EDBT 2026 Demo / reviewers in the wild / expert
Steven Osman
dblp:39/6015
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 4Software engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 56% Games and playful interaction · 44% | |
| Software engineering, system software, and programming languages
1 paper |
Operating systems · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction
cooperation and competition |
0.1 | 1 | 2006 | Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots · HRI 2006 |
Human-robot interaction › social robot
humanoid robot |
0.1 | 1 | 2006 | Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots · HRI 2006 |
Operating systems › resource management › process management
process migration |
0.0 | 1 | 2002 | The Design and Implementation of Zap: A System for Migrating Computing Environments · OSDI 2002 |
Human-robot interaction › human behavior modeling
social perception |
0.0 | 1 | 2006 | Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots · HRI 2006 |
Distributed systems
distributed coordination |
0.0 | 1 | 2002 | The Design and Implementation of Zap: A System for Migrating Computing Environments · OSDI 2002 |
Methods — techniques the papers use, named apart from their topics
migration · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Bringing Video Game Characters into the Real World on a Holographic Light Field DisplayabstractThis paper discusses the design and technical choices of a proof of concept migrating video game character that can move from a game environment to a holographic environment rendered on a novel holographic light field display. We pair these two environments with interactions that are consistent to each, using a game controller for interaction in the game environment and voice, gesture and face tracking in the holographic environment. Finally, we carried out a pilot study to assess the level of social presence, consistent migration and coherent experience in our proposed system. Jorge Arroyo-Palacios, Mahdi Azmandian, Steven Osman |
IVA | 3 |
| 2019 | Guiding the Behavior Design of Virtual AssistantsabstractIn recent years there has been an explosive proliferation of virtual assistants such as Amazon's Alexa or Google's Home Assistant. These virtual assistants are becoming increasingly sophisticated and able to manage many aspects of our lives. Through bundled sales campaigns, consumers are encouraged to install multiple devices throughout the house and to share their use across the household. Unfortunately, competing devices do not behave consistently with each other. Furthermore, the increased popularity of third party behavior extensions (e.g. Alexa Skills or Google Home Actions) has the potential to add to this behavioral discontinuity. Ambiguities in multi-user behavior combined with disparate agent and extension behavior can lead to consumer confusion when the agent does not behave as expected. This report documents ongoing research intended to identify users' inherent assumptions about a smart agent's behavior through user studies. The results can be applied to inform design guidelines that lead to a more consistent user experience, with agents clarifying their behavior in situations identified as ambiguous. Mahdi Azmandian, Jorge Arroyo-Palacios, Steven Osman |
IVA | 3 |
| 2006 | Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robotsabstractRecent developments in humanoid robotics have made possible a vision of robots in everyday use in the home and workplace. However, little is known about how we should design social interactions with humanoid robots. We explored how co-operation versus competition in a game shaped people's perceptions of ASIMO. We found that in the co-operative interaction, people found the robot more sociable and more intellectual than in the competitive interaction while people felt more positive and were more involved in the task in the competitive condition than in the co-operative condition. Our poster presents these findings with the supporting theoretical background. Bilge Mutlu, Steven Osman, Jodi Forlizzi, Jessica K. Hodgins, Sara B. Kiesler |
HRI | 2 |
| 2006 | Task Structure and User Attributes as Elements of Human-Robot Interaction DesignabstractRecent developments in humanoid robotics have made possible technologically advanced robots and a vision for their everyday use as assistants in the home and workplace. Nonetheless, little is known about how we should design interactions with humanoid robots. In this paper, we argue that adaptation for user attributes (in particular gender) and task structure (in particular a competitive vs. a cooperative structure) are key design elements. We experimentally demonstrate how these two elements affect the user's social perceptions of ASIMO after playing an interactive video game with him Bilge Mutlu, Steven Osman, Jodi Forlizzi, Jessica K. Hodgins, Sara B. Kiesler |
RO-MAN | 2 |
| 2002 | The Design and Implementation of Zap: A System for Migrating Computing Environments
Steven Osman, Dinesh Subhraveti, Gong Su, Jason Nieh |
OSDI | 1 |