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Ahmet Levent Tasel

dblp:390/1318 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0002-7150-0160ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 42% Computational photography and imaging · 16% Visual content generation and editing · 13%
Artificial intelligence
2 papers
Generative modeling · 100%

Topics — the 17 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
relighting
1.822026
BodyReLux: Temporally Consistent Full-Body Video Relighting · ACM Trans. Graph. 2026
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Visual content generation and editing › visual effects
video relighting
1.012026
BodyReLux: Temporally Consistent Full-Body Video Relighting · ACM Trans. Graph. 2026
Machine learning › Generative modeling › diffusion model › controllable generation
camera-controllable video generation
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Machine learning › Generative modeling
diffusion model
0.912025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset · CVPR 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Computer animation and physical simulation
character animation
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Image and video processing › image enhancement
detail enhancement
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Rendering
gaussian splatting
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Rendering › relighting
portrait relighting
0.912025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset · CVPR 2025
Virtual and augmented reality
volumetric capture
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Computational photography and imaging › 3d scanning
volumetric performance capture
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Computational photography and imaging
high dynamic range imaging
0.812024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Image and video processing › video processing
temporal consistency
0.312025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset · CVPR 2025
Visual content generation and editing
virtual production
0.312025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Rendering › novel view synthesis
free-viewpoint rendering
0.212024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Rendering
image-based rendering
0.212024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Rendering
novel view synthesis
0.212024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

4d gaussian splatting · 2.6video relighting model · 1.7noise blending · 1.7lighting injection · 1.7conditional video diffusion · 1.7video diffusion model · 1.0masked attention · 1.0data augmentation · 1.0diffusion-based detail enhancement · 0.93d gaussian splatting · 0.8
YearPublicationVenuePosition
2026 BodyReLux: Temporally Consistent Full-Body Video Relighting
abstract
Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appears to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
Mingming He, Xueming Yu, David M. George, Ahmet Levent Tasel, Paul E. Debevec, Julien Philip
ACM Trans. Graph.5
2025 Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset
abstract
Video portrait relighting remains challenging because the results need to be both photorealistic and temporally stable. This typically requires a strong model design that can capture complex facial reflections as well as intensive training on a high-quality paired video dataset, such as dynamic one-light-at-a-time (OLAT). In this work, we introduce Lux Post Facto, a novel portrait video relighting method that produces both photorealistic and temporally consistent lighting effects. From the model side, we design a new conditional video diffusion model built upon state-of-the-art pre-trained video diffusion model, alongside a new lighting injection mechanism to enable precise control. This way we leverage strong spatial and temporal generative capability to generate plausible solutions to the ill-posed relighting problem. Our technique uses a hybrid dataset consisting of static expression OLAT data and in-the-wild portrait performance videos to jointly learn relighting and temporal modeling. This avoids the need to acquire paired video data in different lighting conditions. Our extensive experiments show that our model produces state-of-the-art results both in terms of photorealism and temporal consistency. Video results can be found on our project page.
Yiqun Mei, Mingming He, Julien Philip, Wenqi Xian, David M. George, Xueming Yu, Gabriel Dedic, Ahmet Levent Tasel, Ning Yu 0006, Vishal M. Patel, Paul E. Debevec
CVPR9
2025 Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures
abstract
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production.
Yuancheng Xu, Wenqi Xian, Julien Philip, Ahmet Levent Tasel, Ryan D. Burgert, Mingming He, Oliver Hermann, Oliver Pilarski, Rahul Garg 0008, Paul E. Debevec, Ning Yu 0006
SIGGRAPH Asia5
2025 Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
abstract
We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig , which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig , which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range, and rendering quality. Then to render high-quality images for facial closeups, we introduce a diffusion-based detail enhancement model. This model is fine-tuned with high-fidelity data from the same actors recorded in the Face Rig. We train on paired data generated from low- and high-quality Gaussian Splatting (GS) models, using the low-quality input to match the quality of the Scene Rig , with the high-quality GS as ground truth. Our results demonstrate the effectiveness of this pipeline in bridging the gap between the scalable performance capture of a large-scale rig and the high-resolution standards required for film and media production.
Julien Philip, Pascal Clausen, Wenqi Xian, Ahmet Levent Tasel, Mingming He, Xueming Yu, David M. George, Ning Yu 0006, Oliver Pilarski, Paul E. Debevec
ACM Trans. Graph.5
2024 DifFRelight: Diffusion-Based Facial Performance Relighting
abstract
We present a novel framework for free-viewpoint facial performance relighting using diffusion-based image-to-image translation. Leveraging a subject-specific dataset containing diverse facial expressions captured under various lighting conditions, including flat-lit and one-light-at-a-time (OLAT) scenarios, we train a diffusion model for precise lighting control, enabling high-fidelity relit facial images from flat-lit inputs. Our framework includes spatially-aligned conditioning of flat-lit captures and random noise, along with integrated lighting information for global control, utilizing prior knowledge from the pre-trained Stable Diffusion model. This model is then applied to dynamic facial performances captured in a consistent flat-lit environment and reconstructed for novel-view synthesis using a scalable dynamic 3D Gaussian Splatting method to maintain quality and consistency in the relit results. In addition, we introduce unified lighting control by integrating a novel area lighting representation with directional lighting, allowing for joint adjustments in light size and direction. We also enable high dynamic range imaging (HDRI) composition using multiple directional lights to produce dynamic sequences under complex lighting conditions. Our evaluations demonstrate the models efficiency in achieving precise lighting control and generalizing across various facial expressions while preserving detailed features such as skintexture andhair. The model accurately reproduces complex lighting effects like eye reflections, subsurface scattering, self-shadowing, and translucency, advancing photorealism within our framework.
Mingming He, Pascal Clausen, Ahmet Levent Tasel, Oliver Pilarski, Wenqi Xian, Laszlo Rikker, Xueming Yu, Ryan D. Burgert, Ning Yu 0006, Paul E. Debevec
SIGGRAPH Asia3