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Yehe Liu

dblp:391/8152 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 33% Rendering · 32% Computational photography and imaging · 18%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Fix False Transparency by Noise Guided Splatting · NeurIPS 2025
Geometric modeling and processing
3d reconstruction
0.912025
Fix False Transparency by Noise Guided Splatting · NeurIPS 2025
Rendering
neural rendering
0.912025
Fix False Transparency by Noise Guided Splatting · NeurIPS 2025
Image and video processing › image restoration
denoising
0.812024
bit2bit: 1-bit quanta video reconstruction via self-supervised photon prediction · NeurIPS 2024
Image and video processing › image restoration › image denoising › non-gaussian noise removal
poisson noise removal
0.812024
bit2bit: 1-bit quanta video reconstruction via self-supervised photon prediction · NeurIPS 2024
Computational photography and imaging
single-photon imaging
0.812024
bit2bit: 1-bit quanta video reconstruction via self-supervised photon prediction · NeurIPS 2024
Computational photography and imaging › event-based vision
high-speed video reconstruction
0.212024
bit2bit: 1-bit quanta video reconstruction via self-supervised photon prediction · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

transmittance-based metric · 0.9opacity regularization · 0.9noise injection · 0.9self-supervised learning · 0.8masked loss · 0.8bernoulli lattice process · 0.8
YearPublicationVenuePosition
2025 Fix False Transparency by Noise Guided Splatting
abstract
Opaque objects reconstructed by 3D Gaussian Splatting (3DGS) often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via $\alpha$-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent output. This issue is difficult to detect in standard evaluation settings (i.e., rendering static images), but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency, such as popping artifacts, have been explored previously, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to quantify, characterize, and develop solutions for this "false transparency" artifact, an under-reported artifact in 3DGS. Our strategy, Noise Guided Splatting (NGS), encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a novel transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets (e.g., DTU) with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics (e.g., PSNR), demonstrating its overall effectiveness.
Aly El Hakie, Michael Jenkins, Yehe Liu
NeurIPS5
2024 bit2bit: 1-bit quanta video reconstruction via self-supervised photon prediction
abstract
Quanta image sensors, such as SPAD arrays, are an emerging sensor technology, producing 1-bit arrays representing photon detection events over exposures as short as a few nanoseconds. In practice, raw data are post-processed using heavy spatiotemporal binning to create more useful and interpretable images at the cost of degrading spatiotemporal resolution. In this work, we propose bit2bit, a new method for reconstructing high-quality image stacks at the original spatiotemporal resolution from sparse binary quanta image data. Inspired by recent work on Poisson denoising, we developed an algorithm that creates a dense image sequence from sparse binary photon data by predicting the photon arrival location probability distribution. However, due to the binary nature of the data, we show that the assumption of a Poisson distribution is inadequate. Instead, we model the process with a Bernoulli lattice process from the truncated Poisson. This leads to the proposal of a novel self-supervised solution based on a masked loss function. We evaluate our method using both simulated and real data. On simulated data from a conventional video, we achieve 34.35 mean PSNR with extremely photon-sparse binary input (<0.06 photons per pixel per frame). We also present a novel dataset containing a wide range of real SPAD high-speed videos under various challenging imaging conditions. The scenes cover strong/weak ambient light, strong motion, ultra-fast events, etc., which will be made available to the community, on which we demonstrate the promise of our approach. Both reconstruction quality and throughput substantially surpass the state-of-the-art methods (e.g., Quanta Burst Photography (QBP)). Our approach significantly enhances the visualization and usability of the data, enabling the application of existing analysis techniques.
Yehe Liu, Alexander Krull, Hector Basevi, Ales Leonardis, Michael W. Jenkins
NeurIPS1