Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiacheng Hua
dblp:391/2928
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0008-0386-5137ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Knowledge representation and reasoning · 34% Video understanding and tracking · 30% Language models and text generation · 17% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning › spatial reasoning
3d spatial reasoning |
1.0 | 1 | 2026 | Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided Reasoning · ACL (1) 2026 |
Natural language and speech › Language models and text generation
chain-of-thought reasoning |
1.0 | 1 | 2026 | Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided Reasoning · ACL (1) 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
1.0 | 1 | 2026 | Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided Reasoning · ACL (1) 2026 |
Computer vision › Video understanding and tracking › video question answering
egocentric video question answering |
0.9 | 1 | 2025 | In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting · NeurIPS 2025 |
Computer vision › Video understanding and tracking
video question answering |
0.9 | 1 | 2025 | In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting · NeurIPS 2025 |
Geometric modeling and processing › shape modeling
fracture assembly |
0.8 | 1 | 2024 | FragmentDiff: A Diffusion Model for Fractured Object Assembly · SIGGRAPH Asia 2024 |
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly |
0.8 | 1 | 2024 | FragmentDiff: A Diffusion Model for Fractured Object Assembly · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | FragmentDiff: A Diffusion Model for Fractured Object Assembly · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
gaze-guided prompting · 1.7gaze estimation · 1.7diffusion model · 1.5prompting · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided ReasoningabstractExisting Multimodal Large Language Models (MLLMs) struggle with 3D spatial reasoning, as they fail to construct structured abstractions of the 3D environment depicted in video inputs. To bridge this gap, drawing inspiration from cognitive theories of allocentric spatial reasoning, we investigate how to enable MLLMs to model and reason over text-based spatial representations of video. Specifically, we introduce Textual Representation of Allocentric Context from Egocentric Video (TRACE), a prompting method that induces MLLMs to generate text-based representations of 3D environments as intermediate reasoning traces for more accurate spatial question answering. TRACE encodes meta-context, camera trajectories, and detailed object entities to support structured spatial reasoning over egocentric videos. Extensive experiments on VSI-Bench and OST-Bench demonstrate that TRACE yields notable and consistent improvements over prior prompting strategies across a diverse range of MLLM backbones, spanning different parameter scales and training schemas. We further present ablation studies to validate our design choices, along with detailed analyses that probe the bottlenecks of 3D spatial reasoning in MLLMs. Jiacheng Hua, Yishu Yin |
ACL (1) | 1 |
| 2025 | In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided PromptingabstractThe emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting opportunity to enable proactive and personalized AI user experiences with MLLMs. However, existing benchmarks overlook the crucial role of gaze as an indicator of user intent. To address this gap, we introduce EgoGazeVQA, an egocentric gaze-guided video question answering benchmark that leverages gaze information to improve the understanding of longer daily-life videos. EgoGazeVQA consists of gaze-based QA pairs generated by MLLMs and refined by human annotators. Our experiments reveal that existing MLLMs struggle to accurately interpret user intentions using only global visual tokens. In contrast, our gaze-guided intent prompting methods significantly enhance performance by integrating spatial, temporal, and intent-related cues. We further conduct experiments on gaze-related fine-tuning and analyze how gaze estimation accuracy impacts prompting effectiveness. These results underscore the value of gaze for more personalized and effective AI assistants in egocentric settings. Taiying Peng, Jiacheng Hua |
NeurIPS | 2 |
| 2025 | A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured PartsabstractAbstract Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. This reassembly problem requires understanding the attributes of individual pieces and establishing matches between different pieces. Many approaches also model priors of the underlying complete object. Existing approaches are tightly connected problems of shape segmentation, shape matching, and learning shape priors. We provide existing algorithms in this context and emphasize their similarities and differences to general‐purpose approaches. We also survey the trends from early procedural approaches to more recent deep learning approaches. In addition to algorithms, this survey will also describe existing datasets, open‐source software packages, and applications. To the best of our knowledge, this is the first comprehensive survey on this topic in computer graphics. Jiaxin Lu 0001, Yongqing Liang 0001, Huijun Han, Jiacheng Hua, Xin Li 0003, Qixing Huang |
Comput. Graph. Forum | 4 |
| 2024 | FragmentDiff: A Diffusion Model for Fractured Object Assembly
Qun-Ce Xu, Haoxiang Chen 0004, Jiacheng Hua, Xiaohua Zhan, Yongliang Yang 0002, Tai-Jiang Mu |
SIGGRAPH Asia | 3 |