Haiqian Han

dblp:391/9043 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-3935-6817ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
3 papers
Computational photography and imaging · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › range sensing
depth sensing
1.922026
Toward Ultrafast Depth Sensing via Active Event-Based Stereo Vision · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Active Event-based Stereo Vision · CVPR 2025
Computer vision › 3D vision › stereo vision › stereo matching
event-based stereo matching
1.922026
Toward Ultrafast Depth Sensing via Active Event-Based Stereo Vision · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Active Event-based Stereo Vision · CVPR 2025
Computer vision › 3D vision › stereo vision
stereo matching
1.922026
Toward Ultrafast Depth Sensing via Active Event-Based Stereo Vision · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Active Event-based Stereo Vision · CVPR 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision
3d reconstruction
0.812024
Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision
neural radiance field
0.812024
Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting · NeurIPS 2024
Computational photography and imaging › event-based vision
event camera simulation
0.812024
Physical-Based Event Camera Simulator · ECCV (45) 2024
Computational photography and imaging
event camera
0.522026
Toward Ultrafast Depth Sensing via Active Event-Based Stereo Vision · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

temporal consistency · 2.0stereo matching network · 2.0cost volume · 2.0photovoltage estimation · 1.5high-pass filter · 1.5neural network · 0.9infrared projector · 0.9event camera · 0.9
YearPublicationVenuePosition
2026 Toward Ultrafast Depth Sensing via Active Event-Based Stereo Vision
abstract
Conventional frame-based imaging for active stereo systems has encountered major challenges in fast-motion scenarios. However, how to design a novel paradigm for ultrafast depth sensing remains an open issue. In this paper, we propose a novel problem setting, namely active event-based stereo vision, which attempts to integrate binocular event cameras and an infrared 2D pattern projector for high-speed dense depth sensing. Technically, we first build a stereo camera prototype system and present a real-world dataset with over 21.5 k spatiotemporal synchronized labels at 15 Hz, while also establishing a realistic synthetic dataset with stereo event streams and 23.8 k synchronized labels at 20 Hz. Then, we propose ActiveEventNet+, a lightweight yet effective event-based stereo matching neural network that learns to generate high-quality dense disparity maps from stereo event streams with low latency. Our ActiveEventNet+ mainly involves three innovations: incorporating lightweight blocks into event-based stereo matching frameworks, designing a novel cost volume with dynamic interactions between stereo pairs, and presenting an effective temporal consistency architecture to fully use rich temporal cues in event streams. The results show that our ActiveEventNet+ outperforms state-of-the-art methods while significantly reducing computational complexity. Our solution offers superior depth sensing performance compared to conventional frame-based stereo cameras in high-speed scenes. In particular, the lightweight ActiveEventNet enables the prototype system to achieve real-time processing at speeds up to 150 FPS. We believe that this novel active event-based stereo vision paradigm can provide new insights into the design of future high-speed depth sensing camera systems.
Jianing Li 0001, Haiqian Han, Kangyao Huang, Xiangyang Ji
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 Active Event-based Stereo Vision
abstract
Conventional frame-based imaging for active stereo systems has encountered major challenges in fast-motion scenarios. However, how to design a novel paradigm for high-speed depth sensing still remains an open issue. In this paper, we propose a novel problem setting, namely active event-based stereo vision, which provides the first insight of integrating binocular event cameras and an infrared projector for high-speed depth sensing. Technically, we first build a stereo camera prototype system and present a real-world dataset with over 21.5k spatiotemporal synchronized labels at 15 Hz, while also creating a realistic synthetic dataset with stereo event streams and 23.8k synchronized labels at 20 Hz. Then, we propose ActiveEventNet, a lightweight yet effective active event-based stereo matching neural network that learns to generate high-quality dense disparity maps from stereo event streams with low latency. Experiments demonstrate that our ActiveEventNet outperforms state-of-the-art methods meanwhile significantly reducing computational complexity. Our solution offers superior depth sensing compared to conventional stereo cameras in high-speed scenes, while also achieving the inference speed of up to 150 FPS with our prototype. We believe that this novel paradigm will provide new insights into future depth sensing systems. Our project can be available at https://github.com/jianing-li/active_event_based_stereo.
Haiqian Han, Xiangyang Ji
CVPR3
2024 Physical-Based Event Camera Simulator
Haiqian Han, Jiacheng Lyu, Jianing Li 0001, Henglu Wei, Cheng Li 0009, Yajing Wei, Xiangyang Ji
ECCV (45)1
2024 Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting
abstract
Event cameras, offering high temporal resolution and high dynamic range, have brought a new perspective to addressing 3D reconstruction challenges in fast-motion and low-light scenarios. Most methods use the Neural Radiance Field (NeRF) for event-based photorealistic 3D reconstruction. However, these NeRF methods suffer from time-consuming training and inference, as well as limited scene-editing capabilities of implicit representations. To address these problems, we propose Event-3DGS, the first event-based reconstruction using 3D Gaussian splatting (3DGS) for synthesizing novel views freely from event streams. Technically, we first propose an event-based 3DGS framework that directly processes event data and reconstructs 3D scenes by simultaneously optimizing scenario and sensor parameters. Then, we present a high-pass filter-based photovoltage estimation module, which effectively reduces noise in event data to improve the robustness of our method in real-world scenarios. Finally, we design an event-based 3D reconstruction loss to optimize the parameters of our method for better reconstruction quality. The results show that our method outperforms state-of-the-art methods in terms of reconstruction quality on both simulated and real-world datasets. We also verify that our method can perform robust 3D reconstruction even in real-world scenarios with extreme noise, fast motion, and low-light conditions. Our code is available in https://github.com/lanpokn/Event-3DGS.
Haiqian Han, Jianing Li 0001, Henglu Wei, Xiangyang Ji
NeurIPS1