qrels), and the entire collection of documents. We show experimentally that topic difficulty strongly depends on the distances between these components. In the absence of knowledge about one of the model components, the model is still useful by approximating the missing component based on the other components. We demonstrate the applicability of the difficulty model for several uses such as predicting query difficulty, predicting the number of topic aspects expected to be covered by the search results, and analyzing the findability of a specific domain.
David Carmel, Elad Yom-Tov, Adam Darlow, Dan Pelleg
SIGIR3
2005 Learning to estimate query difficulty: including applications to missing content detection and distributed information retrieval
abstract
In this article we present novel learning methods for estimating the quality of results returned by a search engine in response to a query. Estimation is based on the agreement between the top results of the full query and the top results of its sub-queries. We demonstrate the usefulness of quality estimation for several applications, among them improvement of retrieval, detecting queries for which no relevant content exists in the document collection, and distributed information retrieval. Experiments on TREC data demonstrate the robustness and the effectiveness of our learning algorithms.
Elad Yom-Tov, Shai Fine, David Carmel, Adam Darlow
SIGIR4