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Cheng-De Fan

dblp:391/1903 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0006-2679-7136ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 50% 3D vision · 50%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 51% Rendering · 26% Geometric modeling and processing · 15%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
GCC: Generative Color Constancy via Diffusing a Color Checker · CVPR 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting
0.912025
GCC: Generative Color Constancy via Diffusing a Color Checker · CVPR 2025
Computational photography and imaging
color constancy
0.912025
GCC: Generative Color Constancy via Diffusing a Color Checker · CVPR 2025
Computational photography and imaging
illumination estimation
0.912025
GCC: Generative Color Constancy via Diffusing a Color Checker · CVPR 2025
Rendering
neural rendering
0.912025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Image and video processing
image enhancement
0.312025
GCC: Generative Color Constancy via Diffusing a Color Checker · CVPR 2025
Geometric modeling and processing › surface processing
surface normal estimation
0.312025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Geometric modeling and processing
surface reconstruction
0.312025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025

Methods — techniques the papers use, named apart from their topics

physically-based rendering · 1.7laplacian decomposition · 1.7diffusion model · 1.7deformation field · 1.7data augmentation · 1.73d gaussian splatting · 1.7
YearPublicationVenuePosition
2025 GCC: Generative Color Constancy via Diffusing a Color Checker
abstract
Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method’s effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.
Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun Liu 0001
CVPR2
2025 SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
abstract
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes. Please see our project page at cdfan0627.github.io/spectromotion.
Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu 0001
CVPR1