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Zefan Shao

dblp:390/8150 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0007-5135-0448ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 77% Rendering · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › graph visualization
layout optimization
1.012026
SCORE: Semantic Collage by Optimizing Rendered Elements · AAAI 2026
Rendering
differentiable rendering
0.312026
SCORE: Semantic Collage by Optimizing Rendered Elements · AAAI 2026

Methods — techniques the papers use, named apart from their topics

variational score distillation · 1.0text-to-image model · 1.0gradient backpropagation · 1.0
YearPublicationVenuePosition
2026 SCORE: Semantic Collage by Optimizing Rendered Elements
abstract
Collage is a powerful medium for visual expression, traditionally demanding significant artistic expertise and manual effort. Existing methods often struggle with a trade-off between semantic expression and the visual fidelity of the constituent images. To address this, we introduce SCORE (Semantic Collage by Optimizing Rendered Elements), a novel text-driven framework that automates the creation of semantically rich and structurally sound collages. Our key innovation is to shift the optimization process entirely into the image space. By employing a differentiable renderer, we can backpropagate gradients from a powerful, pre-trained text-to-image model directly to the spatial parameters, including position, rotation, and scale, of each image element. We leverage Variational Score Distillation (VSD) to provide robust semantic guidance from a text prompt, ensuring the final layout aligns with the desired concept. Crucially, our ''minimal editing'' principle preserves the integrity of the original elements by forgoing any content-level modifications. The layout is refined by a joint loss function that combines the VSD-based semantic loss with structural regularizers that penalize overlap and enforce boundary constraints. The output of SCORE is a parametric, structured representation that allows further editing and downstream use. Our work reduces the barrier to creative expression and provides a new, powerful paradigm for organizing visual contents.
Zefan Shao, Pengfei Xu 0002
AAAI1
2024 GLTScene: Global-to-Local Transformers for Indoor Scene Synthesis with General Room Boundaries
abstract
Abstract We present GLTScene, a novel data‐driven method for high‐quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global‐to‐local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object‐level conditional generation and attribute‐level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene .
Pengfei Xu 0002, Junquan Ren, Zefan Shao, Hui Huang 0004
Comput. Graph. Forum4