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Zhengdong Hong

dblp:390/5638 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0003-4678-340XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Computational photography and imaging · 50%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
1.012026
Learning Object-Centric Motion Priors from Human for Robotic Dexterous Manipulation · AAAI 2026
Virtual and augmented reality › immersive video
free-viewpoint video
0.812024
Free-Viewpoint Video of Outdoor Sports Using a Flying Camera · ECCV (14) 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.0imitation learning · 1.0view synthesis · 0.8
YearPublicationVenuePosition
2026 Learning Object-Centric Motion Priors from Human for Robotic Dexterous Manipulation
abstract
Manipulating diverse objects with multi-fingered dexterous hands is challenging due to the high dimensionality and complex dynamics. Human-Object Interaction (HOI) datasets provide rich knowledge about task information and embodied interactions. Instead of solely imitating the human demonstrations, our method learns to holistically predict future hand-object states by leveraging these datasets. The predicted future states of the object can serve as a general-purpose reward term for reinforcement learning, reducing reliance on task-specific reward engineering and enhancing generalization across tasks. We conduct extensive experiments on three manipulation tasks in simulation and the real world. Our approach outperforms existing SOTA methods in both success rate and generalizability on novel objects. Furthermore, we validate the cross-embodiment compatibility of our methods by successfully deploying the skills on different robot hands.
Zhengdong Hong, Guofeng Zhang 0001
AAAI1
2025 Learning Adaptive Dexterous Grasping from Single Demonstrations
abstract
How can robots learn dexterous grasping skills efficiently and apply them adaptively based on user instructions? This work tackles two key challenges: efficient skill acquisition from limited human demonstrations and context-driven skill selection. We introduce AdaDexGrasp, a framework that learns a library of grasping skills from a single human demonstration per skill and selects the most suitable one using a vision-language model (VLM). To improve sample efficiency, we propose a trajectory following reward that guides reinforcement learning (RL) toward states close to a human demonstration while allowing flexibility in exploration. To learn beyond the single demonstration, we employ curriculum learning, progressively increasing object pose variations to enhance robustness. At deployment, a VLM retrieves the appropriate skill based on user instructions, bridging low-level learned skills with high-level intent. We evaluate AdaDexGrasp in both simulation and real-world settings, showing that our approach significantly improves RL efficiency and enables learning human-like grasp strategies across varied object configurations. Finally, we demonstrate zero-shot transfer of our learned policies to a real-world PSYONIC Ability Hand, with a 90% success rate across objects, significantly outperforming the baseline.
Liangzhi Shi, Lingqi Zeng, Bo Ai 0004, Zhengdong Hong, Hao Su 0001
IROS5
2024 Free-Viewpoint Video of Outdoor Sports Using a Flying Camera
Zhengdong Hong
ECCV (14)1
2024 EasyHeC++: Fully Automatic Hand-Eye Calibration with Pretrained Image Models
abstract
Hand-eye calibration plays a fundamental role in robotics by directly influencing the efficiency of critical operations such as manipulation and grasping. In this work, we present a novel framework, EasyHeC++, designed for fully automatic hand-eye calibration. In contrast to previous methods that necessitate manual calibration, specialized markers, or the training of arm-specific neural networks, our approach is the first system that enables accurate calibration of any robot arm in a marker-free, training-free, and fully automatic manner. Our approach employs a two-step process. First, we initialize the camera pose using a sampling or feature-matching-based method with the aid of pretrained image models. Subsequently, we perform pose optimization through differentiable rendering. Extensive experiments demonstrate the system’s superior accuracy in both synthetic and real-world datasets across various robot arms and camera settings. Project page: https://ootts.github.io/easyhec_plus/.
Zhengdong Hong, Kangfu Zheng
IROS1