Demo Data from EDBT 2026 / reviewers in the wild / expert
Busra Tugce Gurbuz
dblp:390/9711
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 77% Language models and text generation · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation › social simulation
agent-based social simulation |
0.9 | 1 | 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025 |
Natural language and speech › Language models and text generation
LLM agents |
0.3 | 1 | 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025 |
Computational social science and digital humanities
social media analysis |
0.3 | 1 | 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI Agents · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
multimodal AI agents · 1.7large language model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI AgentsabstractThe online information ecosystem enables influence campaigns of unprecedented scale and impact. We urgently need empirically grounded approaches to counter the growing threat of malicious campaigns, now amplified by generative AI. But, developing defenses in real-world settings is impractical. Social system simulations with agents modelled using Large Language Models (LLMs) are a promising alternative approach and a growing area of research. However, existing simulators lack features needed to capture the complex information-sharing dynamics of platform-based social networks. To bridge this gap, we present SandboxSocial, a new simulator that includes several key innovations, mainly: (1) a virtual social media platform (modelled as Mastodon and mirrored in an actual Mastodon server) that enables a realistic setting in which agents interact; (2) an adapter that uses real-world user data to create more grounded agents and social media content; and (3) multi-modal capabilities that enable our agents to interact using both text and images---just as humans do on social media. We make the simulator more useful to researchers by providing measurement and analysis tools that track simulation dynamics and compute evaluation metrics to compare experimental results. Maximilian Puelma Touzel, Sneheel Sarangi, Gayatri Krishnakumar, Busra Tugce Gurbuz, Austin Welch, Zachary Yang, Andreea Musulan, Ethan Kosak-Hine, Tom Gibbs, Camille Thibault, Reihaneh Rabbany, Jean-François Godbout, Kellin Pelrine |
IJCAI | 4 |