EDBT 2026 Demo / reviewers in the wild / expert
Rami Saarinen
dblp:39/5089
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
affective haptics |
0.1 | 1 | 2008 | Emotional and behavioral responses to haptic stimulation · CHI 2008 |
Haptics and multimodal interaction
tactile stimulation |
0.0 | 1 | 2008 | Emotional and behavioral responses to haptic stimulation · CHI 2008 |
Methods — techniques the papers use, named apart from their topics
subjective rating scales · 0.1psychophysical experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Emotional and behavioral responses to haptic stimulationabstractA prototype of friction-based horizontally rotating fingertip stimulator was used to investigate emotional experiences and behavioral responses to haptic stimulation. The rotation style of 12 different stimuli was varied by burst length (i.e., 20, 50, 100 ms), continuity (i.e., continuous and discontinuous), and direction (e.g., forward and backward). Using these stimuli 528 stimulus pairs were presented to 12 subjects who were to distinguish if stimuli in each pair were the same or different. Then they rated the stimuli using four scales measuring the pleasantness, arousal, approachability, and dominance qualities of the 12 stimuli. The results showed that continuous forward-backward rotating stimuli were rated as significantly more unpleasant, arousing, avoidable, and dominating than other types of stimulations (e.g., discontinuous forward rotation). The reaction times to these stimuli were significantly faster than reaction times to discontinuous forward and backward rotating stimuli. The results clearly suggest that even simple haptic stimulation can carry emotional information. The results can be utilized when making use of haptics in human-technology interaction. Katri Salminen, Veikko Surakka, Jani Lylykangas, Jukka Raisamo, Rami Saarinen, Roope Raisamo, Jussi Rantala, Grigori E. Evreinov |
CHI | 5 |
| 2007 | The micole architecture: multimodal support for inclusion of visually impaired childrenabstractModern information technology allows us to seek out new ways to support the computer use and communication of disabled people. With the aid of new interaction technologies and techniques visually impaired and sighted users can collaborate, for example, in the classroom situations. The main goal of the MICOLE project was to create a software architecture that makes it easier for the developers to create multimodal multi-user applications. The framework is based on interconnected software agents. The hardware used in this study includes VTPlayer Mouse which has two built-in Braille displays, and several haptic devices such as PHANToM Omni, PHANToM Desktop and PHANToM Premium. We also used the SpaceMouse and various audio setups in the applications. In this paper we present a software architecture, a set of software agents, and an example of using the architecture. The example application shown is an electric circuit application that follows the single-user with many devices scenario. The application uses a PHANToM and a VTPlayer Mouse together with visual and audio feedback to make the electric circuits understandable through touch. Thomas Pietrzak, Benoît Martin, Isabelle Pecci, Rami Saarinen, Roope Raisamo, Janne Järvi |
ICMI | 4 |
| 2005 | Agent-based architecture for implementing multimodal learning environments for visually impaired childrenabstractVisually impaired children have a great disadvantage in the modern society since their ability to use modern computer technology is limited due to inappropriate user interfaces. The aim of the work presented in this paper was to develop a multimodal software architecture and applications to support visually impaired children and to enable them to interact equally with sighted children in learning situations. The architecture is based on software agents, and has specific support for visual, auditory and haptic interaction. It has been used successfully with different groups of 7-8-year-old and 12-year-old visually impaired children. In this paper we focus on the enabling software technology and interaction techniques aimed to realize our goal. Rami Saarinen, Janne Järvi, Roope Raisamo, Jouni Salo |
ICMI | 1 |