Steven Osman

dblp:39/6015 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 4Software engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 56% Games and playful interaction · 44%
Software engineering, system software, and programming languages
1 paper
Operating systems · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
cooperation and competition
0.112006
Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots · HRI 2006
Human-robot interaction › social robot
humanoid robot
0.112006
Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots · HRI 2006
Operating systems › resource management › process management
process migration
0.012002
The Design and Implementation of Zap: A System for Migrating Computing Environments · OSDI 2002
Human-robot interaction › human behavior modeling
social perception
0.012006
Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots · HRI 2006
Distributed systems
distributed coordination
0.012002
The Design and Implementation of Zap: A System for Migrating Computing Environments · OSDI 2002

Methods — techniques the papers use, named apart from their topics

migration · 0.1
YearPublicationVenuePosition
2019 Bringing Video Game Characters into the Real World on a Holographic Light Field Display
abstract
This paper discusses the design and technical choices of a proof of concept migrating video game character that can move from a game environment to a holographic environment rendered on a novel holographic light field display. We pair these two environments with interactions that are consistent to each, using a game controller for interaction in the game environment and voice, gesture and face tracking in the holographic environment. Finally, we carried out a pilot study to assess the level of social presence, consistent migration and coherent experience in our proposed system.
Jorge Arroyo-Palacios, Mahdi Azmandian, Steven Osman
IVA3
2019 Guiding the Behavior Design of Virtual Assistants
abstract
In recent years there has been an explosive proliferation of virtual assistants such as Amazon's Alexa or Google's Home Assistant. These virtual assistants are becoming increasingly sophisticated and able to manage many aspects of our lives. Through bundled sales campaigns, consumers are encouraged to install multiple devices throughout the house and to share their use across the household. Unfortunately, competing devices do not behave consistently with each other. Furthermore, the increased popularity of third party behavior extensions (e.g. Alexa Skills or Google Home Actions) has the potential to add to this behavioral discontinuity. Ambiguities in multi-user behavior combined with disparate agent and extension behavior can lead to consumer confusion when the agent does not behave as expected. This report documents ongoing research intended to identify users' inherent assumptions about a smart agent's behavior through user studies. The results can be applied to inform design guidelines that lead to a more consistent user experience, with agents clarifying their behavior in situations identified as ambiguous.
Mahdi Azmandian, Jorge Arroyo-Palacios, Steven Osman
IVA3
2006 Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots
abstract
Recent developments in humanoid robotics have made possible a vision of robots in everyday use in the home and workplace. However, little is known about how we should design social interactions with humanoid robots. We explored how co-operation versus competition in a game shaped people's perceptions of ASIMO. We found that in the co-operative interaction, people found the robot more sociable and more intellectual than in the competitive interaction while people felt more positive and were more involved in the task in the competitive condition than in the co-operative condition. Our poster presents these findings with the supporting theoretical background.
Bilge Mutlu, Steven Osman, Jodi Forlizzi, Jessica K. Hodgins, Sara B. Kiesler
HRI2
2006 Task Structure and User Attributes as Elements of Human-Robot Interaction Design
abstract
Recent developments in humanoid robotics have made possible technologically advanced robots and a vision for their everyday use as assistants in the home and workplace. Nonetheless, little is known about how we should design interactions with humanoid robots. In this paper, we argue that adaptation for user attributes (in particular gender) and task structure (in particular a competitive vs. a cooperative structure) are key design elements. We experimentally demonstrate how these two elements affect the user's social perceptions of ASIMO after playing an interactive video game with him
Bilge Mutlu, Steven Osman, Jodi Forlizzi, Jessica K. Hodgins, Sara B. Kiesler
RO-MAN2
2002 The Design and Implementation of Zap: A System for Migrating Computing Environments
Steven Osman, Dinesh Subhraveti, Gong Su, Jason Nieh
OSDI1