Demo Data from EDBT 2026 / reviewers in the wild / expert
Erick Méndez
dblp:39/5072
· DBLP profile ↗
11ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-authorHuman-computer interaction and ubiquitous computing · 9 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Virtual and augmented reality · 52% Visualization and visual analytics · 30% Image and video processing · 7% | |
| Human-computer interaction and pervasive computing
5 papers |
Immersive interaction · 49% Interaction techniques and input · 28% User interface design and tools · 14% |
Topics — the 15 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.3 | 4 | 2010 | Image-based ghostings for single layer occlusions in augmented reality · ISMAR 2010 Comprehensible Visualization for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 Adaptive Augmented Reality Using Context Markup and Style Maps · ISMAR 2007 |
Immersive interaction
augmented reality |
0.3 | 2 | 2014 | Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding · ISMAR 2014 Directing attention and influencing memory with visual saliency modulation · CHI 2011 |
Interaction techniques and input › input sensing › tracking
augmented reality tracking |
0.2 | 1 | 2014 | Mobile augmented reality - Tracking, mapping and rendering · ISMAR 2014 |
Visualization and visual analytics
focus+context visualization |
0.1 | 1 | 2009 | Comprehensible Visualization for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 |
Visualization and visual analytics
visual analytics |
0.1 | 1 | 2007 | Adaptive Augmented Reality Using Context Markup and Style Maps · ISMAR 2007 |
User interface design and tools › visualization
augmented reality visualization |
0.1 | 1 | 2007 | Interactive Focus and Context Visualization for Augmented Reality · ISMAR 2007 |
Virtual and augmented reality › augmented reality
augmented reality visualization |
0.1 | 1 | 2006 | Interactive context-driven visualization tools for augmented reality · ISMAR 2006 |
Visualization and visual analytics
interactive visualization |
0.1 | 1 | 2006 | Interactive context-driven visualization tools for augmented reality · ISMAR 2006 |
Visualization and visual analytics › focus+context visualization
magic lens |
0.1 | 1 | 2006 | Interactive context-driven visualization tools for augmented reality · ISMAR 2006 |
Geometric modeling and processing
3d reconstruction |
0.1 | 1 | 2014 | Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding · ISMAR 2014 |
Image and video processing
occlusion handling |
0.0 | 1 | 2010 | Image-based ghostings for single layer occlusions in augmented reality · ISMAR 2010 |
Virtual and augmented reality › augmented reality › augmented reality visualization
x-ray vision |
0.0 | 1 | 2009 | Comprehensible Visualization for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2009 |
Ubiquitous computing and smart environments › mobile computing
mobile AR |
0.0 | 1 | 2008 | Virtual redlining for civil engineering in real environments · ISMAR 2008 |
Immersive interaction
augmented reality interaction |
0.0 | 1 | 2007 | Interactive Focus and Context Visualization for Augmented Reality · ISMAR 2007 |
User interface design and tools › interactive visualization
magic lens |
0.0 | 1 | 2007 | Interactive Focus and Context Visualization for Augmented Reality · ISMAR 2007 |
Methods — techniques the papers use, named apart from their topics
monocular SLAM · 0.4RGB-D sensor · 0.4user study · 0.2saliency modulation · 0.2markerless AR · 0.2GIS data integration · 0.2region grouping · 0.1image analysis · 0.1interactive filtering · 0.1cascaded multi-level visualization · 0.1occlusion handling · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understandingabstractIn this proposal we show case two 3D reconstruction systems running in real-time on a tablet equipped with a depth sensor. We believe that the proposed set of demonstrations will engage ISMAR attendees both in terms of tracking technology and user experience. Both demos show state-of-the art 3D reconstruction technology and give attendees a chance to try hands-on our tracking with simple and interactive user interfaces. Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Erick Méndez, Serafin Diaz |
ISMAR | 4 |
| 2014 | Mobile augmented reality - Tracking, mapping and renderingabstractIn this proposal we suggest a set of demonstrations to be presented at ISMAR 2014 around the topic of monocular tracking, mapping and rendering on mobile phones. We believe that the proposed set of demonstrations will engage ISMAR attendees both in terms of tracking technology and user experience. On the one hand, all demos show state-of-the art tracking and mapping technology and gives attendees a chance to try hands-on our tracking solutions and to discuss them with our researchers and developers. All demos also showcase compelling use cases enabled by our technology, encouraging discussions on topics such as integration of tracking technology with game engines and user experience research. Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Erick Méndez, Serafin Diaz |
ISMAR | 4 |
| 2011 | Directing attention and influencing memory with visual saliency modulationabstractIn augmented reality, it is often necessary to draw the user's attention to particular objects in the real world without distracting her from her task. We explore the effectiveness of directing a user's attention by imperceptibly modifying existing features of a video. We present three user studies of the effects of applying a saliency modulation technique to video; evaluating modulation awareness, attention, and memory. Our results validate the saliency modulation technique as an alternative means to convey information to the user, suggesting attention shifts and influencing recall of selected regions without perceptible changes to visual input. Eduardo E. Veas, Erick Méndez, Steven K. Feiner, Dieter Schmalstieg |
CHI | 2 |
| 2010 | Image-based ghostings for single layer occlusions in augmented realityabstractIn augmented reality displays, X-Ray visualization techniques make hidden objects visible through combining the physical view with an artificial rendering of the hidden information. An important step in X-Ray visualization is to decide which parts of the physical scene should be kept and which should be replaced by overlays. The combination should provide users with essential perceptual cues to understand the relationship of depth between hidden information and the physical scene. In this paper we present an approach that addresses this decision in unknown environments by analyzing camera images of the physical scene and using the extracted information for occlusion management. Pixels are grouped into perceptually coherent image regions and a set of parameters is determined for each region. The parameters change the X-Ray visualization for either preserving existing structures or generating synthetic structures. Finally, users can customize the overall opacity of foreground regions to adapt the visualization. Stefanie Zollmann, Denis Kalkofen, Erick Méndez, Gerhard Reitmayr |
ISMAR | 3 |
| 2009 | Importance masks for revealing occluded objects in augmented realityabstractFigure 1: Example of our technique. Notice how there is enough information of the occluder preserved even though it has little initial structure. Furthermore, the preserved information helps conveying spatial arrangements between virtual and real objects. When simulating ”X-ray vision ” in Augmented Reality, a critical aspect is ensuring correct perception of the occluded objects posi-tion. Naı̈ve overlay rendering of occluded objects on top of real-world occluders can lead to a misunderstanding of the visual scene and a poor perception of the depth. We present a simple technique to enhance the perception of the spatial arrangements in the scene. An importance mask associated with occluders informs the render-ing what information can be overlaid and what should be preserved. This technique is independent of scene properties such as illumina-tion and surface properties, which may be unknown. The proposed solution is computed efficiently in a single-pass fragment shaders on the GPU. Erick Méndez, Dieter Schmalstieg |
VRST | 1 |
| 2009 | Handheld Augmented Reality for underground infrastructure visualization
Gerhard Schall, Erick Méndez, Ernst Kruijff, Eduardo E. Veas, Sebastian Junghanns, Bernhard Reitinger, Dieter Schmalstieg |
Pers. Ubiquitous Comput. | 2 |
| 2009 | Comprehensible Visualization for Augmented RealityabstractThis article presents interactive visualizations to support the comprehension of spatial relationships between virtual and real world objects for Augmented Reality (AR) applications. To enhance the clarity of such relationships we discuss visualization techniques and their suitability for AR. We apply them on different AR applications with different goals, e.g. in X-Ray vision or in applications which draw a user's attention to an object of interest. We demonstrate how Focus and Context (F+C) visualizations are used to affect the user's perception of hidden or nearby objects by presenting contextual information in the area of augmentation. We discuss the organization and the possible sources of data for visualizations in Augmented Reality and present cascaded and multi level F+C visualizations to address complex, cluttered scenes that are inevitable in real environments. This article also shows filters and tools to interactively control the amount of augmentation. It compares the impact of real world context preserving to a pure virtual and uniform enhancement of these structures for augmentations of real world imagery. Finally this paper discusses the stylization of sparse object representations for AR to improve X-Ray vision. Denis Kalkofen, Erick Méndez, Dieter Schmalstieg |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2008 | Virtual redlining for civil engineering in real environmentsabstractField workers of utility companies are regularly engaged in outdoor tasks such as network planning and inspection of underground infrastructure. Redlining is the term used for manually annotating either printed paper maps or a 2D geographic information system on a notebook computer taken to the field. Either of these approaches requires finding the physical location to be annotated on the physical or digital map. In this paper, we describe a mobile Augmented Reality (AR) system capable of supporting virtual redlining. The AR visualization delivered by the system is constructed from data directly extracted from a GIS used in day-to-day production by utility companies. We also report on encouraging trials and interviews performed with professional field workers from the utility sector. Gerhard Schall, Erick Méndez, Dieter Schmalstieg |
ISMAR | 2 |
| 2007 | Interactive Focus and Context Visualization for Augmented RealityabstractIn this article we present interactive focus and context (F+C) visualizations for augmented reality (AR) applications. We demonstrate how F+C visualizations are used to affect the user's perception of hidden objects by presenting contextual information in the area of augmentation. We carefully overlay synthetic data on top of the real world imagery by taking into account the information that is about to be occluded. Furthermore, we present operations to control the amount of augmented information. Additionally, we developed an interaction tool, based on the magic lens technique, which allows for interactive separation of focus from context. We integrated our work into a rendering framework developed on top of the Studierstube augmented reality system. We finally show examples to demonstrate how our work benefits AR. Denis Kalkofen, Erick Méndez, Dieter Schmalstieg |
ISMAR | 2 |
| 2007 | Adaptive Augmented Reality Using Context Markup and Style MapsabstractAugmented reality (AR) enables users to visualize synthetic information overlaid on top of real imagery. Such visualization may be achieved by tools that distort, filter or enhance the explored information. However, little to no work has focused on the separation of style definitions and their mapping to scene objects. We target this separation based on a context rich scenegraph. Our research allows the definition of visualization styles independent on the data to be visualized. Erick Méndez, Dieter Schmalstieg |
ISMAR | 1 |
| 2006 | Interactive context-driven visualization tools for augmented realityabstractIn this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, to support information filtering. We show how elements of a scene graph are grouped by context in addition to hierarchically, and, how this enables us to locally modify their rendering styles. This research has two major contributions, the use of context sensitivity with 3D Magic Lenses in a scene graph and the implementation of multiple volumetric 3D Magic Lenses for Augmented Reality setups. We have developed our tool for the Studierstube framework which allows us doing rapid prototyping of Virtual and Augmented Reality applications. Some application directions are shown throughout the paper. We compare our work with other methods, highlight strengths and weaknesses and finally discuss research directions for our work. Erick Méndez, Denis Kalkofen, Dieter Schmalstieg |
ISMAR | 1 |