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Martin Proetzsch

dblp:39/969 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-authorSystems, architecture and hardware · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 47% Motion planning and robot control · 36% Legged, aerial and field robots · 18%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot control
behavior-based control
0.112010
Simulation and control of an autonomous bucket excavator for landscaping tasks · ICRA 2010
Robotics › Legged, aerial and field robots
field robotics
0.112010
Simulation and control of an autonomous bucket excavator for landscaping tasks · ICRA 2010
Robotics › Motion planning and robot control
robot control
0.112010
Simulation and control of an autonomous bucket excavator for landscaping tasks · ICRA 2010
Robotics › Robot navigation and mapping
obstacle detection
0.112008
3D obstacle detection and avoidance in vegetated off-road terrain · ICRA 2008
Robotics › Robot navigation and mapping › robot mapping
terrain mapping
0.112008
3D obstacle detection and avoidance in vegetated off-road terrain · ICRA 2008
Robotics › Robot navigation and mapping › mobile robot navigation
off-road navigation
0.122008
Fault-Tolerant Behavior-Based Motion Control for Offroad Navigation · ICRA 2005
3D obstacle detection and avoidance in vegetated off-road terrain · ICRA 2008
Robotics › Robot navigation and mapping
obstacle avoidance
0.012008
3D obstacle detection and avoidance in vegetated off-road terrain · ICRA 2008

Methods — techniques the papers use, named apart from their topics

behavior-based control · 0.2virtual sensors · 0.1simulation · 0.1behavior-based architecture · 0.1
YearPublicationVenuePosition
2010 Simulation and control of an autonomous bucket excavator for landscaping tasks
abstract
Introducing autonomous machines to construction areas can improve many of the occurring processes. Therefore, this paper deals with problems in the field of creating an autonomous bucket excavator. A novel behavior-based approach for motion control is presented which allows natural boom trajectories, achieves good environment disturbance compensation behavior, guarantees safety of the movements concerning human beings and structures, and keeps a high extensibility of the system for future improvements. Furthermore, a simulation of soil deals as the basis for safe tests of the excavator's behavior in a simulated dynamic environment.
Daniel Schmidt 0006, Martin Proetzsch, Karsten Berns
ICRA2
2008 Action/perception-oriented robot software design: An application in off-road terrain
abstract
In this paper a combined action/perception-oriented approach for behavior-based robot software design is proposed. Action-oriented in that context denotes that the requirements for sensor information are directly derived from the navigational tasks on the control level. Perception-oriented design on the other hand determines further supporting behaviors from the data available. Taking into account the diversity of sensors and perception algorithms on the one hand and the need for a thorough control methodology on the other, the authors introduce a generic concept for sensor data abstraction through virtual sensors. Virtual sensors are standardized data representations which offer a clear interface for behavior-based robot control systems. The design method presented accounts for both, flexibility on the sensor processing layer and consistent structures on the control layer supporting reusability, extensibility, and traceability. Results documenting the applicability to complex robotic systems are shown in a case study about the off-road platform RAVON.
Bernd-Helge Schäfer, Martin Proetzsch, Karsten Berns
ICARCV2
2008 3D obstacle detection and avoidance in vegetated off-road terrain
abstract
This paper presents a laser-based obstacle detection facility for off-road robotics in vegetated terrain. In the context of this work the mobile off-road platform RAVON was equipped with a 3D laser scanner and accompanying evaluation routines working on individual vertical scans. Identified terrain characteristics are used to build up a local representation of the environment. Introducing the abstraction concept of virtual sensors the transparent integration of additional terrain information on the basis of standardized behavior modules can be achieved.
Bernd-Helge Schäfer, Andreas Hach, Martin Proetzsch, Karsten Berns
ICRA3
2006 Fault-Tolerant 3D Localization for Outdoor Vehicles
abstract
This paper presents a robust Kalman-based localization for outdoor vehicles. Outdoor vehicles require a fault-tolerant system that can manage temporary unavailable sensor measurements. The sensor system of the vehicle consists of odometry, inertial measurement unit (IMU) and differential global positioning system (DGPS) receiver. The system allows full 3D localization including position, attitude and velocities. Final experiments showed the localization and navigation capabilities of the outdoor robot RAVON
Norbert Schmitz, Jan Koch, Martin Proetzsch, Karsten Berns
IROS3
2005 Fault-Tolerant Behavior-Based Motion Control for Offroad Navigation
abstract
Many tasks examined for robotic application like rescue missions or humanitarian demining require a robotic vehicle to navigate in unstructured natural terrain. This paper introduces a motion control for a four-wheeled offroad vehicle trying to tackle the problems arising. These include rough ground, steep slopes, wheel slippage, skidding and others that are difficult to grasp with a physical model and often impossible to acquire with sensory equipment. Therefore, a more reactive approach is chosen using a behavior-based architecture. This way a certain generalization in unknown environment is expected. The resulting behavior network is described and experiments performed in a simulation environment as well as in real world are presented. Additionally the performance of the utilized vehicle in case of mechanical or electronic defects is examined in simulation.
Martin Proetzsch, Tobias Luksch, Karsten Berns
ICRA1