EDBT 2026 Demo / reviewers in the wild / expert
Andreea Musulan
dblp:390/9232
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0002-2964-6414ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computational social science and digital humanities · 100% | |
| Artificial intelligence
1 paper |
Multi-agent systems · 77% Language models and text generation · 23% | |
| Network and information security
1 paper |
Digital forensics and information hiding · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation › social simulation
agent-based social simulation |
0.9 | 1 | 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025 |
Digital forensics and information hiding
deepfake detection |
0.3 | 1 | 2026 | Deepfakes in the 2025 Canadian Election: Prevalence, Partisanship, and Platform Dynamics · WWW 2026 |
Natural language and speech › Language models and text generation
LLM agents |
0.3 | 1 | 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025 |
Computational social science and digital humanities
social media analysis |
0.3 | 1 | 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
deepfake detector · 2.0multimodal AI agents · 1.7large language model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Deepfakes in the 2025 Canadian Election: Prevalence, Partisanship, and Platform DynamicsabstractConcerns about AI-generated political content are growing, yet there is limited empirical evidence on how deepfakes appear and circulate across social platforms during major events in democratic countries. We analyze the 2025 Canadian federal election across X, Bluesky, and Reddit using a high-accuracy detector trained on diverse modern generative models, covering 187,778 posts. We find that 5.9% of election-related images were deepfakes. Right-leaning accounts shared them more often (9.2% of images flagged) than left-leaning users (3.9%), with flagged content more frequently defamatory or conspiratorial. Yet, most detected deepfakes were benign or non-political, and harmful ones drew little attention, accounting for only 0.1% of all views on X. Overall, deepfakes were present in the election conversation, but their reach was modest, and realistic fabricated images, although less common, drew higher engagement, highlighting growing concerns about their misuses. Victor Livernoche, Andreea Musulan, Zachary Yang, Jean-François Godbout, Reihaneh Rabbany |
WWW | 2 |
| 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI AgentsabstractThe online information ecosystem enables influence campaigns of unprecedented scale and impact. We urgently need empirically grounded approaches to counter the growing threat of malicious campaigns, now amplified by generative AI. But, developing defenses in real-world settings is impractical. Social system simulations with agents modelled using Large Language Models (LLMs) are a promising alternative approach and a growing area of research. However, existing simulators lack features needed to capture the complex information-sharing dynamics of platform-based social networks. To bridge this gap, we present SandboxSocial, a new simulator that includes several key innovations, mainly: (1) a virtual social media platform (modelled as Mastodon and mirrored in an actual Mastodon server) that enables a realistic setting in which agents interact; (2) an adapter that uses real-world user data to create more grounded agents and social media content; and (3) multi-modal capabilities that enable our agents to interact using both text and images---just as humans do on social media. We make the simulator more useful to researchers by providing measurement and analysis tools that track simulation dynamics and compute evaluation metrics to compare experimental results. Maximilian Puelma Touzel, Sneheel Sarangi, Gayatri Krishnakumar, Busra Tugce Gurbuz, Austin Welch, Zachary Yang, Andreea Musulan, Ethan Kosak-Hine, Tom Gibbs, Camille Thibault, Reihaneh Rabbany, Jean-François Godbout, Kellin Pelrine |
IJCAI | 7 |