Demo Data from EDBT 2026 / reviewers in the wild / expert
Haimasree Bhattacharya
dblp:39/8357
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 33% Geometric modeling and processing · 33% Image and video processing · 33% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › implicit surface
implicit surface modeling |
0.2 | 1 | 2015 | A Level-Set Method for Skinning Animated Particle Data · IEEE Trans. Vis. Comput. Graph. 2015 |
Image and video processing › mathematical imaging › partial differential equations for image processing
level set methods |
0.2 | 1 | 2015 | A Level-Set Method for Skinning Animated Particle Data · IEEE Trans. Vis. Comput. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
thin-plate energy minimization · 0.2level set method · 0.2constrained optimization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | A Level-Set Method for Skinning Animated Particle DataabstractIn this paper, we present a straightforward, easy to implement method for particle skinning-generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. Moreover, our approach is integrated with the OpenVDB library and the underlying partial differential equation is amenable to implicit time integration. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems. Haimasree Bhattacharya, Adam W. Bargteil |
IEEE Trans. Vis. Comput. Graph. | 1 |