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Areen Khalaila

dblp:390/0711 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0006-8166-9794ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › assistive technology for visual impairment
tactile graphics
1.012026
"They Aren't Built for Me": An Exploratory Study of Strategies for Measurement of Graphical Primitives in Tactile Graphics · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics
graphical perception
0.312026
"They Aren't Built for Me": An Exploratory Study of Strategies for Measurement of Graphical Primitives in Tactile Graphics · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

user study · 2.0replication study · 2.0group interviews · 1.0group interview · 1.0
YearPublicationVenuePosition
2026 "They Aren't Built for Me": An Exploratory Study of Strategies for Measurement of Graphical Primitives in Tactile Graphics
abstract
Advancements in accessibility technologies such as low-cost swell form printers or refreshable tactile displays promise to allow blind or low-vision (BLV) people to analyze data by transforming visual representations directly to tactile representations. However, it is possible that design guidelines derived from experiments on the visual perception system may not be suited for the tactile perception system. We investigate the potential mismatch between familiar visual encodings and tactile perception in an exploratory study into the strategies employed by BLV people to measure common graphical primitives converted to tactile representations. First, we replicate the Cleveland and McGill study on graphical perception using swell form printing with eleven BLV subjects. Then, we present results from a group interview in which we describe the strategies used by our subjects to read four common chart types. While our results suggest that familiar encodings based on visual perception studies can be useful in tactile graphics, our subjects also expressed a desire to use encodings designed explicitly for BLV people. Based on this study, we identify gaps between the perceptual expectations of common charts and the perceptual tools available in tactile perception. Then, we present a set of guidelines for the design of tactile graphics that accounts for these gaps. Supplemental material is available at https://osf.io/3nsfp/?view_only=7b7b8dcbae1d4c9a8bb4325053d13d9f.
Areen Khalaila, Lane Harrison, Dylan Cashman
IEEE Trans. Vis. Comput. Graph.1
2025 Speculating a Tactile Grammar: Toward Task-Aligned Chart Design for Non-Visual Perception
abstract
Tactile graphics are often adapted from visual chart designs, yet many of these encodings do not translate effectively to non-visual exploration.Blind and low-vision (BLV) people employ a variety of physical strategies such as measuring lengths with fingers or scanning for texture differences to interpret tactile charts.These observations suggest an opportunity to move beyond direct visual translation and toward a tactile-first design approach.We outline a speculative tactile design framework that explores how data analysis tasks may align with tactile strategies and encoding choices.While this framework is not yet validated, it offers a lens for generating tactile-first chart designs and sets the stage for future empirical exploration.We present speculative mockups to illustrate how the Tactile Perceptual Grammar might guide the design of an accessible COVID-19 dashboard.This scenario illustrates how the grammar can guide encoding choices that better support comparison, trend detection, and proportion estimation in tactile formats.We conclude with design implications and a discussion of future validation through co-design and task-based evaluation.
Areen Khalaila, Dylan Cashman
ASSETS1