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Anuoluwapo Bolarinwa

dblp:391/5033 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 56% Interaction techniques and input · 44%
Artificial intelligence
1 paper
Speech recognition and synthesis · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › electromyography
surface electromyography
1.522024
emg2qwerty: A Large Dataset with Baselines for Touch Typing using Surface Electromyography · NeurIPS 2024
emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation · NeurIPS 2024
Natural language and speech › Speech recognition and synthesis
automatic speech recognition
0.812024
emg2qwerty: A Large Dataset with Baselines for Touch Typing using Surface Electromyography · NeurIPS 2024
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation
0.812024
emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation · NeurIPS 2024
Interaction techniques and input
hand-based interaction
0.212024
emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation · NeurIPS 2024
Interaction techniques and input
text entry
0.212024
emg2qwerty: A Large Dataset with Baselines for Touch Typing using Surface Electromyography · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

surface electromyography · 1.5deep learning · 1.5automatic speech recognition · 1.5motion capture · 0.8benchmark dataset · 0.8baseline model · 0.8
YearPublicationVenuePosition
2024 emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation
abstract
Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented reality. Computer vision is effective but requires one or multiple cameras and can struggle with occlusions, limited field of view, and poor lighting. Wearable wrist-based surface electromyography (sEMG) presents a promising alternative as an always-available modality sensing muscle activities that drive hand motion. However, sEMG signals are strongly dependent on user anatomy and sensor placement; existing sEMG models have thus required hundreds of users and device placements to effectively generalize for tasks other than pose inference. To facilitate progress on sEMG pose inference, we introduce the emg2pose benchmark, which is to our knowledge the first publicly available dataset of high-quality hand pose labels and wrist sEMG recordings. emg2pose contains 2kHz, 16 channel sEMG and pose labels from a 26-camera motion capture rig for 193 users, 370 hours, and 29 stages with diverse gestures - a scale comparable to vision-based hand pose datasets. We provide competitive baselines and challenging tasks evaluating real-world generalization scenarios: held-out users, sensor placements, and stages. This benchmark provides the machine learning community a platform for exploring complex generalization problems, holding potential to significantly enhance the development of sEMG-based human-computer interactions.
Sasha Salter, Richard Warren, Collin Schlager, Adrian Spurr, Shangchen Han, Rohin Bhasin, Yujun Cai, Peter Walkington, Anuoluwapo Bolarinwa, Robert Wang 0002, Nathan Danielson, Josh Merel, Eftychios A. Pnevmatikakis, Jesse Marshall
NeurIPS9
2024 emg2qwerty: A Large Dataset with Baselines for Touch Typing using Surface Electromyography
abstract
Surface electromyography (sEMG) non-invasively measures signals generated by muscle activity with sufficient sensitivity to detect individual spinal neurons and richness to identify dozens of gestures and their nuances. Wearable wrist-based sEMG sensors have the potential to offer low friction, subtle, information rich, always available human-computer inputs. To this end, we introduce emg2qwerty, a large-scale dataset of non-invasive electromyographic signals recorded at the wrists while touch typing on a QWERTY keyboard, together with ground-truth annotations and reproducible baselines. With 1,135 sessions spanning 108 users and 346 hours of recording, this is the largest such public dataset to date. These data demonstrate non-trivial, but well defined hierarchical relationships both in terms of the generative process, from neurons to muscles and muscle combinations, as well as in terms of domain shift across users and user sessions. Applying standard modeling techniques from the closely related field of Automatic Speech Recognition (ASR), we show strong baseline performance on predicting key-presses using sEMG signals alone. We believe the richness of this task and dataset will facilitate progress in several problems of interest to both the machine learning and neuroscientific communities. Dataset and code can be accessed at https://github.com/facebookresearch/emg2qwerty.
Viswanath Sivakumar, Jeffrey Seely, Alan Du, Sean R. Bittner, Adam Berenzweig, Anuoluwapo Bolarinwa, Alexandre Gramfort, Michael I. Mandel
NeurIPS6