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Andreea Musulan

dblp:390/9232 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0002-2964-6414ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational social science and digital humanities · 100%
Artificial intelligence
1 paper
Multi-agent systems · 77% Language models and text generation · 23%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation › social simulation
agent-based social simulation
0.912025
SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025
Digital forensics and information hiding
deepfake detection
0.312026
Deepfakes in the 2025 Canadian Election: Prevalence, Partisanship, and Platform Dynamics · WWW 2026
Natural language and speech › Language models and text generation
LLM agents
0.312025
SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025
Computational social science and digital humanities
social media analysis
0.312025
SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025

Methods — techniques the papers use, named apart from their topics

deepfake detector · 2.0multimodal AI agents · 1.7large language model · 1.7
YearPublicationVenuePosition
2026 Deepfakes in the 2025 Canadian Election: Prevalence, Partisanship, and Platform Dynamics
abstract
Concerns about AI-generated political content are growing, yet there is limited empirical evidence on how deepfakes appear and circulate across social platforms during major events in democratic countries. We analyze the 2025 Canadian federal election across X, Bluesky, and Reddit using a high-accuracy detector trained on diverse modern generative models, covering 187,778 posts. We find that 5.9% of election-related images were deepfakes. Right-leaning accounts shared them more often (9.2% of images flagged) than left-leaning users (3.9%), with flagged content more frequently defamatory or conspiratorial. Yet, most detected deepfakes were benign or non-political, and harmful ones drew little attention, accounting for only 0.1% of all views on X. Overall, deepfakes were present in the election conversation, but their reach was modest, and realistic fabricated images, although less common, drew higher engagement, highlighting growing concerns about their misuses.
Victor Livernoche, Andreea Musulan, Zachary Yang, Jean-François Godbout, Reihaneh Rabbany
WWW2
2025 SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents
abstract
The online information ecosystem enables influence campaigns of unprecedented scale and impact. We urgently need empirically grounded approaches to counter the growing threat of malicious campaigns, now amplified by generative AI. But, developing defenses in real-world settings is impractical. Social system simulations with agents modelled using Large Language Models (LLMs) are a promising alternative approach and a growing area of research. However, existing simulators lack features needed to capture the complex information-sharing dynamics of platform-based social networks. To bridge this gap, we present SandboxSocial, a new simulator that includes several key innovations, mainly: (1) a virtual social media platform (modelled as Mastodon and mirrored in an actual Mastodon server) that enables a realistic setting in which agents interact; (2) an adapter that uses real-world user data to create more grounded agents and social media content; and (3) multi-modal capabilities that enable our agents to interact using both text and images---just as humans do on social media. We make the simulator more useful to researchers by providing measurement and analysis tools that track simulation dynamics and compute evaluation metrics to compare experimental results.
Maximilian Puelma Touzel, Sneheel Sarangi, Gayatri Krishnakumar, Busra Tugce Gurbuz, Austin Welch, Zachary Yang, Andreea Musulan, Ethan Kosak-Hine, Tom Gibbs, Camille Thibault, Reihaneh Rabbany, Jean-François Godbout, Kellin Pelrine
IJCAI7