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Woojae Kim

dblp:39/801 · DBLP profile ↗
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21ranked-venue papers
7as first author
6since 2021 · last 2025
0000-0002-8312-9736ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 15 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 9 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Image and video processing · 43% Virtual and augmented reality · 30% Image and video coding · 19%
Artificial intelligence
5 papers
3D vision · 51% Face, body and person analysis · 24% Deep learning architectures and training · 16%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Wearable and physiological sensing · 50%

Topics — the 17 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
0.712023
From Human Pose Similarity Metric to 3D Human Pose Estimator: Temporal Propagating LSTM Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Face, body and person analysis
human pose analysis
0.712023
From Human Pose Similarity Metric to 3D Human Pose Estimator: Temporal Propagating LSTM Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Image and video processing › image restoration
image inpainting
0.712023
Progressive Contextual Aggregation Empowered by Pixel-Wise Confidence Scoring for Image Inpainting · IEEE Trans. Image Process. 2023
Virtual and augmented reality › immersive media
VR sickness assessment
0.512021
VR Sickness Versus VR Presence: A Statistical Prediction Model · IEEE Trans. Image Process. 2021
Machine learning › Deep learning architectures and training
convolutional neural network
0.422019
Deep Video Quality Assessor: From Spatio-Temporal Visual Sensitivity to a Convolutional Neural Aggregation Network · ECCV (1) 2018
A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality Contents · ICCV 2019
Image and video coding › image quality assessment
full-reference image quality assessment
0.412020
Dynamic Receptive Field Generation for Full-Reference Image Quality Assessment · IEEE Trans. Image Process. 2020
Image and video coding
image quality assessment
0.412020
Dynamic Receptive Field Generation for Full-Reference Image Quality Assessment · IEEE Trans. Image Process. 2020
Computer vision › 3D vision › 3d generation
point cloud generation
0.412019
GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion · ICCV 2019
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.412019
GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion · ICCV 2019
Wearable and physiological sensing
brain-computer interface
0.412019
A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality Contents · ICCV 2019
Immersive interaction › virtual reality
cybersickness
0.412019
A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality Contents · ICCV 2019
Wearable and physiological sensing
electroencephalography
0.412019
A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality Contents · ICCV 2019
Immersive interaction
virtual reality
0.412019
A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality Contents · ICCV 2019
Multimedia systems and quality of experience
video quality assessment
0.312018
Deep Video Quality Assessor: From Spatio-Temporal Visual Sensitivity to a Convolutional Neural Aggregation Network · ECCV (1) 2018
Computer vision › Video understanding and tracking
temporal modeling
0.212023
From Human Pose Similarity Metric to 3D Human Pose Estimator: Temporal Propagating LSTM Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo
0.012003
An MCMC-Based Method of Comparing Connectionist Models in Cognitive Science · NIPS 2003
Computational social science and digital humanities
cognitive science
0.012003
An MCMC-Based Method of Comparing Connectionist Models in Cognitive Science · NIPS 2003

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 1.2foveated compression · 0.9eye tracking · 0.9spectrogram · 0.8recurrent neural network · 0.8structure transfer module · 0.7pixel-wise confidence scoring · 0.7information theory · 0.7generative adversarial network · 0.7convolutional neural aggregation network · 0.7LSTM · 0.7statistical prediction model · 0.5spatio-temporal frame difference maps · 0.5exceptional motion feature · 0.5point cloud deformation · 0.4graph convolution · 0.4spatio-temporal visual sensitivity · 0.3geometric model selection · 0.1
YearPublicationVenuePosition
2025 Towards 360 VR Sickness Mitigation: From Virtual Reality Eye-Tracking to Visual Communication
abstract
Most 360 virtual reality (VR) contents have been developed without considering that users could be affected by VR sickness. Accordingly, users' viewing safety has been steadily highlighted as a critical problem in the VR market. In this study, we investigate a novel VR sickness mitigation framework based on human visual characteristics for the rendered VR content. First, we build a large-scale 360 VR content database termed VRSP360 (VR Sickness and Presence 360) dedicated to the analysis of VR sickness and thoroughly conduct eye-tracking experiments to measure human perception. In the experiment, we observe that the users' gaze distribution is highly center-biased when they experience excessive VR sickness. From this observation, we design a foveated filtering framework that limits high-frequency textures in the peripheral view to mitigate VR sickness. Particularly, given the human visual system's (HVS) non-uniform resolution with respect to the fovea, we also adopt the foveation-based filtering method using the trade-off between sickness mitigation and presence conservation, which reduces any loss in perceptual quality despite the filtering. We further demonstrate that our framework can effectively compress visual information by applying foveated compression. In addition, we develop two metrics (visual texture index and perceptual information index) to measure the effective preservation of user-perceived information despite the filtration of peripheral vision textures by our proposed mitigation method. Through rigorous subjective evaluation on both original content and its VR-sickness-mitigated version, we demonstrate that the proposed framework successfully mitigates VR sickness with a reduction rate of $\sim$∼19% on the proposed dataset.
Jeonghaeng Lee, Woojae Kim, Chao Yang 0021, Ping An 0001, Sanghoon Lee 0001
IEEE Trans. Vis. Comput. Graph.2
2024 Single-Image 3-D Reconstruction: Rethinking Point Cloud Deformation
abstract
Single-image 3-D reconstruction has long been a challenging problem. Recent deep learning approaches have been introduced to this 3-D area, but the ability to generate point clouds still remains limited due to inefficient and expensive 3-D representations, the dependency between the output and the number of model parameters, or the lack of a suitable computing operation. In this article, we present a novel deep-learning-based method to reconstruct a point cloud of an object from a single still image. The proposed method can be decomposed into two steps: feature fusion and deformation. The first step extracts both global and point-specific shape features from a 2-D object image, and then injects them into a randomly generated point cloud. In the second step, which is deformation, we introduce a new layer termed as GraphX that considers the interrelationship between points like common graph convolutions but operates on unordered sets. The framework can be applicable to realistic image data with background as we optionally learn a mask branch to segment objects from input images. To complement the quality of point clouds, we further propose an objective function to control the point uniformity. In addition, we introduce different variants of GraphX that cover from best performance to best memory budget. Moreover, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments demonstrate that we outperform the existing models and set a new height for different performance metrics in single-image 3-D reconstruction.
Seonghwa Choi, Woojae Kim, Jongyoo Kim, Heeseok Oh, Jiwoo Kang 0001, Sanghoon Lee 0001
IEEE Trans. Neural Networks Learn. Syst.3
2023 From Human Pose Similarity Metric to 3D Human Pose Estimator: Temporal Propagating LSTM Networks
abstract
Predicting a 3D pose directly from a monocular image is a challenging problem. Most pose estimation methods proposed in recent years have shown 'quantitatively' good results (below ∼ 50mm). However, these methods remain 'perceptually' flawed because their performance is only measured via a simple distance metric. Although this fact is well understood, the reliance on 'quantitative' information implies that the development of 3D pose estimation methods has been slowed down. To address this issue, we first propose a perceptual Pose SIMilarity (PSIM) metric, by assuming that human perception (HP) is highly adapted to extracting structural information from a given signal. Second, we present a perceptually robust 3D pose estimation framework: Temporal Propagating Long Short-Term Memory networks (TP-LSTMs). Toward this, we analyze the information-theory-based spatio-temporal posture correlations, including joint interdependency, temporal consistency, and HP. The experimental results clearly show that the proposed PSIM metric achieves a superior correlation with users' subjective opinions than conventional pose metrics. Furthermore, we demonstrate the significant quantitative and perceptual performance improvements of TP-LSTMs compared to existing state-of-the-art methods.
Kyoungoh Lee, Woojae Kim, Sanghoon Lee 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Progressive Contextual Aggregation Empowered by Pixel-Wise Confidence Scoring for Image Inpainting
abstract
Image inpainting methods leverage the similarity of adjacent pixels to create alternative content. However, as the invisible region becomes larger, the pixels completed in the deeper hole are difficult to infer from the surrounding pixel signal, which is more prone to visual artifacts. To help fill this void, we adopt an alternative progressive hole-filling scheme that hierarchically fills the corrupted region in the feature and image spaces. This technique allows us to utilize reliable contextual information of the surrounding pixels, even for large hole samples, and then gradually complete the details as the resolution increases. For a more realistic representation of the completed region, we devise a pixel-wise dense detector. By distinguishing each pixel as whether it is a masked region or not, and passing the gradient to all resolutions, the generator further enhances the potential quality of the compositing. Furthermore, the completed images at different resolutions are then merged using a proposed structure transfer module (STM) that incorporates fine-grained local and coarse-grained global interactions. In this new mechanism, each completed image at the different resolutions attends its closest composition at fine granularity adjacent image and thus can capture the global continuity by interacting both short- and long-range dependencies. By comparing our solutions qualitatively and quantitatively with state-of-the-art methods, we conclude that our model exhibits a significantly improved visual quality, even in the case of large holes.
Jinwoo Kim 0005, Woojae Kim, Heeseok Oh, Sanghoon Lee 0001
IEEE Trans. Image Process.2
2022 A Deep Motion Sickness Predictor Induced by Visual Stimuli in Virtual Reality
abstract
In a virtual reality (VR) environment, where visual stimuli predominate over other stimuli, the user experiences cybersickness because the balance of the body collapses due to self-motion. Accordingly, the VR experience is accompanied by unavoidable sickness referred to as visually induced motion sickness (VIMS). In this article, our primary purpose is to simultaneously estimate the VIMS score by referring to the content and calculate the temporally induced VIMS sensitivity. To seek our goals, we propose a novel architecture composed of two consecutive networks: 1) neurological representation and 2) spatiotemporal representation. In the first stage, the network imitates and learns the neurological mechanism of motion sickness. In the second stage, the significant feature of the spatial and temporal domains is expressed over the generated frames. After the training procedure, our model can calculate VIMS sensitivity for each frame of the VR content by using the weakly supervised approach for unannotated temporal VIMS scores. Furthermore, we release a massive VR content database. In the experiments, the proposed framework demonstrates excellent performance for VIMS score prediction compared with existing methods, including feature engineering and deep learning-based approaches. Furthermore, we propose a way to visualize the cognitive response to visual stimuli and demonstrate that the induced sickness tends to be activated in a similar tendency, as done in clinical studies.
Jinwoo Kim 0005, Heeseok Oh, Woojae Kim, Seonghwa Choi, Wookho Son, Sanghoon Lee 0001
IEEE Trans. Neural Networks Learn. Syst.3
2021 VR Sickness Versus VR Presence: A Statistical Prediction Model
abstract
Although it is well-known that the negative effects of VR sickness, and the desirable sense of presence are important determinants of a user's immersive VR experience, there remains a lack of definitive research outcomes to enable the creation of methods to predict and/or optimize the trade-offs between them. Most VR sickness assessment (VRSA) and VR presence assessment (VRPA) studies reported to date have utilized simple image patterns as probes, hence their results are difficult to apply to the highly diverse contents encountered in general, real-world VR environments. To help fill this void, we have constructed a large, dedicated VR sickness/presence (VR-SP) database, which contains 100 VR videos with associated human subjective ratings. Using this new resource, we developed a statistical model of spatio-temporal and rotational frame difference maps to predict VR sickness. We also designed an exceptional motion feature, which is expressed as the correlation between an instantaneous change feature and averaged temporal features. By adding additional features (visual activity, content features) to capture the sense of presence, we use the new data resource to explore the relationship between VRSA and VRPA. We also show the aggregate VR-SP model is able to predict VR sickness with an accuracy of 90% and VR presence with an accuracy of 75% using the new VR-SP dataset.
Woojae Kim, Sanghoon Lee 0001, Alan C. Bovik
IEEE Trans. Image Process.1
2020 Statistical Convolution On Unordered Point Set
abstract
In this paper, we propose a new convolutional layer for neural networks on unordered and irregular point set. Most research advanced to date usually face multiple problem related to point cloud density and may require ad-hoc neural network architectures, which overlooks the huge treasure of architectures from computer vision or language processing. To mitigate these shortcomings, we process a point set at its distribution level by introducing statistical convolution (StatsConv). The spotlight feature of StatsConv is that it extracts various statistics to characterize the distribution of the input point set, which makes it highly scalable compared to existing point convolution operators. StatsConv is fundamentally simple, and can be used as a drop-in in any contemporary neural network architecture with negligible changes. Thorough experiments on point cloud classification and segmentation demonstrate the competence of StatsConv compared to the state of the art.
Seonghwa Choi, Woojae Kim, Sanghoon Lee 0001, Weisi Lin
ICIP3
2020 Dynamic Receptive Field Generation for Full-Reference Image Quality Assessment
abstract
Most full-reference image quality assessment (FR-IQA) methods advanced to date have been holistically designed without regard to the type of distortion impairing the image. However, the perception of distortion depends nonlinearly on the distortion type. Here we propose a novel FR-IQA framework that dynamically generates receptive fields responsive to distortion type. Our proposed method-dynamic receptive field generation based image quality assessor (DRF-IQA)-separates the process of FR-IQA into two streams: 1) dynamic error representation and 2) visual sensitivity-based quality pooling. The first stream generates dynamic receptive fields on the input distorted image, implemented by a trained convolutional neural network (CNN), then the generated receptive field profiles are convolved with the distorted and reference images, and differenced to produce spatial error maps. In the second stream, a visual sensitivity map is generated. The visual sensitivity map is used to weight the spatial error map. The experimental results show that the proposed model achieves state-of-the-art prediction accuracy on various open IQA databases.
Woojae Kim, Sanghoon Lee 0001, Alan C. Bovik
IEEE Trans. Image Process.1
2019 A Simple Way of Multimodal and Arbitrary Style Transfer
abstract
We re-define multimodality and introduce a simple approach to multimodal and arbitrary style transfer. Conventionally, style transfer methods are limited to synthesizing a deterministic output based on a single style, and there has been no work that can generate multiple images of various details, or multimodality, given a single style. In this work, we explore a way to achieve multimodal and arbitrary style transfer by injecting noise to a unimodal method. This novel approach does not require any trainable parameters, and can be readily applied to any unimodal style transfer methods with separate style encoding sub-network in literature. Experimental results show that while being able to transfer an image to multiple domains in various ways, the image quality is highly competitive with contemporary models in style transfer.
Seonghwa Choi, Woojae Kim, Sanghoon Lee 0001
ICASSP3
2019 A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality Contents
abstract
What if we could interpret the cognitive state of a user while experiencing a virtual reality (VR) and estimate the cognitive state from a visual stimulus? In this paper, we address the above question by developing an electroencephalography (EEG) driven VR cybersickness prediction model. The EEG data has been widely utilized to learn the cognitive representation of brain activity. In the first stage, to fully exploit the advantages of the EEG data, it is transformed into the multi-channel spectrogram which enables to account for the correlation of spectral and temporal coefficient. Then, a convolutional neural network (CNN) is applied to encode the cognitive representation of the EEG spectrogram. In the second stage, we train a cybersickness prediction model on the VR video sequence by designing a Recurrent Neural Network (RNN). Here, the encoded cognitive representation is transferred to the model to train the visual and cognitive features for cybersickness prediction. Through the proposed framework, it is possible to predict the cybersickness level that reflects brain activity automatically. We use 8-channels EEG data to record brain activity while more than 200 subjects experience 44 different VR contents. After rigorous training, we demonstrate that the proposed framework reliably estimates cognitive states without the EEG data. Furthermore, it achieves state-of-the-art performance comparing to existing VR cybersickness prediction models.
Jinwoo Kim 0005, Woojae Kim, Heeseok Oh, Seongmin Lee 0002, Sanghoon Lee 0001
ICCV2
2019 GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion
abstract
In this paper, we present a novel deep method to reconstruct a point cloud of an object from a single still image. Prior arts in the field struggle to reconstruct an accurate and scalable 3D model due to either the inefficient and expensive 3D representations, the dependency between the output and number of model parameters or the lack of a suitable computing operation. We propose to overcome these by deforming a random point cloud to the object shape through two steps: feature blending and deformation. In the first step, the global and point-specific shape features extracted from a 2D object image are blended with the encoded feature of a randomly generated point cloud, and then this mixture is sent to the deformation step to produce the final representative point set of the object. In the deformation process, we introduce a new layer termed as GraphX that considers the inter-relationship between points like common graph convolutions but operates on unordered sets. Moreover, with a simple trick, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments verify that we outperform existing models and halve the state-of-the-art distance score in single image 3D reconstruction.
Seonghwa Choi, Woojae Kim, Sanghoon Lee 0001
ICCV3
2019 Distribution Padding in Convolutional Neural Networks
abstract
Even though zero padding is usually a staple in convolutional neural networks to maintain the output size, it is highly suspicious because it significantly alters the input distribution around border region. To mitigate this problem, in this paper, we propose a new padding technique termed as distribution padding. The goal of the method is to approximately maintain the statistics of the input border regions. We introduce two different ways to achieve our goal. In both approaches, the padded values are derived from the means of the border patches, but those values are handled in a different way in each variant. Through extensive experiments on image classification and style transfer using different architectures, we demonstrate that the proposed padding technique consistently outperforms the default zero padding, and hence can be a potential candidate for its replacement.
Seonghwa Choi, Woojae Kim, Sewoong Ahn, Jinwoo Kim 0005, Sanghoon Lee 0001
ICIP3
2018 Deep Video Quality Assessor: From Spatio-Temporal Visual Sensitivity to a Convolutional Neural Aggregation Network
Woojae Kim, Jongyoo Kim, Sewoong Ahn, Jinwoo Kim 0005, Sanghoon Lee 0001
ECCV (1)1
2018 Deep Blind Image Quality Assessment by Learning Sensitivity Map
abstract
Applying a deep convolutional neural network CNN to no-reference image quality assessment (NR-IQA) is a challenging task due to the lack of a training database. In this paper, we propose a CNN-based NR-IQA framework that can effectively solve this problem. The proposed method-the Deep Blind image Quality Assessment predictor (DeepBQA)-adopts two step training stages to avoid overfitting. In the first stage, a ground-truth objective error map is generated and used as a proxy training target. Then, in the second stage, subjective score is predicted by learning a sensitivity map, which weights each pixel in the predicted objective error map. To compensate the inaccurate prediction of the objective error on the homogeneous regions, we additionally suggest a reliability map. Experiments showed that DeepBQA yields a state-of-the-art correlation with human opinions.
Jongyoo Kim, Woojae Kim, Sanghoon Lee 0001
ICASSP2
2018 Visual Preference Prediction for Enhanced Images on Ultra-High-Definition Display
abstract
Due to the evolution of ultra-high-definition (UHD) technologies, viewers can enjoy more realistic contents. Furthermore, in order to maximize visual attraction, post-processing is conducted in commercial devices. In this paper, we propose a new terminology called visual preference to quantify viewer's preferences for sharpness- and contrast- enhanced UHD images in a particular viewing geometry. Visual preferences depend on the spatial characteristics and are affected by the viewing geometry of display like resolution, display size, and viewing distance. Therefore, we propose a method called visual preference assessment model that accounts for content enhancement features and diverse viewing geometry. By rigorous experiments, our proposed model outperforms other state-of-the-art models.
Sewoong Ahn, Woojae Kim, Jinwoo Kim 0005, Jaekyung Kim, Sanghoon Lee 0001
ICIP2
2018 Virtual Reality Sickness Predictor: Analysis of visual-vestibular conflict and VR contents
abstract
Predicting the degree of sickness is an imperative goal to guarantee viewing safety when watching virtual reality (VR) contents. Ideally, such predictive models should be explained in terms of the human visual system (HVS). When viewing VR contents using a head mounted display (HMD), there is a conflict between user's actual motion and visually perceived motion. This results in an unnatural visual-vestibular sensory mismatch that causes side effects such as onset of nausea, oculomotor, disorientation, asthenopia (eyestrain). In this paper, we propose a framework called VR sickness predictor (VRSP) using the interaction model between user's motion and the vestibular system. VRSP extracts two types of features: a) perceptual motion feature through a visual-vestibular interaction model, and b) statistical content feature that affects user motion perception. Furthermore, we build a VR sickness database including 36 virtual scenes to evaluate the performance of VRSP. Through rigorous experiments, we demonstrate that the correlation between the proposed model and the subjective sickness score yields ~72 %.
Jaekyung Kim, Woojae Kim, Sewoong Ahn, Jinwoo Kim 0005, Sanghoon Lee 0001
QoMEX2
2016 No-reference perceptual sharpness assessment for ultra-high-definition images
abstract
Since ultra-high-definition (UHD) display has larger resolution and various display size, it is necessary to measure image sharpness considering variation in visual resolution caused by diverse viewing geometry. In this paper, we propose a no-reference perceptual sharpness assessment model of UHD images. The proposed model analyzes viewing geometry in terms of display resolution and viewing environment. Then, we measure the local adaptive sharpness score in accordance with the textural motion blur, texture, and edge. In addition, we propose a spatial pooling method associated with foveal regions, which is caused by nonuniform distribution of the photoreceptors on a human retina. Through the rigorous experiments, we demonstrate that the proposed model can measure the sharpness of UHD images more accurately than other image sharpness assessment methods.
Woojae Kim, Haksub Kim, Heeseok Oh, Jongyoo Kim, Sanghoon Lee 0001
ICIP1
2015 Video sharpness prediction based on motion blur analysis
abstract
For high bit rate video, it is important to acquire the video contents with high resolution, the quality of which may be degraded due to the motion blur from the movement of an object(s) or the camera. However, conventional sharpness assessments are designed to find focal blur caused either by defocusing or by compression distortion targeted for low bit rates. To overcome this limitation, we present a no-reference framework of a visual sharpness assessment (VSA) for high-resolution video based on the motion and scene classification. In the proposed framework, the accuracy of the sharpness estimation can be improved via pooling weighted by the visual perception from the object and camera movements and by the strong influence from the region with the highest sharpness. Based on the motion blur characteristics, the variance and the contrast over the spectral domain are used to quantify the perceived sharpness. Moreover, for the VSA, we extract the highly influential sharper regions and emphasize them by utilizing the scene adaptive pooling.
Jongyoo Kim, Woojae Kim, Jisoo Lee, Sanghoon Lee 0001
ICME3
2014 A Hierarchical Adaptive Approach to the Optimal Design of Experiments
Woojae Kim, Mark A. Pitt, Zhong-Lin Lu, Mark Steyvers, Hairong Gu, Jay I. Myung
CogSci1
2014 A Hierarchical Adaptive Approach to Optimal Experimental Design
abstract
Experimentation is at the core of research in the behavioral and neural sciences, yet observations can be expensive and time-consuming to acquire (e.g., MRI scans, responses from infant participants). A major interest of researchers is designing experiments that lead to maximal accumulation of information about the phenomenon under study with the fewest possible number of observations. In addressing this challenge, statisticians have developed adaptive design optimization methods. This letter introduces a hierarchical Bayes extension of adaptive design optimization that provides a judicious way to exploit two complementary schemes of inference (with past and future data) to achieve even greater accuracy and efficiency in information gain. We demonstrate the method in a simulation experiment in the field of visual perception.
Woojae Kim, Mark A. Pitt, Zhong-Lin Lu, Mark Steyvers, Jay I. Myung
Neural Comput.1
2003 An MCMC-Based Method of Comparing Connectionist Models in Cognitive Science
abstract
Despite the popularity of connectionist models in cognitive science, their performance can often be difficult to evaluate. Inspired by the geometric approach to statistical model selection, we introduce a conceptually similar method to examine the global behavior of a connectionist model, by counting the number and types of response patterns it can simulate. The Markov Chain Monte Carlo-based algorithm that we constructed (cid:222)nds these patterns efficiently. We demonstrate the approach using two localist network models of speech perception.
Woojae Kim, Danielle J. Navarro, Mark A. Pitt, In Jae Myung
NIPS1