Hyon-Gon Choo

dblp:39/6970 · DBLP profile ↗
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9ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Security and privacy · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Geometric modeling and processing · 50%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › subdivision surfaces
adaptive subdivision
0.912025
Enhanced Adaptive Subdivision for Dynamic Mesh Compression to Improve Visual Quality in VR/AR Rendering · ISMAR 2025
Digital forensics and information hiding
data embedding
0.112008
A Novel Difference Expansion Transform for Reversible Data Embedding · IEEE Trans. Inf. Forensics Secur. 2008
Digital forensics and information hiding › data embedding
difference expansion
0.112008
A Novel Difference Expansion Transform for Reversible Data Embedding · IEEE Trans. Inf. Forensics Secur. 2008
Digital forensics and information hiding › steganography
reversible data hiding
0.112008
A Novel Difference Expansion Transform for Reversible Data Embedding · IEEE Trans. Inf. Forensics Secur. 2008

Methods — techniques the papers use, named apart from their topics

regional feature-aware adaptivity · 0.9level-of-detail-aware subdivision · 0.9location map · 0.1difference expansion transform · 0.1
YearPublicationVenuePosition
2026 Internal-external boundary attention fusion for glass surface segmentation
Dongshen Han, Heechan Yoon, Hyukmin Kwon, Hyun-Cheol Kim, Hyon-Gon Choo, Seungkyu Lee 0001, Chaoning Zhang
Neural Networks5
2025 Tracking-Based Adaptive Temporal Resampling for Video Coding for Machines
abstract
As video data is increasingly consumed by machines rather than solely by humans, there is a growing demand for new compression methods that efficiently accommodate this shift. Since object information extracted from videos is crucial for machine consumption, analyzing the similarity between adjacent pictures based on tracked object information can help identify motion-based redundancy which can then be utilized for video compression. In this paper, we perform object tracking on input video and analyze the similarity between adjacent pictures based on the movement of tracked objects. After classifying the pictures based on their similarity, highly redundant pictures within each group are aggressively resampled in the temporal domain to improve compression efficiency while maintaining machine performance. We propose a novel picture grouping method to cluster similar adjacent pictures and describe the process of similarity assessment. We evaluated the compression efficiency of the proposed object tracking-based adaptive temporal resampling through performance evaluation experiments, achieving BD-mAP improvements in object detection of 1.29%, 0.47%, and 2.44% for Random Access (RA), Low-Delay (LD), and All Intra (AI) modes, respectively, and achieving BD-MOTA improvements in object tracking of 0.02%, 0.61%, and 6.86% for RA, LD, and AI modes, respectively.
Eun-bin An, Minsuk Kim, Kwang-deok Seo, Sangwoon Kwak, Ayoung Kim, Soon-Heung Jung, Hyon-Gon Choo
AVSS7
2025 Enhanced Adaptive Subdivision for Dynamic Mesh Compression to Improve Visual Quality in VR/AR Rendering
abstract
Volumetric display technologies continue to advance, accompanied by increasing complexity in volumetric media services, particularly for XR (eXtended Reality) mobile devices. This trend underscores the need for efficient compression and transmission of volumetric video. In response, ISO/IEC JTC1/SC29 WG7 is developing a standard for mesh-based volumetric media, known as Video-based Dynamic Mesh Coding (V-DMC). V-DMC reduces geometry bitstream size through lossy mesh decimation and compensates for over-simplified geometry using mesh subdivision and displacement generation, which includes an adaptive face-and-edge update process. However, the existing subdivision framework often struggles to recover fine surface details due to rigid subdivision criteria and unintended mesh separations in geometrically irregular regions. This leads to visible artifacts-especially under dynamic lighting and viewpoint changes common in XR environments. To address these issues, this paper analyzes key performance bottlenecks and introduces several implementation strategies to improve both compression efficiency and visual fidelity through an enhanced adaptive subdivision framework. The proposed method introduces Level-of-Detail (LoD)-aware subdivision to improve the flexibility and effectiveness of the adaptive face-and-edge update. It also incorporates regional feature-aware adaptivity to mitigate geometric distortions, particularly in narrow or topologically complex regions. Experimental results using MPEG-I test content demonstrate a$10-20 \%$reduction in displacement bitstream size and BD-rate gains of$2-5 \%$compared to the V-DMC Test Model (TMM v12.0). These results confirm that the proposed method shows promise in enhancing both visual fidelity and compression efficiency, potentially contributing to the fulfillment of the stringent requirements of modern 3D rendering.
Dayun Nam, Seong Yong Lim, Hyon-Gon Choo
ISMAR3
2025 Benchmarking Objective Quality Assessment Methods for Light Field Coding Applications
Saeed Mahmoudpour, Gi-Mun Um, Hyon-Gon Choo, Peter Schelkens
PCS3
2023 Machine-Attention-based Video Coding for Machines
abstract
Conventional video coding methods have been developed based on the human visual system (HVS). However, in recent years, video has occupied a huge portion of internet traffic, and the mount of video data for machine consumption has increased rapidly due to the progress of neural networks. This paper proposes a novel machine-attention-based video coding method for machines. Inspired by the saliency-driven research, we first extract attention regions, sensitively affecting the machine vision performance, from the object detection network. Subsequently, a maximum a posterior (MAP)-based bit allocation method is applied to assign more bits to the attention regions. Our proposed method helps to maintain high machine vision performance whereas reducing the bitrate. Experimental results show that our proposed method achieves up to 34.89% bjøntegaard delta (BD)-rate reduction for the video dataset and up to 44.70% BD-rate reduction for the image dataset compared to state-of-the-art video coding technology.
Yegi Lee, Shin Kim, Kyoungro Yoon, Hanshin Lim, Sangwoon Kwak, Hyon-Gon Choo
ICIP6
2015 A spatial light modulating LC device applicable to amplitude-modulated holographic mobile devices
abstract
This paper describes experimental demonstration of holographic 3D reconstructions with a directly-viewing, transmissive, amplitude-modulating 5.5″ LCD SLM device in monochrome. A full-complex field modulation is achieved by the single amplitude-modulation SLM module using the Burckhardt-encoding scheme at the cost of the decrease in sampling. We define an effective holographic contrast ratio for the first time in this work. We further report that the effective contrast ratio from Burckhardt-encoded hologram is superior to one from conventional amplitude-only encoded hologram.
Min Sung Yoon, Kwan-Jung Oh, Hyon-Gon Choo, Jinwoong Kim
INDIN3
2008 Streaming of Governed Content - Time for a Standard
abstract
This paper presents ISO/IEC 23000-5 -media streaming player, an ISO standard targeting the distribution of governed content in streaming mode. This standard is a major integration of MPEG technologies, ranging from MPEG-2 and MPEG-4 to MPEG-21 including a set of inter-device protocols developed by the Digital Media Project, now ISO/IEC 29116-1 -Media Streaming MAF Protocols. The paper also presents Chillout, adopted for the open source reference software of this standard. Chillout is written in Java and provides a set of libraries for developing applications conforming to the standard.
Filippo Chiariglione, Tiejun Huang 0001, Hyon-Gon Choo
CCNC3
2008 A Novel Difference Expansion Transform for Reversible Data Embedding
abstract
Reversible data embedding theory has marked a new epoch for data hiding and information security. Being reversible, the original data and the embedded data should be completely restored. Difference expansion transform is a remarkable breakthrough in reversible data-hiding schemes. The difference expansion method achieves high embedding capacity and keeps distortion low. This paper shows that the difference expansion method with the simplified location map and new expandability can achieve more embedding capacity while keeping the distortion at the same level as the original expansion method. Performance of the proposed scheme in this paper is shown to be better than the original difference expansion scheme by Tian and its improved version by Kamstra and Heijmans. This improvement can be possible by exploiting the quasi-Laplace distribution of the difference values.
Hyoung Joong Kim, Vasiliy Sachnev, Yun Q. Shi 0001, Jeho Nam, Hyon-Gon Choo
IEEE Trans. Inf. Forensics Secur.5
2003 Data-Hiding Capacity Improvement for Text Watermarking Using Space Coding Method
Hyon-Gon Choo, Whoi-Yul Kim
IWDW1