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Jaeyoo Huh

dblp:391/5790 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 87% Computational photography and imaging · 13%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.622025
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities · CVPR 2025
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities · CVPR 2025
Computer vision › 3D vision › novel view synthesis › radiance field
radiance field reconstruction
0.812024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Rendering
differentiable rendering
0.812024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Rendering
gaussian splatting
0.812024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Computational photography and imaging
omnidirectional imaging
0.212024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

rasterization · 1.5CUDA parallelization · 1.5yin-yang grid decomposition · 0.9feed-forward gaussian splatting · 0.9
YearPublicationVenuePosition
2025 OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
abstract
Feed-forward 3D Gaussian splatting (3DGS) models have gained significant popularity due to their ability to generate scenes immediately without needing per-scene optimization. Although omnidirectional images are becoming more popular since they reduce the computation required for image stitching to composite a holistic scene, existing feed-forward models are only designed for perspective images. The unique optical properties of omnidirectional images make it difficult for feature encoders to correctly understand the context of the image and make the Gaussian non-uniform in space, which hinders the image quality synthesized from novel views. We propose OmniSplat, a training-free fast feed-forward 3DGS generation framework for omnidirectional images. We adopt a Yin-Yang grid and decompose images based on it to reduce the domain gap between omnidirectional and perspective images. The Yin-Yang grid can use the existing CNN structure as it is, but its quasi-uniform characteristic allows the decomposed image to be similar to a perspective image, so it can exploit the strong prior knowledge of the learned feed-forward network. OmniSplat demonstrates higher reconstruction accuracy than existing feed-forward networks trained on perspective images. The code is available on: https://github.com/esw0116/OmniSplat.
Suyoung Lee, Jaeyoung Chung 0002, Kihoon Kim, Jaeyoo Huh, Minsoo Lee, Kyoung Mu Lee
CVPR4
2024 ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
abstract
Omnidirectional (or 360-degree) images are increasingly being used for 3D applications since they allow the rendering of an entire scene with a single image. Existing works based on neural radiance fields demonstrate successful 3D reconstruction quality on egocentric videos, yet they suffer from long training and rendering times. Recently, 3D Gaussian splatting has gained attention for its fast optimization and real-time rendering. However, directly using a perspective rasterizer to omnidirectional images results in severe distortion due to the different optical properties between the two image domains. In this work, we present ODGS, a novel rasterization pipeline for omnidirectional images with geometric interpretation. For each Gaussian, we define a tangent plane that touches the unit sphere and is perpendicular to the ray headed toward the Gaussian center. We then leverage a perspective camera rasterizer to project the Gaussian onto the corresponding tangent plane. The projected Gaussians are transformed and combined into the omnidirectional image, finalizing the omnidirectional rasterization process. This interpretation reveals the implicit assumptions within the proposed pipeline, which we verify through mathematical proofs. The entire rasterization process is parallelized using CUDA, achieving optimization and rendering speeds 100 times faster than NeRF-based methods. Our comprehensive experiments highlight the superiority of ODGS by delivering the best reconstruction and perceptual quality across various datasets. Additionally, results on roaming datasets demonstrate that ODGS effectively restores fine details, even when reconstructing large 3D scenes. The source code is available on our project page (https://github.com/esw0116/ODGS).
Suyoung Lee, Jaeyoung Chung 0002, Jaeyoo Huh, Kyoung Mu Lee
NeurIPS3