Demo Data from EDBT 2026 / reviewers in the wild / expert
Florian Schäfer 0001
dblp:39/9203-1 · also Florian T. Schäfer, Florian Tobias Schäfer
· DBLP profile ↗
13ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0002-4891-0172ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Systems, architecture and hardware · 3 · 1 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 62% Geometric modeling and processing · 38% | |
| Artificial intelligence
4 papers |
Probabilistic and Bayesian machine learning · 41% Optimization for machine learning · 25% Deep learning architectures and training · 20% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 38% Memory systems · 38% Energy-efficient computing · 12% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
preconditioning |
2.1 | 3 | 2025 | Lightning-fast Boundary Element Method · ACM Trans. Graph. 2025 Lightning-fast Method of Fundamental Solutions · ACM Trans. Graph. 2024 Multiscale cholesky preconditioning for ill-conditioned problems · ACM Trans. Graph. 2021 |
Geometric modeling and processing
boundary element method |
1.6 | 2 | 2025 | Lightning-fast Boundary Element Method · ACM Trans. Graph. 2025 Lightning-fast Method of Fundamental Solutions · ACM Trans. Graph. 2024 |
High-performance computing › scientific computing systems
computational fluid dynamics |
0.9 | 1 | 2025 | Simulating many-engine spacecraft: Exceeding 1 quadrillion degrees of freedom via information geometric regularization · SC 2025 |
Memory systems › virtual memory management
unified memory |
0.9 | 1 | 2025 | Simulating many-engine spacecraft: Exceeding 1 quadrillion degrees of freedom via information geometric regularization · SC 2025 |
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes
gaussian process |
0.7 | 1 | 2023 | Variational Sparse Inverse Cholesky Approximation for Latent Gaussian Processes via Double Kullback-Leibler Minimization · ICML 2023 |
Machine learning › Deep learning architectures and training
physics-informed neural network |
0.7 | 1 | 2023 | Competitive Physics Informed Networks · ICLR 2023 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference |
0.7 | 1 | 2023 | Variational Sparse Inverse Cholesky Approximation for Latent Gaussian Processes via Double Kullback-Leibler Minimization · ICML 2023 |
Computational science and engineering › scientific machine learning › physics-informed machine learning
physics-informed neural networks |
0.7 | 1 | 2023 | Competitive Physics Informed Networks · ICLR 2023 |
Machine learning › Generative modeling
generative adversarial network |
0.4 | 1 | 2020 | Implicit competitive regularization in GANs · ICML 2020 |
Machine learning › Optimization for machine learning
minimax optimization |
0.4 | 1 | 2020 | Implicit competitive regularization in GANs · ICML 2020 |
Performance modeling and evaluation › parallel system performance
weak scaling |
0.3 | 1 | 2025 | Simulating many-engine spacecraft: Exceeding 1 quadrillion degrees of freedom via information geometric regularization · SC 2025 |
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.1 | 1 | 2019 | Competitive Gradient Descent · NeurIPS 2019 |
Methods — techniques the papers use, named apart from their topics
game-theoretic formulation · 1.3adversarial training · 1.3sparse inverse-LU factorization · 0.9mixed-precision arithmetic · 0.9kaporin-based asymmetric preconditioning · 0.9information geometric regularization · 0.9GMRES · 0.9sparse inverse-cholesky factorization · 0.8regularization · 0.8preconditioned conjugate gradient · 0.8gradient descent · 0.8gaussian process · 0.8stochastic gradient descent · 0.7mean-field approximation · 0.7inducing-point approximation · 0.7operator-adapted wavelets · 0.5incomplete cholesky factorization · 0.5graph coloring · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Simulating many-engine spacecraft: Exceeding 1 quadrillion degrees of freedom via information geometric regularizationabstractWe present an optimized implementation of the recently proposed information geometric regularization (IGR) for unprecedented scale simulation of compressible fluid flows applied to multi-engine spacecraft boosters. We improve upon state-of-the-art computational fluid dynamics (CFD) techniques in terms of computational cost, memory footprint, and energy-to-solution metrics. Unified memory on coupled CPU–GPU or APU platforms increases problem size with negligible overhead. Mixed half/single-precision storage and computation are used on well-conditioned numerics. We simulate flow at 200 trillion grid points and 1 quadrillion degrees of freedom, exceeding the current record by a factor of 20. A factor of 4 wall-time speedup is achieved over optimized baselines. Ideal weak scaling is observed on OLCF Frontier, LLNL El Capitan, and CSCS Alps using the full systems. Strong scaling is near ideal at extreme conditions, including 80% efficiency on CSCS Alps with an 8 node baseline and stretching to the full system. Benjamin Wilfong, Anand Radhakrishnan, Henry Le Berre, Daniel Vickers, Tanush Prathi, Nikolaos Tselepidis, Benedikt Dorschner, Reuben D. Budiardja, Brian Cornille, Stephen Abbott, Florian Schäfer 0001, Spencer H. Bryngelson |
SC | 11 |
| 2025 | Lightning-fast Boundary Element MethodabstractBoundary element methods (BEM) for solving linear elliptic partial differential equations have gained traction in a wide range of graphics applications: they eliminate the need for volumetric meshing by solving for variables exclusively on the domain boundary through a linear boundary integral equation (BIE). However, BEM often generate dense and ill-conditioned linear systems that lead to poor computational scalability and substantial memory demands for large-scale problems, limiting their applicability and efficiency in practice. In this paper, we address these limitations by generalizing the Kaporin-based approach to asymmetric preconditioning: we construct a sparse approximation of the inverse-LU factorization of arbitrary BIE matrices in a massively parallel manner. Our sparse inverse-LU factorization, when employed as a preconditioner for the generalized minimal residual (GMRES) method, significantly enhances the efficiency of BIE solves, often yielding orders-of-magnitude speedups in solving times. Jiong Chen 0001, Florian Schäfer 0001, Mathieu Desbrun |
ACM Trans. Graph. | 2 |
| 2024 | Score Operator Newton transportabstractWe propose a new approach for sampling and Bayesian computation that uses the score of the target distribution to construct a transport from a given reference distribution to the target. Our approach is an infinite-dimensional Newton method, involving an elliptic PDE, for finding a zero of a “score-residual” operator. We prove sufficient conditions for convergence to a valid transport map. Our Newton iterates can be computed by exploiting fast solvers for elliptic PDEs, resulting in new algorithms for Bayesian inference and other sampling tasks. We identify elementary settings where score-operator Newton transport achieves fast convergence while avoiding mode collapse. Nisha Chandramoorthy, Florian Schäfer 0001, Youssef Marzouk 0001 |
AISTATS | 2 |
| 2024 | Lightning-fast Method of Fundamental SolutionsabstractThe method of fundamental solutions (MFS) and its associated boundary element method (BEM) have gained popularity in computer graphics due to the reduced dimensionality they offer: for three-dimensional linear problems, they only require variables on the domain boundary to solve and evaluate the solution throughout space, making them a valuable tool in a wide variety of applications. However, MFS and BEM have poor computational scalability and huge memory requirements for large-scale problems, limiting their applicability and efficiency in practice. By leveraging connections with Gaussian Processes and exploiting the sparse structure of the inverses of boundary integral matrices, we introduce a variational preconditioner that can be computed via a sparse inverse-Cholesky factorization in a massively parallel manner. We show that applying our preconditioner to the Preconditioned Conjugate Gradient algorithm greatly improves the efficiency of MFS or BEM solves, up to four orders of magnitude in our series of tests. Jiong Chen 0001, Florian Schäfer 0001, Mathieu Desbrun |
ACM Trans. Graph. | 2 |
| 2023 | Competitive Physics Informed Networks
Yash Kothari, Spencer H. Bryngelson, Florian Schäfer 0001 |
ICLR | 4 |
| 2023 | Variational Sparse Inverse Cholesky Approximation for Latent Gaussian Processes via Double Kullback-Leibler MinimizationabstractTo achieve scalable and accurate inference for latent Gaussian processes, we propose a variational approximation based on a family of Gaussian distributions whose covariance matrices have sparse inverse Cholesky (SIC) factors. We combine this variational approximation of the posterior with a similar and efficient SIC-restricted Kullback-Leibler-optimal approximation of the prior. We then focus on a particular SIC ordering and nearest-neighbor-based sparsity pattern resulting in highly accurate prior and posterior approximations. For this setting, our variational approximation can be computed via stochastic gradient descent in polylogarithmic time per iteration. We provide numerical comparisons showing that the proposed double-Kullback-Leibler-optimal Gaussian-process approximation (DKLGP) can sometimes be vastly more accurate for stationary kernels than alternative approaches such as inducing-point and mean-field approximations at similar computational complexity. Jian Cao 0004, Myeongjong Kang, Felix Jimenez 0002, Huiyan Sang, Florian Schäfer 0001, Matthias Katzfuss |
ICML | 5 |
| 2021 | Multiscale cholesky preconditioning for ill-conditioned problemsabstractMany computer graphics applications boil down to solving sparse systems of linear equations. While the current arsenal of numerical solvers available in various specialized libraries and for different computer architectures often allow efficient and scalable solutions to image processing, modeling and simulation applications, an increasing number of graphics problems face large-scale and ill-conditioned sparse linear systems --- a numerical challenge which typically chokes both direct factorizations (due to high memory requirements) and iterative solvers (because of slow convergence). We propose a novel approach to the efficient preconditioning of such problems which often emerge from the discretization over unstructured meshes of partial differential equations with heterogeneous and anisotropic coefficients. Our numerical approach consists in simply performing a fine-to-coarse ordering and a multiscale sparsity pattern of the degrees of freedom, using which we apply an incomplete Cholesky factorization. By further leveraging supernodes for cache coherence, graph coloring to improve parallelism and partial diagonal shifting to remedy negative pivots, we obtain a preconditioner which, combined with a conjugate gradient solver, far exceeds the performance of existing carefully-engineered libraries for graphics problems involving bad mesh elements and/or high contrast of coefficients. We also back the core concepts behind our simple solver with theoretical foundations linking the recent method of operator-adapted wavelets used in numerical homogenization to the traditional Cholesky factorization of a matrix, providing us with a clear bridge between incomplete Cholesky factorization and multiscale analysis that we leverage numerically. Jiong Chen 0001, Florian Schäfer 0001, Jin Huang 0001, Mathieu Desbrun |
ACM Trans. Graph. | 2 |
| 2020 | Implicit competitive regularization in GANsabstractThe success of GANs is usually attributed to properties of the divergence obtained by an optimal discriminator. In this work we show that this approach has a fundamental flaw:\\{If} we do not impose regularity of the discriminator, it can exploit visually imperceptible errors of the generator to always achieve the maximal generator loss. In practice, gradient penalties are used to regularize the discriminator. However, this needs a metric on the space of images that captures visual similarity. Such a metric is not known, which explains the limited success of gradient penalties in stabilizing GANs.\\{Instead}, we argue that the implicit competitive regularization (ICR) arising from the simultaneous optimization of generator and discriminator enables GANs performance. We show that opponent-aware modelling of generator and discriminator, as present in competitive gradient descent (CGD), can significantly strengthen ICR and thus stabilize GAN training without explicit regularization. In our experiments, we use an existing implementation of WGAN-GP and show that by training it with CGD without any explicit regularization, we can improve the inception score (IS) on CIFAR10, without any hyperparameter tuning. Florian Schäfer 0001, Hongkai Zheng, Anima Anandkumar |
ICML | 1 |
| 2019 | Competitive Gradient DescentabstractWe introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash equilibrium of a regularized bilinear local approximation of the underlying game. It avoids oscillatory and divergent behaviors seen in alternating gradient descent. Using numerical experiments and rigorous analysis, we provide a detailed comparison to methods based on \emph{optimism} and \emph{consensus} and show that our method avoids making any unnecessary changes to the gradient dynamics while achieving exponential (local) convergence for (locally) convex-concave zero sum games. Convergence and stability properties of our method are robust to strong interactions between the players, without adapting the stepsize, which is not the case with previous methods. In our numerical experiments on non-convex-concave problems, existing methods are prone to divergence and instability due to their sensitivity to interactions among the players, whereas we never observe divergence of our algorithm. The ability to choose larger stepsizes furthermore allows our algorithm to achieve faster convergence, as measured by the number of model evaluations. Florian Schäfer 0001, Anima Anandkumar |
NeurIPS | 1 |
| 2018 | Image Extrapolation for the Time Discrete Metamorphosis Model: Existence and ApplicationsabstractThe space of images can be equipped with a Riemannian metric measuring both the cost of transport of image intensities and the variation of image intensities along motion lines. The resulting metamorphosis model was introduced and analyzed in [M. I. Miller and L. Younes, Int. J. Comput. Vis., 41 (2001), pp. 61--84; A. Trouvé and L. Younes, Found. Comput. Math., 5 (2005), pp. 173--198], and a variational time discretization for the geodesic interpolation was proposed in [B. Berkels, A. Effland, and M. Rumpf, SIAM J. Imaging Sci., 8 (2015), pp. 1457--1488]. In this paper, this time discrete model is expanded and an image extrapolation via a discretization of the geometric exponential map is consistently derived for the variational time discretization. For a given weakly differentiable initial image and an initial image variation, the exponential map allows one to compute a discrete geodesic extrapolation path in the space of images. It is shown that a time step of this shooting method can be formulated in the associated deformations only. For sufficiently small time steps, local existence and uniqueness are proved using a suitable fixed point formulation and the implicit function theorem. A spatial Galerkin discretization with cubic splines on coarse meshes for the deformations and piecewise bilinear finite elements on fine meshes for the image intensities are used to derive a fully practical algorithm. Different applications underline the efficiency and stability of the proposed approach. Alexander Effland, Martin Rumpf, Florian Schäfer 0001 |
SIAM J. Imaging Sci. | 3 |
| 2012 | HEAP: A Highly Efficient Adaptive Multi-processor FrameworkabstractWriting parallel code is difficult, especially when starting from a sequential reference implementation. Our research efforts, as demonstrated in this paper, face this challenge directly by providing an innovative toolset that helps software developers profile and parallelize an existing sequential implementation, by exploiting top-level pipeline-style parallelism. The innovation of our approach is based on the facts that a) we use both automatic and profiling-driven estimates of the available parallelism, b) we refine those estimates using metric-driven verification techniques, and c) we support dynamic recovery of excessively optimistic parallelization. The proposed toolset has been utilized to find an efficient parallel code organization for a number of real-world representative applications, and a version of the toolset is provided in an open-source manner. Luciano Lavagno, Mihai T. Lazarescu, Ioannis Papaefstathiou, Andreas Brokalakis, Johan Walters, Bart Kienhuis, Florian Schäfer 0001 |
DSD | 7 |
| 2012 | FASTCUDA: Open Source FPGA Accelerator & Hardware-Software Codesign Toolset for CUDA KernelsabstractUsing FPGAs as hardware accelerators that communicate with a central CPU is becoming a common practice in the embedded design world but there is no standard methodology and toolset to facilitate this path yet. On the other hand, languages such as CUDA and OpenCL provide standard development environments for Graphical Processing Unit (GPU) programming. FASTCUDA is a platform that provides the necessary software toolset, hardware architecture, and design methodology to efficiently adapt the CUDA approach into a new FPGA design flow. With FASTCUDA, the CUDA kernels of a CUDA-based application are partitioned into two groups with minimal user intervention: those that are compiled and executed in parallel software, and those that are synthesized and implemented in hardware. A modern low power FPGA can provide the processing power (via numerous embedded micro-CPUs) and the logic capacity for both the software and hardware implementations of the CUDA kernels. This paper describes the system requirements and the architectural decisions behind the FASTCUDA approach. Iakovos Mavroidis, Ioannis Mavroidis, Ioannis Papaefstathiou, Luciano Lavagno, Mihai T. Lazarescu, Eduardo de la Torre, Florian Schäfer 0001 |
DSD | 7 |
| 2009 | Reuse of a HW/SW coverification environment during the refinement process of a functional C model down to an executable HW/SW specification
Markus Winterholer, Florian Schäfer 0001 |
FDL | 2 |