EDBT 2026 Demo / reviewers in the wild / expert
Søren Pilegaard Rasmussen
dblp:390/6443
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0005-3643-901XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Quantum computing and quantum information · 77% Coding theory · 23% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Quantum computing and quantum information › quantum entanglement
entanglement distillation |
1.0 | 1 | 2026 | Resource-Adaptive Teleportation Under Imperfect Entanglement: A Code-Puncturing Framework · INFOCOM 2026 |
Coding theory › error-correcting codes › code construction › code modification
punctured codes |
1.0 | 1 | 2026 | Resource-Adaptive Teleportation Under Imperfect Entanglement: A Code-Puncturing Framework · INFOCOM 2026 |
Quantum computing and quantum information
quantum error correction |
1.0 | 1 | 2026 | Resource-Adaptive Teleportation Under Imperfect Entanglement: A Code-Puncturing Framework · INFOCOM 2026 |
Quantum computing and quantum information › quantum communication
quantum teleportation |
1.0 | 1 | 2026 | Resource-Adaptive Teleportation Under Imperfect Entanglement: A Code-Puncturing Framework · INFOCOM 2026 |
Quantum computing and quantum information › quantum network
entanglement distribution |
0.3 | 1 | 2026 | Resource-Adaptive Teleportation Under Imperfect Entanglement: A Code-Puncturing Framework · INFOCOM 2026 |
Methods — techniques the papers use, named apart from their topics
numerical simulation · 1.0code puncturing · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Resource-Adaptive Teleportation Under Imperfect Entanglement: A Code-Puncturing FrameworkabstractQuantum teleportation is a foundational protocol for sending quantum information through entanglement distribution and classical communication. Assuming ideal classical communication, the reliability of quantum teleportation is limited by the fidelity of the shared EPR pairs. This reliability can be improved through two mechanisms: entanglement purification and quantum error correction (QEC). Using both techniques in concert requires flexible QEC rates, since purification alters the structure of errors induced by imperfect-EPR teleportation, and fixed-rate codes cannot be uniformly effective across purification regimes or reliability targets. In this work, we supplement purification with punctured QEC codes, providing a family of code variants that can be adapted to error-channel characteristics and reliability targets. Punctured codes improve teleportation reliability across a broader range of purification regimes, enabling target reliability to be met without hardware-level code switching. This is corroborated by numerical results, showing that different punctured codes achieve the lowest logical error probability in different operating regimes, and that selecting among them reduces logical error relative to fixed-rate encoded teleportation. This reduction relaxes the requirement on the initial EPR fidelity or purification needed to achieve a target reliability. Overall, puncturing enables adaptation to varying entanglement conditions and reliability requirements while reusing a single stabilizer structure. Mahmoud Saad Abouamer, Jaron Skovsted Gundersen, Søren Pilegaard Rasmussen, Petar Popovski |
INFOCOM | 3 |
| 2025 | A Game-Theoretic Perspective for Efficient Modern Random AccessabstractModern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy, which selects the number of repetitions, is a complicated problem, and failing to do so can lead to an inefficient use of resources and, potentially, to an increased congestion. In this paper, we follow a game-theoretic approach for optimizing the access policies of selfish users in modern random access mechanisms. Our goal is to find adequate values for the rewards given after a success to achieve a Nash equilibrium (NE) that optimizes the throughput of the system while considering the cost of transmission. Our results show that a mixed strategy, where repetitions are selected according to the irregular repetition slotted ALOHA (IRSA) protocol, attains a NE that maximizes the throughput in the special case with two users. In this scenario, our method increases the throughput by 30% when compared to framed ALOHA. Furthermore, we present three methods to attain a NE with near-optimal throughput for general modern random access scenarios, which exceed the throughput of framed ALOHA by up to 34%. Andreas Peter Juhl Hansen, Jeppe Roden Münster, Rasmus Erik Villadsen, Simon Bock Segaard, Søren Pilegaard Rasmussen, Christophe Biscio, Israel Leyva-Mayorga |
WCNC | 5 |