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Oscar Pueyo-Ciutad

dblp:392/0628 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0006-9959-1155ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 46% Virtual and augmented reality · 27% Rendering · 27%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › physically based rendering › wave optics rendering
computer-generated holography
0.912025
Artifact-Resilient Real-Time Holography · ACM Trans. Graph. 2025
Virtual and augmented reality › near-eye display
holographic display
0.912025
Artifact-Resilient Real-Time Holography · ACM Trans. Graph. 2025
Computational photography and imaging
non-line-of-sight imaging
0.812024
Time-Gated Polarization for Active Non-Line-Of-Sight Imaging · SIGGRAPH Asia 2024
Computational photography and imaging
polarization imaging
0.812024
Time-Gated Polarization for Active Non-Line-Of-Sight Imaging · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

rayleigh distribution · 0.9neural network phase generator · 0.9differentiable metric · 0.9time-gated polarization · 0.8inverse reconstruction · 0.8
YearPublicationVenuePosition
2026 Statistical Denoising of Transient Rendering
abstract
Abstract Transient rendering simulates light in motion, measuring the time of flight from the light source to the camera. However, the stochastic nature of Monte Carlo is aggravated in transient rendering, since samples are now spread along the temporal domain. In our work, we propose to denoise transient Monte Carlo renders by exploiting the spatio‐temporal correlation of transient light transport, extending a recent statistical denoising formulation. By relying on statistics, we achieve a near‐optimal tradeoff between reduced variance and introduced bias. We efficiently collect per‐time‐bin statistics in the temporal domain while avoiding impractical memory requirements, and use these collected statistics to analyze the spatio‐temporal correlation and discriminate which time bins should be combined. Our statistics‐based transient denoiser does not hallucinate, guarantees convergence of the result, is efficient, does not require any training and naturally handles participating media. We believe that the generality of our method might pave the way for denoising time‐resolved Monte Carlo simulations in other domains, such as non‐line‐of‐sight imaging, acoustic rendering, or absorption microscopy.
Oscar Pueyo-Ciutad, Alvaro Lopez, Diego Gutierrez
Comput. Graph. Forum1
2025 Artifact-Resilient Real-Time Holography
abstract
Holographic near-eye displays promise unparalleled depth cues, high-resolution imagery, and realistic three-dimensional parallax at a compact form factor, making them promising candidates for emerging augmented and virtual reality systems. However, existing holographic display methods often assume ideal viewing conditions and overlook real-world factors such as eye floaters and eyelashes—obstructions that can severely degrade perceived image quality. In this work, we propose a new metric that quantifies hologram resilience to artifacts and apply it to computer generated holography (CGH) optimization. We call this Artifact Resilient Holography (ARH). We begin by introducing a simulation method that models the effects of pre- and post-pupil obstructions on holographic displays. Our analysis reveals that eyebox regions dominated by low frequencies—produced especially by the smooth-phase holograms broadly adopted in recent holography work—are vulnerable to visual degradation from dynamic obstructions such as floaters and eyelashes. In contrast, random phase holograms spread energy more uniformly across the eyebox spectrum, enabling them to diffract around obstructions without producing prominent artifacts. By characterizing a random phase eyebox using the Rayleigh Distribution, we derive a differentiable metric in the eyebox domain. We then apply this metric to train a real-time neural network-based phase generator, enabling it to produce artifact-resilient 3D holograms that preserve visual fidelity across a range of practical viewing conditions—enhancing both robustness and user interactivity.
Victor Chu, Oscar Pueyo-Ciutad, Ethan Tseng, Florian Andreas Schiffers, Grace Kuo, Nathan Matsuda, Albert Redo-Sanchez, Douglas Lanman, Oliver Cossairt, Felix Heide
ACM Trans. Graph.2
2024 Time-Gated Polarization for Active Non-Line-Of-Sight Imaging
abstract
introducing a novel inversion method that leverages directionality information of polarized measurements to reduce directional ambiguities in the reconstruction.Our method is capable of imaging features of hidden surfaces inside the missing cone space of state-of-the-art NLOS methods, yielding fine reconstruction details even when using a fraction of measured points on the relay surface.We demonstrate the benefits of our method in both simulated and experimental scenarios.
Oscar Pueyo-Ciutad, Julio Marco, Stephane Schertzer, Frank Christnacher, Martin Laurenzis, Diego Gutierrez, Albert Redo-Sanchez
SIGGRAPH Asia1